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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is offline   Tea Monster 

  • Polymancer

#4381

You can hardly tell it's eDuke, this is just brilliant guys.
1

User is offline   Micky C 

  • Honored Donor

#4382

 Achenar, on 23 February 2013 - 12:02 PM, said:

Edit: Mark got my joke first.


Who's joking? Posted Image
0

User is offline   Tea Monster 

  • Polymancer

#4383

Heck yeah, that's a lot of work there you know.
0

User is offline   Arwu 

#4384

seeing these complicated structures makes me sad.. Im never learn how to make something like this. : (
.
1

User is offline   Micky C 

  • Honored Donor

#4385

Well I don't know how everyone else did it, but if you remember my version:
Posted Image

This is what it looks like in 2D mode, hopefully you can figure out how I created it.

Spoiler

1

User is offline   Radar 

  • King of SOVL

#4386

Hell's gonna freeze over when William Gee finds out about this, you plagiarizer.
0

User is offline   Tea Monster 

  • Polymancer

#4387

View PostArwu, on 23 February 2013 - 03:19 PM, said:

seeing these complicated structures makes me sad.. Im never learn how to make something like this. : (
.


Don't get down, even a huge high-poly game model is just made up of loads of little 3d dots called vertices. Every vertice looks just like a little dot, like this: "." with the space between the dots filled in with colour.

So if you think about it, anyone can make a great game model. All you have to do is "." the same number of times that the people at Epic games have rung up the old cash register for Gears of War.

It's simple when you think about it that way.
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User is offline   Micky C 

  • Honored Donor

#4388

View PostRadar, on 23 February 2013 - 04:38 PM, said:

Hell's gonna freeze over when William Gee finds out about this, you plagiarizer.


Ok I'll admit it! I'm a fraud! The only way I could build anything remotely close to that quality was stealing from WG's maps Posted Image
0

User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#4389

View PostTea Monster, on 23 February 2013 - 04:45 PM, said:

Don't get down, even a huge high-poly game model is just made up of loads of little 3d dots called vertices. Every vertice looks just like a little dot, like this: "." with the space between the dots filled in with colour.

So if you think about it, anyone can make a great game model. All you have to do is "." the same number of times that the people at Epic games have rung up the old cash register for Gears of War.

It's simple when you think about it that way.


OK, I gave it a try... am I doing it right?

Attached Image: capt0000.png

I'm rather new at this... :P I may have to playtest the map to make sure this works properly.


Edit: So I tested the map, and I died instantly! I guess I made it a bit too difficult. Will have to tweak it a bit. Here's the 2D map for reference... Maybe someone can figure out what I'm doing wrong.

Attached Image: capt0001.png

This post has been edited by Achenar: 23 February 2013 - 07:30 PM

1

User is offline   Micky C 

  • Honored Donor

#4390

The player died because the map is so awesome.

Spoiler

0

User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#4391

View PostThe Big Cheese, on 23 February 2013 - 08:45 PM, said:

Spoiler



Spoiler

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User is offline   MusicallyInspired 

  • The Sarien Encounter

#4392

View PostThe Big Cheese, on 23 February 2013 - 04:37 AM, said:

I'm very proud of this particular piece of work. Not only did I match Hendrick's level of quality, but I felt really bold and managed to pull it off on a bigger scale! Man, I was really running dry on inspiration by the time I finished this bad boy up, but I think the fog pal makes it nice and snazzy and puts the icing on the cake.

Edit: Let's see you use the jetpack on your level Hendricks Posted Image

Posted Image


Looks too brown and bland. Like a modern shooter. 0/10

This post has been edited by MusicallyInspired: 24 February 2013 - 02:00 PM

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User is offline   Arwu 

#4393

Achenar. player dies because you used too much brown brickes ! :P Also, delete some sprites because there is too many of them and theyre blocking the player
0

User is offline   Tea Monster 

  • Polymancer

#4394

Duke spawns, takes one look around, and just spontaneously combusts due to the shear awesomeness of the level. He just manages to shout "Not worthy!" before he bursts into flames and dies.
3

User is offline   Forge 

  • Speaker of the Outhouse

#4395

tried B_C's map. totally unplayable; the frame rate was horrible and my rig kept lagging
2

User is offline   Hank 

#4396

can't resist, before the thread goes super boring

a prototype boy/girl twin - evil nature - catch? No clue how to render this in Blender, and the Dogmaten Schuhe are lost. But hey, my true first try :P
0

User is offline   zykov eddy 

#4397

Pretty good model, but just take a look at what I've got. I started it a week ago, and I think I'm making a big progress. The model is being made exclusively for my new map.


Posted Image



Here's how it looks on the map. Also, check out the amount of spritework.


Posted Image
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User is offline   Gambini 

#4398

This is so funny!!! I hope no one ever posts a serious shot again and all 2883 members come with their tile0 joke!!

lololol!!!
2

User is offline   Mark 

#4399

3DR stole my idea for that brick texture back in the 90's.
0

User is offline   Loke 

#4400

View PostGambini, on 24 February 2013 - 08:53 AM, said:

This is so funny!!! I hope no one ever posts a serious shot again and all 2883 members come with their tile0 joke!!

lololol!!!


your just jelous... rofl gambini suxs
2

User is offline   Roma Loom 

  • Loomsday Device

#4401

View Postzykov eddy, on 24 February 2013 - 08:16 AM, said:

Here's how it looks on the map. Also, check out the amount of spritework.
Posted Image

Amazing stuff, but you should disable texture compression for that model to make it look perfect!
2

User is offline   LeoD 

  • Duke4.net topic/3513

#4402

View Postzykov eddy, on 24 February 2013 - 08:16 AM, said:

Pretty good model, but just take a look at what I've got. I started it a week ago, and I think I'm making a big progress. The model is being made exclusively for my new map.


View PostRoma Loom, on 24 February 2013 - 10:23 AM, said:

Amazing stuff, but you should disable texture compression for that model to make it look perfect!
Indeed, although the model still needs to be rotated to the correct angle. But don't bother, I'm working on a maphack file to fix it.
4

User is offline   Mark 

#4403

With the rate this mod is progressing we should find a marketing company soon.
0

User is offline   Mike Norvak 

  • Music Producer

#4404

Hey guys I can make a trailer showing what has been done so far, I'm planning to use this awesome track as background music.


1

User is offline   Radar 

  • King of SOVL

#4405

So many modulations, chord progressions, and time signatures. I've never heard a more complex piece. Definitely put it in the trailer!
0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#4406

View PostMark., on 24 February 2013 - 11:25 AM, said:

With the rate this mod is progressing we should find a marketing company soon.


Make sure you make a game demo video showcasing dynamic and moody lighting and quality animations and then not put them in the final product. That seems to work.
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User is offline   Jblade 

#4407

Normally I don't mind a joke, but I agree with Gambini when he says it's been run into the ground guys.
1

User is offline   Hank 

#4408

View Postzykov eddy, on 24 February 2013 - 08:16 AM, said:

Pretty good model, but just take a look at what I've got. I started it a week ago, and I think I'm making a big progress. The model is being made exclusively for my new map.

I am green with envy Posted Image

Spoiler

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User is offline   Mark 

#4409

I agree. Time to get serious again.

This post has been edited by Mark.: 24 February 2013 - 02:39 PM

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User is offline   Micky C 

  • Honored Donor

#4410

View PostJames, on 24 February 2013 - 02:23 PM, said:

Normally I don't mind a joke, but I agree with Gambini when he says it's been run into the ground guys.


I was going to post a shot with the tile 0 projected with a polymer spotlight, but luckily for you it doesn't seem to work. Apparently projections only work for tile 1 and above. I'm a bit surprised actually since if you don't want a projection you can just leave the owner as -1, therefore there's no reason for it to act the same way with owner 0.

But I'm sure Mark. can post a picture of something he's working on to get this thread back on topic Posted ImagePosted Image

Edit: No? Ok, well this shot's been sitting on my computer for a while... it's an intro map for a certain episode which a lot of people should be able to guess.

Posted Image

This post has been edited by The Big Cheese: 24 February 2013 - 02:55 PM

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