What are you working on for Duke right now? "Post about whatever Duke related stuff you're doing"
#6091 Posted 19 August 2014 - 09:01 AM
P.S. Yea, I love E3L3.
Released - http://forums.duke4....ase-flood-area/
This post has been edited by Artem Nevinchany: 22 August 2014 - 03:47 AM
#6092 Posted 19 August 2014 - 09:08 AM
#6093 Posted 23 August 2014 - 06:41 AM
Duke Nukem rigged and posed in 3DS Max 9, and a Proton hack job that has no bones.
Shoddy low res test. (Rendered just to see it rapidly. Max then crashed and I had to restart... F*CK)
https://www.facebook...844520368892603
This post has been edited by Commando Nukem: 23 August 2014 - 06:47 AM
#6094 Posted 25 August 2014 - 03:23 PM
This post has been edited by Mblackwell: 25 August 2014 - 05:56 PM
Reason for edit: Guys, please don't wrap your images in URL tags or else we can't click on them to expand them. Thanks!
#6095 Posted 25 August 2014 - 03:32 PM
#6096 Posted 26 August 2014 - 02:34 AM
Commando Nukem - if Max is choking on the files, try a realtime viewport shader. One is here: http://viewportshader.com/
#6098 Posted 26 August 2014 - 08:32 AM
#6099 Posted 26 August 2014 - 07:37 PM
Sanek, on 25 August 2014 - 03:23 PM, said:
Images
I can't see them, that Russia site always failed to connect/got reset on my end.
#6101 Posted 26 August 2014 - 09:44 PM
Player Lin, on 26 August 2014 - 07:37 PM, said:
Try to drink vodka and play the balalaika. It can help, really.
#6103 Posted 26 August 2014 - 11:49 PM
I just found this from my vanilla mapping folder:
And WGR3 is more alive than never
#6104 Posted 27 August 2014 - 12:47 AM
Can't update my maps and shit...
EDIT:
The Angry Kiwi, on 26 August 2014 - 04:48 AM, said:
Stay tuned...
This post has been edited by The Angry Kiwi: 27 August 2014 - 02:00 AM
#6105 Posted 27 August 2014 - 09:43 AM
The Angry Kiwi, on 27 August 2014 - 12:47 AM, said:
Can't update my maps and shit...
More people should join the team, nobody seems to get attracted by mapping for this TC, maybe because the theme limitation? I'd really like to see what people like Eddy Zykov, Undertaker, Duke64, Paul B or Mia Max, could do with the assets and new effects. Also where's Drek?
#6106 Posted 27 August 2014 - 10:46 AM
nice to see dt working on it again, and I'm glad you're going with Polymost now. I know more about WGR map effects than duke mapping
#6107 Posted 28 August 2014 - 10:47 AM
Mike Norvak, on 27 August 2014 - 09:43 AM, said:
Unfortunately, my mapping days are numbered. Once my wife gets here I'm pretty sure she will put and end to my play time. I've really cut back when it comes to mapping so I can't really commit to anything but I appreciate the mention.
This post has been edited by Paul B: 28 August 2014 - 11:30 AM
#6108 Posted 31 August 2014 - 07:32 AM
Tweaking the old Duke mesh. He's got proper Duke3D style boots. The straps have been regrouped into a sub-model for easy removal (filled in the missing piece of the jeans. Not the best job, but it'll hold up for what I need.)
#6110 Posted 02 September 2014 - 11:35 PM
Commando Nukem, on 31 August 2014 - 07:32 AM, said:
I cannot understand why they couldn't use this version of the duke model in DNF instead of using the teen-looking prop version.
#6111 Posted 03 September 2014 - 11:46 AM
Artem Nevinchany, on 31 August 2014 - 10:02 AM, said:
Clarify this, sir. Why? I mean, those are the classic Duke shades right there.
Yatta, on 02 September 2014 - 11:35 PM, said:
I get what they were going for in DNF. They wanted Duke to be a little younger, leaner n' meaner, and a little more stylish. Trying to make him an easier sell, which seems counter-productive to getting the character right.
#6112 Posted 03 September 2014 - 04:30 PM
BTW that model looks badass but the jean slacking off the boots is quite weird.
This post has been edited by Gambini: 03 September 2014 - 04:33 PM
#6115 Posted 05 September 2014 - 12:24 PM
Artem Nevinchany, on 05 September 2014 - 03:49 AM, said:
Very nice! ...Reminds me of the opening area of Manhattan Project?
#6117 Posted 06 September 2014 - 12:43 AM
On theory it should have no effect on gameplay... but I am having some trouble with that part.
This post has been edited by Fox: 06 September 2014 - 12:44 AM
#6119 Posted 06 September 2014 - 03:03 PM
On IRC I said:
[18:38] <Drek> works with all duke3d levels and usermaps, just new weapons and some other art
[18:39] <Drek> I got the sonic resonator working in this too
[18:39] <Drek> oh yeah and multiplayer support