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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is offline   Jimmy 

  • Let's go Brandon!

#2761

I didn't even know you had an account here.
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User is offline   Maarten 

#2762

Both the Oostrum bro's are here, you better beware! :)

This post has been edited by Maarten: 12 August 2011 - 06:32 AM

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User is offline   zykov eddy 

#2763

Hello Oostrum brothers!
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User is offline   Mark 

#2764

I finally got around to testing something that I knew was possible but for some reason it always took a back seat to other things I was doing.

Its a staircase model with some blocking sprites hidden inside so you can climb up and down and all around.

Nothing earth-shattering but still kind of usefull.
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User is offline   Kyanos 

#2765

Awesome work marked! :)
I think staircases are going to be a highlight of some upcoming TROR maps.
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User is offline   Micky C 

  • Honored Donor

#2766

I agree with Drek, one of the problems with TROR is that you can't have a sector staircase running through a TROR portal, because the player is likely to be squished when trying to use it, but sprites seem to be fine, so a staircase like that with blocking sprites would be the ideal way to travel directly between TROR layers.

This post has been edited by Micky C: 17 August 2011 - 01:14 AM

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User is offline   Zaxtor 

#2767

Player can be squish unless you make slope from ceiling to floor (down slope) not floor to ceiling (up slope).

I have diagonal slopes TROR but usually they dont touch floor but gets extremely close.
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User is offline   Kyanos 

#2768

Started another weapon model today. Here is an early pic.
Posted Image

This post has been edited by Drek: 18 August 2011 - 01:22 PM

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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#2769

Cool, Laser Chainsaw :)

The problem is, the Laser Chainsaw IS the Freezethrower! The yellow color, the red light, everything...

This post has been edited by Fox: 18 August 2011 - 03:01 AM

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User is offline   Kyanos 

#2770

 Fox, on 18 August 2011 - 03:00 AM, said:

Cool, Laser Chainsaw :)

The problem is, the Laser Chainsaw IS the Freezethrower! The yellow color, the red light, everything...


I think your mistaken. The beta version had a flamethrower that was scrapped for the freezer last minute. The Laser Chainsaw was a unique weapon. I plan to make two other models from lame duke. The snake head that was replaced by the drone, and the organic turret.
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#2771

It was first a laser chainsaw, later it becomes a flamethrower and finally the Freeze Thrower.

Hey dude tell me can't you see the Freeze Thrower in these drawings? :)

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Besides, the Freeza Thrower sprite itself looks like a chainsaw

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And there is something written in the Freeza Thrower sprite that starts with "C", so take your conclusions ;)

Posted Image

This post has been edited by Fox: 18 August 2011 - 02:01 PM

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User is offline   Kyanos 

#2772

Quote

The Laser Chainsaw itself was scrapped, but the design for the weapon was recycled for the Flamethrower, which then became the Freezethrower at the last minute. The Duke Nukem Forever incarnation of the Freezethrower retains many elements from the Laser Chainsaw in its design, such as the siren and the grip.

I can agree that this evolved into the freezer. My mistake. :) Sorry.
However that doesn't make the laser chainsaw NOT a unique weapon.
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#2773

Actually it does, at least visually. Even if the concept art is not identical, concept arts never are. The only element really missing is the gride on the front of it, but I can imagine it didn't looked good in first person view. All other elements are implemented in one way or another, so in my opinion the concept art doesn't bring anything we don't have in the game.

I guess some interesting coding could come out of this anyway. Perhaps it was scrapped to not look to much like Doom?

This post has been edited by Fox: 18 August 2011 - 02:53 PM

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User is offline   Micky C 

  • Honored Donor

#2774

This is nothing official, just a bit of messing around:

Posted Image
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User is offline   Zaxtor 

#2775

Beauty is beyond description
.

Nice1
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User is offline   Mikko 

  • Honored Donor

#2776

 Zaxtor, on 18 August 2011 - 10:32 PM, said:

Beauty is beyond description
.

Nice1


I think it looks awful.

But I know that's not the point. It's cool from a purely technical point of view.
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User is offline   Zaxtor 

#2777

It's a nice TROR if would be rounded would look like those ancient roman olympic arenas or some gladiator area.
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User is offline   Muelsa 

  • Bad Mother Fucker

#2778

Some screens from Isla Nublar

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User is offline   Micky C 

  • Honored Donor

#2779

View PostMikko_Sandt, on 19 August 2011 - 06:42 AM, said:

I think it looks awful.

But I know that's not the point. It's cool from a purely technical point of view.


What do you mean? If you're referring to the texture choices, they're placeholders, and shading is basically non-existent.

@Zaxtor: That would be much harder because I saved a lot of time doing copy and paste, which I believe only works at right angles. Maybe it can be done in LEbuild.


Edit: that looks nice Muelsa, let's see if Mikko comes back and says that's awful too :)

This post has been edited by Micky C: 19 August 2011 - 02:07 PM

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User is online   Danukem 

  • Duke Plus Developer

#2780

Amazing work, Muelsa! I don't recall ever seeing those pterosaurs before.
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User is offline   DavoX 

  • Honored Donor

#2781

View PostMicky C, on 19 August 2011 - 01:38 PM, said:


Edit: that looks nice Muelsa, let's see if Mikko comes back and says that's awful too :)



That's not fair, your shot actually looks awful for real. For the reasons you explained, and also the columns have no detail at all.
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User is offline   Kyanos 

#2782

Just playing around with some of the HRP MD3's and blender. Learning lots.
Here is a pic.
Posted Image
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User is offline   Mike Norvak 

  • Music Producer

#2783

View PostMuelsa, on 19 August 2011 - 01:36 PM, said:

Some screens from Isla Nublar


That's so fucking awesome I had never imagined such a cool mod could be made out of Duke Nukem, can't wait for the full thing.

EDIT: So I think you are basing your work on the original books right? Can't wait to see the prehistoric birdcage!

This post has been edited by Norvak: 19 August 2011 - 04:42 PM

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User is offline   Muelsa 

  • Bad Mother Fucker

#2784

View PostNorvak, on 19 August 2011 - 04:39 PM, said:

EDIT: So I think you are basing your work on the original books right? Can't wait to see the prehistoric birdcage!


I read the book many year ago, maybe i should read it again to pickup some ideas. I have no script yet and I'm not very good for that. I only handled the technical aspect, it is possible to drive a jeep or helicopter or play as a dinosaur... its a sort of gta without missions. I need a storyboard
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User is offline   Mike Norvak 

  • Music Producer

#2785

View PostMuelsa, on 20 August 2011 - 07:51 AM, said:

I read the book many year ago, maybe i should read it again to pickup some ideas. I have no script yet and I'm not very good for that. I only handled the technical aspect, it is possible to drive a jeep or helicopter or play as a dinosaur... its a sort of gta without missions. I need a storyboard


Or watch the movies, I think JP1 and JP3 captures very well the grandness of book's escenary, anyway the book could bring you many scripting ideas that aren't present
in the movies.
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User is offline   Tetsuo 

#2786

One thing that wasn't in the movies off the top of my head was the jungle river cruise.... or even the jungle river in general. :)
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User is offline   Mike Norvak 

  • Music Producer

#2787

View PostTetsuo, on 20 August 2011 - 08:28 AM, said:

One thing that wasn't in the movies off the top of my head was the jungle river cruise.... or even the jungle river in general. :)


Yeah, it could be too cool if Muelsa made a playable inflatable raft and a T-Rex that could walk semi submerged underwater going after the player!
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User is offline   Merlijn 

#2788

Muelsa, that looks beautiful, love it!
One scene in the original that could be great for a map is the part where Ellie has to go into a big underground building to turn the power back on.. could be a great suspense/scary level with raptors chasing you through the hallways. :)
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User is offline   Kyanos 

#2789

Wow Muelsa, that's truly amazing work!! Inspiring.
IMO you should add that scene where T-Rex chomps the dude in the porta potty. Best part of all the movies. And don't forget about monstrous dino-prints.
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User is offline   Hendricks266 

  • Weaponized Autism

  #2790

In r1988, I introduced a file called weapons.con.sample. It is a direct port of the HUD display code for all the original Duke weapons from the EDuke32 C source to CON. There are no fixes or improvements, but that is intended. This means that the alignment error for the freezer, the unused shotgun muzzleflash, the RPG and shotgun muzzleflashes being drawn underneath the barrels wasting the orange glow pixels, and the disappearing shrinker/expander crystal are all still present in this file. Fixes for these will come separately and later. :)

The point of this is to have a base to start tweaking the weapon positions versus using hardcoded displaying.

Dukewep.con from EDuke 2.1 is officially obsolete. ;)

My new conversion is very optimized, about as much as CON can be, utilizing some features only available in EDuke32 including shiftvarr/shiftvarl and TX's short structure access (when it works). It uses namespacing to remain mutator-compatible. It is much cleaner in formatting. It also supports a number of features added to EDuke32 since then such as weapon scaling and weapon icons, which need replication when EVENT_DISPLAYWEAPON is -1. The shade interpolation code has been ported as well with no difference in functionality.

This post has been edited by Hendricks266: 20 August 2011 - 04:17 PM

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