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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is offline   Micky C 

  • Honored Donor

#4501

Ok then the HD stands for Higher Definition. Happy? Posted Image

It's still the best name for the pack IMO. You have yet to suggest a better name other than "the Duke3D Voxel Pack" which most people would assume refers to Reaper Man's pack.
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User is offline   Tetsuo 

#4502

Well it's not really up to me but personally speaking I'd take anything other than High Res or HD Voxel Pack. Even Duke3D Voxel Pack+ or Duke3D Voxel Pack Redux or Reloaded for example.
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User is online   Lunick 

#4503

 Tetsuo, on 11 March 2013 - 01:03 AM, said:

Well it's not really up to me but personally speaking I'd take anything other than High Res or HD Voxel Pack. Even Duke3D Voxel Pack+ or Duke3D Voxel Pack Redux or Reloaded for example.


Oh dear, please no.
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User is offline   Tetsuo 

#4504

Oops, I made a boo boo... I didn't realize that word was taboo now because of the whole Duke3D Reloaded situation. :angry:

*goes off and prays for forgiveness from the duke*
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User is offline   Kyanos 

#4505

Yeah, it's definitely no reloaded. Lol. I chose HD to set it apart from reaper mans voxel pack, I never though it would be confused with High Definition. You see, eduke is more about 32bit and OpenGL lately. This package immediately crashes eduke32. Yes it fills up all my RAM while running, and to good use if I do say so. Yes it looks blocky and pixelated, I love it, yes that duke voxel is very blocky and pixelated, I don't want to overload the pack with a voxel we may see once and while in the mirror :angry:
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User is offline   Hank 

#4506

HD Voxels are made as HD Voxels .


Just name the pack what it contains and/or Mark's Voxel Pack, Reaperman's Voxel Pack etc. No one expects EDuke to carrie HD voxels, but once you suggest it, you look like a show off that could not do. Just mouthing off

This post has been edited by Hank: 11 March 2013 - 05:16 AM

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User is offline   Kyanos 

#4507

I'll agree with that point. The name is still up in the air, HDVP was sort of an oxymoron, considering it only runs in the 8-bit renderer.
Anyways, work progresses; The Queen;
Attached Image: capt0001.png
2

User is offline   Mark 

#4508

That one made the transfer nicely.
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User is offline   Zaxtor 

#4509

Did a new trick with TROR and SE13.
Will be seen when playing the mod.

Dunno if anyone ever tried doing experiments with SE13 and TROR.


Also did con hacking.
Something that explodes really hard and causes severe damage to the room and few rooms near it.
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User is offline   Kyanos 

#4510

 Mark., on 11 March 2013 - 04:15 PM, said:

That one made the transfer nicely.

Yellows are a pain in the 8bit palette, blues are more forgiving :angry: And it was a very well done model, my props to the original artist.
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User is offline   Micky C 

  • Honored Donor

#4511

 Zaxtor, on 11 March 2013 - 04:53 PM, said:

Dunno if anyone ever tried doing experiments with SE13 and TROR.


You're talking to the guy who originally requested TROR be hooked up to SE 13 Posted Image

Although the most complex thing I've done with it is probably that exploding bed in Parkade (which could have just as easily be made of sprites in hindsight, but the map was a kind of demo afterall). Sounds like you've done something bigger. I also used it with some slopes in an abandoned map with moderate success.

@Drek, that is definitely one of the best voxel jobs so far, if not the best.

This post has been edited by The Big Cheese: 12 March 2013 - 01:58 PM

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User is offline   Gambini 

#4512

Lol i was thinking what the hell is DT talking about?? We have another trooper! troopers are easy as shit heheh :angry:
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User is offline   Zaxtor 

#4513

Talking to every1 using TROR.

It explodes and transform the sector(floor) into a TROR hole (inv).
No moving sector tricks D:

This post has been edited by Zaxtor: 12 March 2013 - 03:02 PM

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User is offline   Mark 

#4514

That would be a neat trick.
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User is offline   Scott_AW 

#4515

Kind of why I had to stop working on Black Shadow was because it started to become apparent that I wouldn't be able to have all the voxel models for all the enemies at the detail level they were. Probably would either take forever to load or wouldn't load at all by breaking the memory limit for voxels.

Of course that's why I'm going the more 8-bit nintendo-y look.

And it's slowly progressing, here's a fresh video of the flyby test on the highway map.

3

User is offline   Gambini 

#4516

I love it. The minimalist design indeed resembles old consoles like NES.
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User is offline   Scott_AW 

#4517

 Gambini, on 12 March 2013 - 05:01 PM, said:

I love it. The minimalist design indeed resembles old consoles like NES.


I've been on a NES fix lately, I've finally beat Deadly Towers, started playing Dungeon Magic, which thanks to save states and picking WATER magic to start with, I'm actually getting kind of far. Still the two hardest unforgiving games I've ever played.
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User is offline   Micky C 

  • Honored Donor

#4518

 Zaxtor, on 12 March 2013 - 03:02 PM, said:

Talking to every1 using TROR.

It explodes and transform the sector(floor) into a TROR hole (inv).
No moving sector tricks D:


Yeah that's not an accident or coincidence. Helix specifically added that as an official feature shortly after TROR was added to eduke.

It's been used in several released maps already. Did you only just find out about it? I should really add it to the wiki...
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User is offline   Forge 

  • Speaker of the Outhouse

#4519

 Scott_AW, on 12 March 2013 - 05:16 PM, said:

I've been on a NES fix lately, I've finally beat Deadly Towers, started playing Dungeon Magic, which thanks to save states and picking WATER magic to start with, I'm actually getting kind of far. Still the two hardest unforgiving games I've ever played.


back in the early 90s when i had an NES somebody gave me Dungeon Magic: sword of the elements. no book or anything. took me forever to figure out how to play that game and still didn't know what half the stuff in the shops was used for (like that red elixir). I didn't know any better so i always started with earth magic. it was harder to get the earth sword, but i like the water walking spell. it allowed me to get to that island up north and there's also a flying ring at the bottom of the sea off the north east coast so i could grab that up as well. Messing with symbol combos i also figured out that earth magic gives the strongest fireball attack.
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User is offline   Gambini 

#4520

Battletoads and Mario3 the best NES games so far. not for nothing their cartridges weighed three times the regular ones.

Used to enjoy Prisioner of War a lot too. Kinda a Duke Nukem NES.

This post has been edited by Gambini: 12 March 2013 - 08:12 PM

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User is offline   Scott_AW 

#4521

Red Elixer gives you a strength bonus. I found this out by accident when I ran out of red potions. Tried it again when I didn't have a strong enough weapon for the cave monsters and was actually able to hurt them after using it.

Still don't know what the blue one does...
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User is offline   Zaxtor 

#4522

 Trooper Mick, on 12 March 2013 - 05:52 PM, said:

Yeah that's not an accident or coincidence. Helix specifically added that as an official feature shortly after TROR was added to eduke.

It's been used in several released maps already. Did you only just find out about it? I should really add it to the wiki...



I thought of it and explored it.

I tested it and it worked.
Put a SE 13, point it down (so doesn't make entire sector a "wall".
put it above the floor of the TROR.

I do all kind of experiments.


You should add to wiki.

Coincidence can happen. Some people discover stuff similar to other people they never met nor heard.
One of my artwork example look identical to someone else art, and we never met nor heard of eachothers.
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User is offline   Forge 

  • Speaker of the Outhouse

#4523

i think the blue elixer was a full heal or a more powerful heal.
the blue potion & white potion - no idea
i think there were some that acted like weak attack spells, but i didn't bother with them

the only ones i bothered with were the red potions and food & water when i was going spelunking in a tough dungeon.
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User is offline   ReaperMan 

#4524

 Gambini, on 12 March 2013 - 08:12 PM, said:

Battletoads and Mario3 the best NES games so far. not for nothing their cartridges weighed three times the regular ones.

You forgot Contra!!!!
1

User is offline   Forge 

  • Speaker of the Outhouse

#4525

Legend of Zelda
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User is offline   Forge 

  • Speaker of the Outhouse

#4526

after all these years and a renewed curiosity since you brought the game up i decided to look up a faq about Dungeon Magic to see what all those items were supposed to do. I found out that what i was doing with the earth attack spells to get high damage was a game bug. Without any book or predefined knowledge of the game mechanics to distract me i was exploiting a glitch which allowed a max damage attack spell with minimal cost.
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User is offline   Player Lin 

#4527

Battletoads on NES? I won't count that one after that game just kicked my ass so hard on many years ago...and friendly fire madness when play with friends...

:angry:

This post has been edited by Player Lin: 13 March 2013 - 09:01 AM

1

#4528

A shameless cheap knock-off that I don't plan on releasing, least not properly, might land up in the unfinished content thread at some point;

Posted Image

Really nothing more than a coding experiment, gameplay is similar to Duke Nukem Stranded, has some other features including contamination of food and water which will trigger the illness system (making the game rather hard for as long as it lasts) and I'm sure you can guess what the yellow and brown bars are for.

This post has been edited by High Treason: 13 March 2013 - 11:07 AM

4

User is offline   Mblackwell 

  • Evil Overlord

#4529

 High Treason, on 13 March 2013 - 10:41 AM, said:

A shameless cheap knock-off that I don't plan on releasing, least not properly, might land up in the unfinished content thread at some point;

Posted Image

Really nothing more than a coding experiment, gameplay is similar to Duke Nukem Stranded, has some other features including contamination of food and water which will trigger the illness system (making the game rather hard for as long as it lasts) and I'm sure you can guess what the yellow and brown bars are for.


http://mb.mirage.org...mals/zipped.zip

Hold space to drink water (any water). Then switch to what was formerly the Freezer if it doesn't automagically do so.

Just posting that because it's hilarious. Feel free to use that concept/code, although it's Duke 1.5 code.
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User is offline   Zaxtor 

#4530

Worked on more concode.
Pretty complex this time.

Example switch that
You must press 1, then 2 and 3rd switch,

you cannot press 1 3 2.
you cannot press 2 3 1
you cannot press 3 2 1
only 1 2 3 style.

(this is no level switch code spoiler) is just an example.

Pretty complex to make tho,
Real thing has 6 switches.

This post has been edited by Zaxtor: 15 March 2013 - 08:37 AM

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