What are you working on for Duke right now? "Post about whatever Duke related stuff you're doing"
#9841 Posted 23 May 2021 - 09:39 AM
#9843 Posted 24 May 2021 - 04:26 AM
Aleks, on 23 May 2021 - 09:39 AM, said:
Thanks! Funny, AAP1 also got GTA reference I wasn't even aiming for it..I just keep on mapping what I like haha.
Finishing the very last stuf, making choices with wall limit as well. Also going to add a little story. And yes, it's even more huge compared to AAP1!
#9844 Posted 24 May 2021 - 06:43 AM
Also and again, looking forward to Mister Sinister's work. Even more so than just the other day I found out about Sludge Plunge https://msdn.duke4.n...ludgeplunge.php which I don't think I've played yet (or maybe I did a while back? It did feel sort of familiar after all), but looked magnificent from the screens I saw.
This post has been edited by ck3D: 24 May 2021 - 06:50 AM
#9845 Posted 24 May 2021 - 12:06 PM
#9846 Posted 26 May 2021 - 07:40 AM
@Sangman: my my, I wonder which one
This post has been edited by Maarten: 26 May 2021 - 07:41 AM
#9847 Posted 27 May 2021 - 02:26 PM
oh forgot to mention, the map looks great, but you know this
This post has been edited by Sangman: 27 May 2021 - 02:27 PM
#9848 Posted 27 May 2021 - 04:34 PM
Sangman, on 27 May 2021 - 02:26 PM, said:
To be fair though, just not retconning "BLOW THE SHIT" in itself would already be worth a solid 95 points. People would salute your fueling of the fire, modern enhancement even, of the mystique. You may be realizing only now, but twenty years ago it was your destiny that you really wrote on the wall.
And now I kind of feel like replaying the Battlefield maps.
This post has been edited by ck3D: 27 May 2021 - 04:34 PM
#9849 Posted 28 May 2021 - 06:04 AM
Sangman, on 27 May 2021 - 02:26 PM, said:
Look at it this way: almost every author starts with maps that are just bad and forgettable, at least your first maps were bad in a very memorable way
The gag with the empty armory room is still pretty funny (for those that can read Dutch).
I'm nearly done with Shaky Grounds Pt. 4, I actually got closer to the wall limit than I expected but I got in what I wanted and still have about 600 left.
So that's good. This was a very fun map to make, it's different than the others but it's also the logical next step for the series.
Also has some of my most complicated sector-over-sector work to date, here's a 2D screenshot from mapster:
This post has been edited by Merlijn: 28 May 2021 - 06:07 AM
#9850 Posted 28 May 2021 - 06:11 AM
This post has been edited by ck3D: 28 May 2021 - 06:12 AM
#9851 Posted 28 May 2021 - 07:53 AM
But once you get into the flow it's not that bad, it was actually a fun challenge.
#9852 Posted 28 May 2021 - 08:27 AM
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Yeah that's what I do, and I keep the original "blueprint" around in case I need to do major fixing
This post has been edited by Sangman: 28 May 2021 - 08:28 AM
#9853 Posted 28 May 2021 - 09:18 AM
Side note, there also is the option of working on different floors of a building by editing the same layout template in separate map files. And then once you merge the sections into one map, everything will naturally perfectly overlap (and in fact you might have to watch for the vertices accidentally connecting).
This post has been edited by ck3D: 28 May 2021 - 12:37 PM
#9854 Posted 28 May 2021 - 09:21 AM
#9855 Posted 01 June 2021 - 11:44 AM
Next stop: boss map! At this point I'm considering adding a secret map as well, although it depends on how smooth the boss map goes.
If I add a secret map, it would nicely mirror LA Meltdown (5 regular maps and 1 secret)
Some final shots of SG4, I'll probably won't share any of the boss map.
1. Another sneak peak of The Kompleks, slightly different angle
2. The red room I posted before, now finished
3. Part of Froyd Eenakee's secret base
#9856 Posted 01 June 2021 - 12:58 PM
This post has been edited by ck3D: 01 June 2021 - 12:59 PM
#9857 Posted 01 June 2021 - 01:58 PM
ck3D, on 01 June 2021 - 12:58 PM, said:
It really is, though. And of course, humble as you are, you neglected to mention your own Blast Radius. It might not be as close to completion, but currently we are living in one of the busiest eras we've had for Duke mapping.
Add on top of that the increase in cross-posting that's been going on showing us things like Michael Hunt's series and Downtown Journey, and TCs like the newest release of Alien Armageddon, Demon Throne's full release back in October, and altogether what we have is from about the second half of 2020 to now and the forseeable future, there is a lot more activity than we've seen in years.
It's a good time to be a fan of Duke 3D. Gearbox might have let its birthday come and go but either by miraculous coincidence or the aforementioned neglect prompting a rise, you guys have really picked up the slack they left behind and are giving Duke a really good year so far.
EDIT: Forgot to mention Mister Sinister's project as well. There's so much to be hype about right now.
This post has been edited by Ninety-Six: 01 June 2021 - 02:00 PM
#9858 Posted 01 June 2021 - 06:26 PM
Ninety-Six, on 01 June 2021 - 01:58 PM, said:
I know, right? I think that, any time now, there's going to just be a huge fucking explosion of awesome content from all these people all at once. (Seriously. By the time I reached the end of SG3, my mind was just blown away even more than the damn buildings. I'm struggling to even imagine what SG4 would have to be like for it to be awesome enough to belong with what's already been released.)
This post has been edited by ToiletDuck64: 01 June 2021 - 06:27 PM
#9859 Posted 02 June 2021 - 07:26 AM
And yes, the community is really on fire at the moment! So much cool stuff is being worked on right now. We even notice it with Alien Armageddon, more mappers are joining in to create content.
It's probably a combo of the lockdowns (more time to spend at home), Duke being 25 years old and Gearbox dropping the ball.
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That's always cool to hear, thanks
#9860 Posted 04 June 2021 - 02:47 PM
#9862 Posted 07 June 2021 - 04:07 AM
Merlijn, on 01 June 2021 - 11:44 AM, said:
Next stop: boss map! At this point I'm considering adding a secret map as well, although it depends on how smooth the boss map goes.
If I add a secret map, it would nicely mirror LA Meltdown (5 regular maps and 1 secret)
Some final shots of SG4, I'll probably won't share any of the boss map.
1. Another sneak peak of The Kompleks, slightly different angle
2. The red room I posted before, now finished
3. Part of Froyd Eenakee's secret base
duke0201.png
duke0202.png
duke0203.png
Great looking screens! Looking forward to playing the maps
#9863 Posted 09 June 2021 - 01:03 PM
#9864 Posted 09 June 2021 - 01:26 PM
jimbob, on 09 June 2021 - 01:03 PM, said:
Don't remember now, are you planning to replace all the original Duke textures in this mod or gonna keep some? I dig the combo of red sky with snowy mountains, not something I've seen done before too often, but might work giving it quite a fresh look. Also the snowman in the middle of WW2 reminds me of "Midnight Clear", not sure if that was the idea!
#9865 Posted 09 June 2021 - 01:29 PM
Aleks, on 09 June 2021 - 01:26 PM, said:
im going to keep those i like, and add new ones as i see fit. the red sky is a placeholder until i get a decent skybox for a snowy mountain area, i have a few neat skyboxes but those are taken from too close to the ground to make for a believable mountain area, i do like the red sky though, its a nice contrast from the white snow. i might implement that into the skybox somehow
[edit]
i did find a few usable skyboxes, forgot i only searched for desert and city areas before
threw this together quite quickly, might swap it out later if it doesnt feel right but you get the idea
i have a few neat ideas, but right now im doing everything by myself, i could really use a few people to help lighten the workload
This post has been edited by jimbob: 09 June 2021 - 02:00 PM
#9866 Posted 09 June 2021 - 03:05 PM
#9867 Posted 09 June 2021 - 03:11 PM
Mark, on 09 June 2021 - 03:05 PM, said:
thanks, i'll add that, and a credit.
#9868 Posted 09 June 2021 - 03:14 PM
As far as helping with your project. I'm always busy with my solo stuff and helping others but I think I can devote a small amount of time to help you. I know what its like to get overwhelmed working alone. I've been doing it for years when I'm not on a team. Contact me in PM and we can discuss details.
This post has been edited by Mark: 09 June 2021 - 03:19 PM
#9869 Posted 09 June 2021 - 03:22 PM
Mark, on 09 June 2021 - 03:14 PM, said:
As far as helping with your project. I'm always busy with my solo stuff and helping others but I think I can devote a small amount of time to help you. I know what its like to get overwhelmed working alone. I've been doing it for years when I'm not on a team. Contact me in PM and we can discuss details.
will do tomorow, right now its time for bed