I know it may have seemed like I haven't been mapping for a while, but that's because I've been working on a secret project! Ever since I heard about Megaton edition coming out with its expansion pack DLCs, I thought it was extra crucial to finish the HRPs as soon as possible, and I ought to do my little bit to help. Duke it out in DC already has lighting done. Nuclear Winter is a piece of shit and not worth doing. However Carribean absolutely needs a lighting job, and so for the past month or two, that's what I've been working on, and it's finally finished!
The great thing I've taken all my map-lighting experience from Duke 3D episodes 2 and 3, Duke it Out in DC, and other lit levels, all the tricks and everything I've learnt and used it here to make the most spectacularly lit polymer lighting job ever!
Sorry these are taken with 8-bit textures, I don't have the HRP installed but I'm sure it'll look extra delicious with it and it's normal/spec mapped textures.
The framerate's not that high, so I'm going to spend the rest of the day going through each map and optimising the lights for speed, so I'll post the download link tomorrow and hopefully Hendricks can add it to the official HRP.
So without further ado, here's the
Duke Carribean Life's a Beach with Complete Polymer Lighting
See the sun reflect off the water!! And on the beach you can feel the bright sun burning away!
An indoor shot:
I know Carribean is supposed to be a bright episode, and having dark areas with polymer lights doesn't really make sense, which is why I'm using a soft lighting technique so nothing should be pitch-black. See this corridor here; except for the areas lit by the windows, they should be pure black, but there's some "ambiant light" from a weak point light which makes a more realistic feeling of light bouncing around the room a bit, and plus you can actually see the enemies!
Another angle