What are you working on for Duke right now? "Post about whatever Duke related stuff you're doing"
#6031 Posted 05 August 2014 - 02:22 AM
cleaning is done (not mine)
if anyone would like to help with coding, contact me. i don't think it will be hard to code 20 aks, because the difference will be only in statistics(damage, fire rate,etc).
This post has been edited by Ivan Jäger: 05 August 2014 - 03:31 AM
#6033 Posted 05 August 2014 - 05:12 PM
A tip; Generally if you want people to help out on a project, you need to convince them that you can make quality progress on your own. While you seem capable of making the art, we still have no idea what the quality of the levels is going to be like. You can have the best art and coded effects in the world but if the maps suck (and there's oh so many ways in which they can suck) then it'll drag the whole thing down majorly.
#6034 Posted 06 August 2014 - 01:12 AM
MetHy, on 04 August 2014 - 03:11 PM, said:
Stupid Gearbox
http://combineoverwi...et/wiki/HD_pack
So we had a weird SMG which still used 9mm with 50 of ammunition capacity(same power as original SMG) in it but it looks like and sounds like a big-ass rifle gun. Great.
This post has been edited by Player Lin: 06 August 2014 - 01:18 AM
#6035 Posted 06 August 2014 - 03:12 AM
#6036 Posted 06 August 2014 - 04:56 AM
Player Lin, on 06 August 2014 - 01:12 AM, said:
It was Valve who originally employed an M4 carbine rifle in the game. They changed it to an MP5 submachine gun within the last year of development. Gearbox merely chose to revert back to the original design choice.
It was also Valve who weakened the weapon in subsequent patches. The SMG was much stronger in release version 1.0 of Half-Life. There was nothing Gearbox could do about that as the HD Pack consisted strictly of cosmetic (and a few audio) alterations.
This post has been edited by Marphy Black: 06 August 2014 - 04:56 AM
#6037 Posted 06 August 2014 - 05:36 AM
I didn't know that Valve wanted to go with an M4 at first. All the beta footage I've seen consists of some version of the MP5.
This post has been edited by MusicallyInspired: 06 August 2014 - 05:38 AM
#6038 Posted 06 August 2014 - 06:46 AM
Marphy Black, on 06 August 2014 - 04:56 AM, said:
Good to know such things...
Sadly, I never heard HL1 until I played CS retail and the HL-theme singleplayer mod that was bundled with it, and that's the time of HL v1.1.0.x, too late to know such good'ol v1.0.x.x things of HL.
(But I'm not sure about the M4, even the leaked alpha 0.52 of HL and some more early of footage, it still use MP5 at all, and like MusicallyInspired said, I didn't found any source about Valve was tried to use M4 at all...)
EDIT: I know the HECU guys were used M4 on their model, but beside that, no traces about if Gordon Freeman would use M4 in first place too.
This post has been edited by Player Lin: 06 August 2014 - 06:55 AM
#6039 Posted 06 August 2014 - 08:56 AM
Micky C, on 05 August 2014 - 05:12 PM, said:
A tip; Generally if you want people to help out on a project, you need to convince them that you can make quality progress on your own. While you seem capable of making the art, we still have no idea what the quality of the levels is going to be like. You can have the best art and coded effects in the world but if the maps suck (and there's oh so many ways in which they can suck) then it'll drag the whole thing down majorly.
well then, i guess i'll post some screenshots from one map later.
for now, i'm trying to make a different AK reloading animation
#6040 Posted 06 August 2014 - 10:48 AM
#6041 Posted 06 August 2014 - 03:27 PM
Marphy Black, on 06 August 2014 - 04:56 AM, said:
Not as a useable weapon. It was always the silenced MP5. The grunt guns were initially going to be very much along the lines of the other games of the old school era, where the bad guys would have guns you'd never pick up and use. (IE the Heavy Grunt with his minigun.) It was only later in development where they really focused on making the game feel "real" that they made sure things all lined up and made some logical sense in that regard.
Hey I got a question. Anyone know of a good dog sprite OTHER than the low res Wolfenstein 3D one?
#6042 Posted 06 August 2014 - 03:28 PM
Commando Nukem, on 06 August 2014 - 03:27 PM, said:
The dog from Redneck Rampage. Or Hellhound from Blood.
If you're interested in the RR one, it's worth checking out the one from Rides Again, I know for sure they improved its AI (=made it less fucking glitchy) so they might also have improved the art, not sure.
This post has been edited by MetHy: 06 August 2014 - 03:31 PM
#6043 Posted 06 August 2014 - 05:54 PM
Example:
vs
This post has been edited by Fox: 06 August 2014 - 05:57 PM
#6044 Posted 08 August 2014 - 08:26 PM
Rough test. Inspired very much by the "retro" styled cinematics of Far Cry 3 Blood Dragon, and desperate to create a Duke production that rises above what the series has been doing, I am now fairly certain I can achieve the look i'm going for.
Rules: the art has to be something I can fit into the original game limitations (No bigger than 320x240, and within the original Duke 3D palette). What's changed though is instead of trying to create character sets for "monsters" perse is I am now creating sprite sets that will be built up based around the shot in question. Sometimes using the traditional method will work (but pushing the resolution limit to it's max) and sometimes making almost portrait like images of the characters will be called for. Like when you really need to see how pissed off Duke is.
Self criticism, I notice I didn't quite finish up fixing the colors on Duke's hair, shirt, and skin, in time, and I know his mouth looks a little... goofy. Also, fixed in time.
And some more misc joy fun. (Jitter is noticed)
This post has been edited by Commando Nukem: 09 August 2014 - 01:18 AM
#6045 Posted 09 August 2014 - 06:59 PM
This post has been edited by Mark.: 09 August 2014 - 07:00 PM
#6046 Posted 10 August 2014 - 02:05 AM
This post has been edited by Paul B: 10 August 2014 - 02:09 AM
#6047 Posted 10 August 2014 - 02:29 AM
#6048 Posted 10 August 2014 - 03:40 AM
#6050 Posted 10 August 2014 - 10:33 AM
I know you don't want to hear this, but wouldn't that be MUCH easier to do with models in something like SFM or Blender?
If you wanted to keep the look and feel of the sprites, you could take screengrabs of the game background and then animate higher-res stuff like you've got there on top of them in something like Scratch. You could have overlays of animated mouths and eyes and make your life a lot easier.
#6051 Posted 10 August 2014 - 10:41 AM
#6052 Posted 10 August 2014 - 11:07 AM
Mark., on 10 August 2014 - 03:40 AM, said:
Anyone with arthritis is going to be certainly praying for a miracle by the time they get to the top of those steps.
#6055 Posted 10 August 2014 - 01:01 PM
#6056 Posted 10 August 2014 - 01:18 PM
Maybe it's just the low framerate of the gif skipping frames in such a way though.
This post has been edited by MetHy: 10 August 2014 - 01:24 PM
#6057 Posted 10 August 2014 - 08:43 PM
Mark., on 10 August 2014 - 03:40 AM, said:
Actually this Church I am creating is modeled after a real building. I just hope i don't run out of walls before its finished. Anyway, there is an elevator on the right side with a handicap entrance which takes people up to the main floor for those who can't walk up stairs. I will include this all in the map. However, the pictures show guns in the map. This map will be played without guns or enemies. It will be a flipping switch puzzle map. For Flip sakes!
This post has been edited by Paul B: 10 August 2014 - 08:48 PM
#6058 Posted 10 August 2014 - 11:47 PM
Fox, on 10 August 2014 - 12:51 PM, said:
it's just a test, when i find a coder (or i start coding) amc tc won't be used anymore. i just shot this 2 enemies and exit the game
This post has been edited by Ivan Jäger: 10 August 2014 - 11:58 PM
#6059 Posted 11 August 2014 - 12:53 AM
Out of interest are you going to use any assets from the AMC TC in the released game, or are you using it purely as a testing platform and will replace all the textures and things?
#6060 Posted 11 August 2014 - 03:29 PM
Paul B, on 10 August 2014 - 08:43 PM, said:
For a minute, I thought it was going to be this kind of church...
Which would have been cool.
This post has been edited by Tea Monster: 11 August 2014 - 03:33 PM