What are you working on for Duke right now? "Post about whatever Duke related stuff you're doing"
#4501 Posted 11 March 2013 - 12:57 AM
It's still the best name for the pack IMO. You have yet to suggest a better name other than "the Duke3D Voxel Pack" which most people would assume refers to Reaper Man's pack.
#4502 Posted 11 March 2013 - 01:03 AM
#4503 Posted 11 March 2013 - 01:43 AM
Tetsuo, on 11 March 2013 - 01:03 AM, said:
Oh dear, please no.
#4504 Posted 11 March 2013 - 02:04 AM
*goes off and prays for forgiveness from the duke*
#4505 Posted 11 March 2013 - 02:27 AM
#4506 Posted 11 March 2013 - 05:12 AM
Just name the pack what it contains and/or Mark's Voxel Pack, Reaperman's Voxel Pack etc. No one expects EDuke to carrie HD voxels, but once you suggest it, you look like a show off that could not do. Just mouthing off
This post has been edited by Hank: 11 March 2013 - 05:16 AM
#4507 Posted 11 March 2013 - 04:09 PM
Anyways, work progresses; The Queen;
#4509 Posted 11 March 2013 - 04:53 PM
Will be seen when playing the mod.
Dunno if anyone ever tried doing experiments with SE13 and TROR.
Also did con hacking.
Something that explodes really hard and causes severe damage to the room and few rooms near it.
#4510 Posted 11 March 2013 - 05:23 PM
Mark., on 11 March 2013 - 04:15 PM, said:
Yellows are a pain in the 8bit palette, blues are more forgiving And it was a very well done model, my props to the original artist.
#4511 Posted 12 March 2013 - 01:58 PM
Zaxtor, on 11 March 2013 - 04:53 PM, said:
You're talking to the guy who originally requested TROR be hooked up to SE 13
Although the most complex thing I've done with it is probably that exploding bed in Parkade (which could have just as easily be made of sprites in hindsight, but the map was a kind of demo afterall). Sounds like you've done something bigger. I also used it with some slopes in an abandoned map with moderate success.
@Drek, that is definitely one of the best voxel jobs so far, if not the best.
This post has been edited by The Big Cheese: 12 March 2013 - 01:58 PM
#4512 Posted 12 March 2013 - 02:43 PM
#4513 Posted 12 March 2013 - 03:02 PM
It explodes and transform the sector(floor) into a TROR hole (inv).
No moving sector tricks D:
This post has been edited by Zaxtor: 12 March 2013 - 03:02 PM
#4515 Posted 12 March 2013 - 04:18 PM
Of course that's why I'm going the more 8-bit nintendo-y look.
And it's slowly progressing, here's a fresh video of the flyby test on the highway map.
#4516 Posted 12 March 2013 - 05:01 PM
#4517 Posted 12 March 2013 - 05:16 PM
Gambini, on 12 March 2013 - 05:01 PM, said:
I've been on a NES fix lately, I've finally beat Deadly Towers, started playing Dungeon Magic, which thanks to save states and picking WATER magic to start with, I'm actually getting kind of far. Still the two hardest unforgiving games I've ever played.
#4518 Posted 12 March 2013 - 05:52 PM
Zaxtor, on 12 March 2013 - 03:02 PM, said:
It explodes and transform the sector(floor) into a TROR hole (inv).
No moving sector tricks D:
Yeah that's not an accident or coincidence. Helix specifically added that as an official feature shortly after TROR was added to eduke.
It's been used in several released maps already. Did you only just find out about it? I should really add it to the wiki...
#4519 Posted 12 March 2013 - 07:13 PM
Scott_AW, on 12 March 2013 - 05:16 PM, said:
back in the early 90s when i had an NES somebody gave me Dungeon Magic: sword of the elements. no book or anything. took me forever to figure out how to play that game and still didn't know what half the stuff in the shops was used for (like that red elixir). I didn't know any better so i always started with earth magic. it was harder to get the earth sword, but i like the water walking spell. it allowed me to get to that island up north and there's also a flying ring at the bottom of the sea off the north east coast so i could grab that up as well. Messing with symbol combos i also figured out that earth magic gives the strongest fireball attack.
#4520 Posted 12 March 2013 - 08:12 PM
Used to enjoy Prisioner of War a lot too. Kinda a Duke Nukem NES.
This post has been edited by Gambini: 12 March 2013 - 08:12 PM
#4521 Posted 12 March 2013 - 10:01 PM
Still don't know what the blue one does...
#4522 Posted 13 March 2013 - 07:34 AM
Trooper Mick, on 12 March 2013 - 05:52 PM, said:
It's been used in several released maps already. Did you only just find out about it? I should really add it to the wiki...
I thought of it and explored it.
I tested it and it worked.
Put a SE 13, point it down (so doesn't make entire sector a "wall".
put it above the floor of the TROR.
I do all kind of experiments.
You should add to wiki.
Coincidence can happen. Some people discover stuff similar to other people they never met nor heard.
One of my artwork example look identical to someone else art, and we never met nor heard of eachothers.
#4523 Posted 13 March 2013 - 07:34 AM
the blue potion & white potion - no idea
i think there were some that acted like weak attack spells, but i didn't bother with them
the only ones i bothered with were the red potions and food & water when i was going spelunking in a tough dungeon.
#4524 Posted 13 March 2013 - 08:03 AM
Gambini, on 12 March 2013 - 08:12 PM, said:
You forgot Contra!!!!
#4526 Posted 13 March 2013 - 08:57 AM
#4527 Posted 13 March 2013 - 09:00 AM
This post has been edited by Player Lin: 13 March 2013 - 09:01 AM
#4528 Posted 13 March 2013 - 10:41 AM
Really nothing more than a coding experiment, gameplay is similar to Duke Nukem Stranded, has some other features including contamination of food and water which will trigger the illness system (making the game rather hard for as long as it lasts) and I'm sure you can guess what the yellow and brown bars are for.
This post has been edited by High Treason: 13 March 2013 - 11:07 AM
#4529 Posted 13 March 2013 - 03:20 PM
High Treason, on 13 March 2013 - 10:41 AM, said:
Really nothing more than a coding experiment, gameplay is similar to Duke Nukem Stranded, has some other features including contamination of food and water which will trigger the illness system (making the game rather hard for as long as it lasts) and I'm sure you can guess what the yellow and brown bars are for.
http://mb.mirage.org...mals/zipped.zip
Hold space to drink water (any water). Then switch to what was formerly the Freezer if it doesn't automagically do so.
Just posting that because it's hilarious. Feel free to use that concept/code, although it's Duke 1.5 code.
#4530 Posted 15 March 2013 - 08:37 AM
Pretty complex this time.
Example switch that
You must press 1, then 2 and 3rd switch,
you cannot press 1 3 2.
you cannot press 2 3 1
you cannot press 3 2 1
only 1 2 3 style.
(this is no level switch code spoiler) is just an example.
Pretty complex to make tho,
Real thing has 6 switches.
This post has been edited by Zaxtor: 15 March 2013 - 08:37 AM