What are you working on for Duke right now? "Post about whatever Duke related stuff you're doing"
#6151 Posted 13 September 2014 - 02:48 AM
#6152 Posted 13 September 2014 - 02:59 AM
I think a blend table of division would be great for accurate lightmap simulation, because the simple additive blend doesn't actually light up the underlying texture. Just have made one for testing...
#6153 Posted 13 September 2014 - 03:43 AM
#6154 Posted 21 September 2014 - 09:46 AM
#6155 Posted 21 September 2014 - 10:18 AM
If you want some of the same look, something I used a lot was PAL24/21 with low brightness, then it won't saturate too much and makes some textures look instantly more rusty and decayed.
Some textures will need a REALLY low brightness or they will look way too bright red.
Although using it often makes everything look very red'ish like in my case. And it will mostly work well with dark areas.
I can only imagine how a properly glowing neon would look in polymer.. That is something I kind of want to experiment next with since I wanted to have more visual ambiance.
#6156 Posted 21 September 2014 - 10:39 AM
oasiz, on 21 September 2014 - 10:18 AM, said:
If you want some of the same look, something I used a lot was PAL24/21 with low brightness, then it won't saturate too much and makes some textures look instantly more rusty and decayed.
Some textures will need a REALLY low brightness or they will look way too bright red.
Although using it often makes everything look very red'ish like in my case. And it will mostly work well with dark areas.
I can only imagine how a properly glowing neon would look in polymer.. That is something I kind of want to experiment next with since I wanted to have more visual ambiance.
Yep, I use PALs which u advised. Unfortunately I can't add polymer cos it doesn't have effects which I need (even neon with polymer in LA would be kickass).
The one difference between our maps is that my map is dark.
This post has been edited by Artem Nevinchany: 21 September 2014 - 10:41 AM
#6157 Posted 22 September 2014 - 06:34 PM
#6158 Posted 24 September 2014 - 11:19 AM
After 4 months of doing nothing I've returned to work. It's a spiritual successor to my Locked Up map, focusing mostly on puzzle-solving.
However, it's going to have a proper storyline and will be released as a rather small episode. Also, this is my very first hi-tech themed map.
#6160 Posted 26 September 2014 - 05:28 AM
#6162 Posted 26 September 2014 - 11:00 PM
http://hendricks266.....net/test/1.php
#6165 Posted 27 September 2014 - 06:56 AM
Hendricks266, on 27 September 2014 - 06:25 AM, said:
I'm on my phone and can't upvote, so +1.
#6167 Posted 27 September 2014 - 09:35 AM
Hendricks266, on 27 September 2014 - 06:25 AM, said:
Fuck you, nothing wrong with WordPress.
http://www.underdone.org/
http://canterburyaer...tography.co.nz/
I was able to pull these shitty designs out in 5 minutes.
This post has been edited by The Angry Kiwi: 27 September 2014 - 09:35 AM
#6168 Posted 27 September 2014 - 10:48 AM
The Angry Kiwi, on 27 September 2014 - 09:35 AM, said:
The nature of my site's content demands that I have immediate and complete control of the entire design and PHP files. I have no need for anything WordPress offers, and frankly I don't want to mess with the install.
Daedolon, on 27 September 2014 - 06:57 AM, said:
#6170 Posted 27 September 2014 - 11:24 AM
MusicallyInspired, on 27 September 2014 - 11:16 AM, said:
Fixed that for you.
#6171 Posted 27 September 2014 - 03:35 PM
#6172 Posted 27 September 2014 - 06:57 PM
That's just dumb.
When someone says, "How can I tweak this stylesheet to make it more pleasing?" the correct answer is not then, "Install third party software that potentially limits your style options and then redo from scratch based on it!"
#6173 Posted 28 September 2014 - 12:36 PM
NUKEMDAVE, on 26 September 2014 - 09:52 AM, said:
Yeah, they were scrapped in DN64, but I'm glad they added them into ZH. Great weapon.
#6174 Posted 29 September 2014 - 09:18 PM
HR Folder is called "Model"
One with low res is called "Model_low_res"
Example So to use it you change its name to "Model" after changing name of high res model or getting rid of it.
The HR texture model for my mod is high res /detailed textures.
But I'm making another model with lower res textures (for people with slower machines)
In the folder I load very large textures, shrink them by ranging 25% to 50%.
And it reduce its size "in bytes" by 1/2 to 2/3.
Example textures of a sprite work boss takes a total of 24.5MB, is reduced to 9MB.
So people with slower machine can play my mod with no massive lag spikes from HRP textures especially animated textures.
#6176 Posted 07 October 2014 - 04:41 AM
It has to do with hydrazine.
Not the medication but one of the ingredient to make Astrolite G.
And other interesting things in my mod.
Spoiler warning, well not really spoiler cus it still doesn't give a clue what is about except if we play the mod :0
#6177 Posted 07 October 2014 - 10:26 AM
#6178 Posted 07 October 2014 - 02:23 PM
It doesn't show the instructions how to make it.
Just shows stuff lying around.
These 3 browsers. (on the computer on my mod)
1 news
(0:26 seconds)
2 this
https://en.wikipedia...on_the_internet
and 3.
Just a picture.
http://i1.tribune.co...635-640x480.jpg
Tribune is a news site.
No instructions to make bombs.
So is not terrorism.
In movies we see people making bombs (no instructions or little)
#6180 Posted 07 October 2014 - 06:09 PM
Zaxtor, on 07 October 2014 - 02:23 PM, said:
That's not a bomb. It's a stock picture of an unrealistic archetype of a bomb.