What are you working on for Duke right now? "Post about whatever Duke related stuff you're doing"
#9691 Posted 18 December 2020 - 12:09 PM
This post has been edited by brullov: 18 December 2020 - 12:13 PM
#9692 Posted 18 December 2020 - 12:18 PM
brullov, on 18 December 2020 - 12:09 PM, said:
That looks awesome, but keep in mind that hundreds of additional sprites spawn in during gameplay (decals, jibs, smoke, debris, bloodpools, etc.) Depending on the mod, it could even be a few thousand sprites at certain times. So if you have more than 12K sprites in your map, don't be surprised if you get "too many sprites spawned" crashes when playing.
#9693 Posted 18 December 2020 - 12:21 PM
Danukem, on 18 December 2020 - 12:18 PM, said:
Oh, looks like I will have to avoid using snow...
#9695 Posted 20 December 2020 - 03:31 PM
#9696 Posted 21 December 2020 - 05:41 PM
Specially love that red thing Merlijn!
#9697 Posted 21 December 2020 - 08:52 PM
Sangman, on 20 December 2020 - 03:31 PM, said:
Yes, it would be great to be able to toggle off the sprites when zooming in on the map.
#9698 Posted 21 December 2020 - 10:54 PM
This post has been edited by Paul B: 21 December 2020 - 10:59 PM
#9699 Posted 21 December 2020 - 11:18 PM
#9700 Posted 22 December 2020 - 10:33 AM
#9701 Posted 23 December 2020 - 03:47 PM
#9702 Posted 27 December 2020 - 02:59 PM
NSFW
This post has been edited by 1337DirtAlliance: 27 December 2020 - 03:00 PM
#9703 Posted 29 December 2020 - 08:23 AM
#9704 Posted 29 December 2020 - 12:50 PM
1337DirtAlliance, on 27 December 2020 - 02:59 PM, said:
NSFW
very nice work (from a artistic point of view) I have you checked it already ingame?
Would be very good to have a consistent babe (FEMx) replacments....
#9705 Posted 30 December 2020 - 03:17 AM
(Of course all the TROR is causing Mapster's classic renderer to eat shit, but that's a minor detail.)
#9706 Posted 30 December 2020 - 03:25 AM
ToiletDuck64, on 30 December 2020 - 03:17 AM, said:
How does it look in Polymost?
Loving those green brick archways.
#9707 Posted 30 December 2020 - 03:46 AM
quakis, on 30 December 2020 - 03:25 AM, said:
Loving those green brick archways.
Screen #1 is r9275, which is a somewhat un-old version that I mostly only use for testing stuff.
Screen #2 is r3888, which is the prehistoric version that I've actually been making the map with (also the version I used for the Mapster classic screenshot in the above post). (This screenshot doesn't do justice to the amount of epilepsy flashing gray/blue/etc. in the sky in that version.)
#9708 Posted 30 December 2020 - 04:55 AM
Before tackling the final map for Back in Business, I decided to finish some other old and unfinished... business. This time it's just a regular map that I started working on around 2008 and which was really the main focus of my rare mapping strikes in the following years. I've already posted some general screenshots of it back in August when I first got back here.
Was mostly focused on adapting the map for current version of Eduke during the last couple of days. There's still quite some areas to build left, but I got quite a clear and specific plan of how the progression flow will work in this one. It will be more laid back in terms of combat than Back in Business, but with strong emphasis on atmosphere and mood. There will be a lot of puzzles that will require thinking outside of your regular Duke-box and quite strong unlinearity (2 parallel and occasionally overcrossing paths, which will need to be worked out separately towards your final objective and an extra secret side-quest, which I'm planning to throw in).
#9709 Posted 30 December 2020 - 01:01 PM
#9710 Posted 31 December 2020 - 06:06 PM
0815Jack, on 29 December 2020 - 12:50 PM, said:
Would be very good to have a consistent babe (FEMx) replacments....
It's not rigged yet, I'm going to add some movement animation to the pillar after I settle on a replacement hair to use that will match the original intended design. Once it's done it will be added to the stockpile.
I have plans to replace the all of the other FEM models. With better models, either using the model base in the picture and just changing the head for different girls. Or using different models of the same/better quality for the other girls.
On a side note, do any of the devs want the original blender files included in the zip of the redesigns?
#9711 Posted 01 January 2021 - 06:22 AM
Just 1 last shark pic under a polymer light using a normal map texture I made. He looks more like a battle-scarred fighter.
This post has been edited by Mark: 01 January 2021 - 09:07 AM
#9712 Posted 04 January 2021 - 08:08 PM
The SMG from The Omega Man, and a badguy loosely based on the family from The Omega Man
This post has been edited by 11bush: 04 January 2021 - 09:13 PM
#9713 Posted 05 January 2021 - 09:26 PM
#9714 Posted 14 January 2021 - 07:47 AM
#9715 Posted 14 January 2021 - 08:09 AM
This is just a small preview on the hotkey/tooltip display, still under work.
Plan is to have all documentation here, along with a bunch of hotkeys and other things that help/speed up mapping a ton.
#9716 Posted 14 January 2021 - 08:36 AM
@oasiz that's great, personally I'm always juggling between the latest eDuke32 build to work on some stuff and another antiquated, but faithful one from 2009 to work on some other and the constant comparison really highlights how much work has been put into the port since to make the editor more user-friendly, so many new functions that aren't just for show but actually very practical. New hotkeys for those features - plus with an interface - look like they will help even more, and only make Build even more accessible, so that's fantastic news.
This post has been edited by ck3D: 14 January 2021 - 08:38 AM
#9717 Posted 14 January 2021 - 08:50 AM
This post has been edited by Mark: 14 January 2021 - 09:01 AM
#9718 Posted 14 January 2021 - 09:00 AM
ck3D, on 14 January 2021 - 08:36 AM, said:
Thanks, but these are custom m32 scripts that create the interface from scratch without touching the source using routines similar to what you'd have in qbasic (linedraw/printext)
m32 script is however a game changer when it's properly utilized.
#9719 Posted 14 January 2021 - 09:24 AM
Shit and now I just imagined making/playing a Duke 3D rendition of gorilla.bas, what the hell have you done.
This post has been edited by ck3D: 14 January 2021 - 09:26 AM