What are you working on for Duke right now? "Post about whatever Duke related stuff you're doing"
#6512 Posted 23 March 2015 - 05:11 PM
Unless it was in before, I wouldn't have known.
#6513 Posted 25 March 2015 - 12:22 PM
Now I try to finish this episode in summer 2015..
Anymore pnly one map to go..and it's ~40% ready.
#6514 Posted 27 March 2015 - 01:34 PM
pmw, on 25 March 2015 - 12:22 PM, said:
Now I try to finish this episode in summer 2015..
Anymore pnly one map to go..and it's ~40% ready.
Looks very interesting. Good work!
#6515 Posted 28 March 2015 - 08:25 AM
#6516 Posted 28 March 2015 - 06:42 PM
I also decided to make a toy shop...
This post has been edited by pmw: 28 March 2015 - 06:42 PM
#6517 Posted 28 March 2015 - 07:04 PM
For example, lower the shade of the floors just a bit, except for the sectors containing lights on the ceiling, to make it seem like they're actually casting light. Some floors should have an even darker shade, for example that thin sector with the partition in the middle of the first shot. And if possible, have some sectors cast shadows across the room, for example with some columns or corners that have no lights behind them. Makes a world of difference.
#6518 Posted 28 March 2015 - 07:15 PM
#6519 Posted 28 March 2015 - 07:34 PM
#6520 Posted 28 March 2015 - 07:40 PM
#6521 Posted 29 March 2015 - 04:12 AM
This post has been edited by Mark.: 29 March 2015 - 04:12 AM
#6522 Posted 30 March 2015 - 01:58 PM
Not too bad for one of my first next-gen efforts.
#6525 Posted 04 April 2015 - 11:33 AM
And an interesting tidbit of info to tell all your friends. Most girl's elbows will extend slightly past the 180 degree mark.
This post has been edited by Mark.: 04 April 2015 - 11:36 AM
#6526 Posted 10 April 2015 - 09:36 AM
#6527 Posted 10 April 2015 - 09:56 AM
#6528 Posted 10 April 2015 - 10:14 AM
#6529 Posted 10 April 2015 - 10:45 AM
Jblade, on 10 April 2015 - 09:56 AM, said:
Right, no custom art.
MetHy, on 10 April 2015 - 10:14 AM, said:
It is waiting my inspiration
#6531 Posted 12 April 2015 - 06:39 AM
But that tree bothers me, I don't remember a tile like that in original Duke. Is it custom art? And the colored glass windows?
#6532 Posted 12 April 2015 - 08:07 AM
pmw, on 12 April 2015 - 06:39 AM, said:
But that tree bothers me, I don't remember a tile like that in original Duke. Is it custom art? And the colored glass windows?
Tree is tile #1385 with pal 14; Colored glass is made of tiles #510 and #511 with pal 21 and 0.
#6535 Posted 13 April 2015 - 02:11 PM
Artem Nevinchany, on 12 April 2015 - 08:07 AM, said:
#1385 is really great find and nice way to use it. That's some great imagination.
#6536 Posted 13 April 2015 - 03:06 PM
Artem Nevinchany, on 13 April 2015 - 01:39 AM, said:
Восьмигранна я плитка круто смотрится, отличная находка для дизайна карты.
This post has been edited by sergey808a: 13 April 2015 - 03:06 PM
#6538 Posted 14 April 2015 - 01:27 AM
Daedolon, on 13 April 2015 - 02:53 AM, said:
Thanks, you know how duke's mappers must turn on their imagination to use textures of original Duke 3D. I even like it.
pmw, on 13 April 2015 - 02:11 PM, said:
But it is not my idea. This trick is in my favorite map "It Lives" for sure, dunno about other maps. But you will also see my own tricks with sprites and sectors for this map, I think they are pretty nice.
sergey808a, on 13 April 2015 - 03:06 PM, said:
Именно! В Дюке полно таких текстур, а если ещё заморочиться и поизменять палитру... Можно открыть для себя массу "новых" текстур и спрайтов.
Mike Norvak, on 13 April 2015 - 07:22 PM, said:
Thanks, I am ready to show my real skill. Just give some time to finish this map!
#6539 Posted 21 April 2015 - 04:48 PM
Taken from my upcoming speedmapping episode.
Time limit is 20 workhours for each map. I already have two maps finished, both of them took me around 16 +/-2 hours, but this one is a pain in the ass to make.
It looks really blocky, I know, but I have no time for complex architecture
This post has been edited by Mister Sinister: 21 April 2015 - 04:50 PM
#6540 Posted 23 April 2015 - 12:57 AM
And looks good, but I don't like the grey tile texture, at the top of the wall. I mean as texture, I think it's extremely boring and have too solid colors.