Duke4.net Forums: What are you working on for Duke right now? - Duke4.net Forums

Jump to content

Hide message Show message
Welcome to the Duke4.net Forums!

Register an account now to get access to all board features. After you've registered and logged in, you'll be able to create topics, post replies, send and receive private messages, disable the viewing of ads and more!

  • 294 Pages +
  • « First
  • 288
  • 289
  • 290
  • 291
  • 292
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is offline   Tea Monster 

  • Polymancer
  • 2,114

#8671

View PostForge, on 24 January 2019 - 01:22 PM, said:

Almost a year you say?

You probably could have figured out con coding and done it yourself in that amount of time.

*snip*


This.
1

User is offline   Photonic 

  • 1,255

#8672

Demand your money back.

JK. Sanek, PM me the actual problem you have and I will glance at it. But only if you stop posting about this situation publicly, and only with the expectation that I will be giving this about 2-3 hours work max lol.
2

User is offline   Mark 

  • Honored Donor
  • 2,822

#8673

I made the same offer but sadly I couldn't be any help. I wasn't able to easily follow MB's code. Plus the game is keyboard only and I suck so badly at that I would have a very tough time testing out my "trial and error" method of coding the fixes.
0

User is offline   Katrix Kytarix 

  • 100

#8674

I'm making a remix of Futurmil right now. It's nearly done, only got to record it and upload it to YT. Posted Image

Don't waste your time or time will waste you.
0

User is offline   Ninety-Six 

  • 146

#8675

View PostKatrix Kytarix, on 25 January 2019 - 10:58 AM, said:

I'm making a remix of Futurmil right now. It's nearly done, only got to record it and upload it to YT. Posted Image


Sweet. That always was one of my favorites. I'm looking forward to it.
0

User is online   High Treason 

  • 1,093

#8676

Not dead... yet.

Attached Image: capt0149.png Attached Image: capt0150.png

Also taking suggestions for good Imgur alternatives as they've seemingly gone the way of every other image host, that or my ISP is being screwy again.

My Youtube - My Let's Plays - SoundCloud - My Website - My FTP - Forum

You have got to let the rhythm move you, move you. You have got to let the rhythm move your body to the beat.
3

User is offline   Katrix Kytarix 

  • 100

#8677

So yeah, here it is. Sorry for taking a little too long Posted Image



Don't waste your time or time will waste you.

This post has been edited by Katrix Kytarix: 30 January 2019 - 01:05 AM

4

User is offline   Ninety-Six 

  • 146

#8678

Nice. the grittier synth gives it a more sinister edge.
1

User is offline   Mike Norvak 

  • Music Producer
  • 658

#8679

View PostHigh Treason, on 29 January 2019 - 07:47 PM, said:

Not dead... yet.

Attachment capt0149.png Attachment capt0150.png

Also taking suggestions for good Imgur alternatives as they've seemingly gone the way of every other image host, that or my ISP is being screwy again.


This is just sublime. I love it.
0

User is offline   Zaxtor 

  • 1,545

#8680

Restoring sounds in Oblivion (for its rerelease)

removing static. hissing etc.


I used adobe audition (to remove hissing, static etc)
and use goldwave to "enhance sounds"

Trequonia TC's Status:
Levels : 100% done - Textures : 100% done - Sounds : 100% done - Musics :100% done
Mod is finished, going to test it.
Trequonia's Official website
0

User is offline   Mark 

  • Honored Donor
  • 2,822

#8681

Wow, Goldwave is still around? I used that program back in the early 2000's IIRC. It had the best scratch remover at the time. I was transferring my old vinyl albums to the computer.
0

User is online   MusicallyInspired 

  • 3,269

#8682

I still have an ancient version installed on my Win10 system.

Roland SC-55 Music Packs
Latest release: Heretic SC-55 Music Pack (12/12/18)
*new* Buy the Mage's Initiation Original Soundtrack on Bandcamp by me!
Buy the P&C Adventure/RPG game Mage's Initiation on Steam, GOG, and Humble

This post has been edited by MusicallyInspired: 30 January 2019 - 07:12 PM

0

User is offline   Zaxtor 

  • 1,545

#8683

Is still around and going strong.

Trequonia TC's Status:
Levels : 100% done - Textures : 100% done - Sounds : 100% done - Musics :100% done
Mod is finished, going to test it.
Trequonia's Official website
2

User is offline   Lazy Dog 

  • 112

#8684

Learning how to use mapster32, doing a doom e1m1 attempt and a lot of mistakes (thanks the gods for the wiki)
0

User is offline   Diaz 

  • 255

#8685

Not exactly Duke but I guess I'll let you know that the Slick Willy map I was working on is not dead, though it's being made in the Unreal I engine. Lots of changes in life in the past few years, and interest in game design comes and goes as there's not much time for it. I recently found this thing in a hard drive and guessed I'd try to get it finished.
0

User is offline   blizzart 

  • 164

#8686

View PostDiaz, on 19 February 2019 - 03:47 PM, said:

Not exactly Duke but I guess I'll let you know that the Slick Willy map I was working on is not dead, though it's being made in the Unreal I engine. Lots of changes in life in the past few years, and interest in game design comes and goes as there's not much time for it. I recently found this thing in a hard drive and guessed I'd try to get it finished.


Nice to know, that you are still around here. I think most of us know how real life, family and work can change your view on gaming.

i would like to know if Fusion 2 is still alive, too. ;)
0

User is offline   Diaz 

  • 255

#8687

Fusion 2 was almost finished and has been for a long time, but performance is too poor to release it as it is...
1

User is offline   Diaz 

  • 255

#8688

View PostMark, on 22 November 2018 - 02:53 PM, said:

Slowly but surely still working on the remake of SuburbsTC. Someone found more unfinished maps which means a lot more work for me. Its getting close to the point that I'm considering asking for a helper. We'll see.


We're already talking about this but I had not seen the screens till now. I'm not sure I can help much due to my limited amount of free time, but I think the maps would benefit a lot from replacing the 8-bit art with the original textures from Kingpin or other sources - for example those bricks from Redneck Rampage would look better if replaced with Kingpin's bricks, same for the asphalt floors, or the windows which were converted to Duke's palette. Since I know this project is eating up a lot of time already, I can help with that if you wish.
1

User is offline   Mark 

  • Honored Donor
  • 2,822

#8689

I just finished emailing you some more pics from the first map. Yeah, there are a few textures blurrier than the rest. I've replaced some already and before wrapping up the project I'll look them over again. I have tons of assets to use for replacement. Thanks for the offer of help. If I think of anything specific I'll let you know now that I have your email address.
0

User is offline   blizzart 

  • 164

#8690

View PostDiaz, on 19 February 2019 - 04:20 PM, said:

Fusion 2 was almost finished and has been for a long time, but performance is too poor to release it as it is...


I would love to see what you did so far. The screenshots looked fantastic and more than promising.
Any chance to get a download for this? :D B)

This post has been edited by blizzart: 22 February 2019 - 06:47 AM

0

User is offline   Sanek 

  • 628

#8691

Coming VERY Soon!

Posted Image

Posted Image

EDIT: attached pics in case you don't see it.

Attached thumbnail(s)

  • Attached Image: SBZ_MENU.png
  • Attached Image: E111.png



This post has been edited by Sanek: 22 February 2019 - 09:29 AM

3

User is online   MusicallyInspired 

  • 3,269

#8692

Images are broken links. :(

Roland SC-55 Music Packs
Latest release: Heretic SC-55 Music Pack (12/12/18)
*new* Buy the Mage's Initiation Original Soundtrack on Bandcamp by me!
Buy the P&C Adventure/RPG game Mage's Initiation on Steam, GOG, and Humble
0

User is offline   Diaz 

  • 255

#8693

View Postblizzart, on 22 February 2019 - 06:46 AM, said:

I would love to see what you did so far. The screenshots looked fantastic and more than promising.
Any chance to get a download for this? :D B)


Well I would need to get it to a releaseable state first, and it's not one of my priorities... plus it's not 1999 and I'm not sure I could release ot with all the stuff from other games like I did with the first Fusion. World has become crazy in all these years.
0

User is offline   Sanek 

  • 628

#8694

Attached pics in case you don't see them.
It displays properly for me...
1

User is offline   Sanek 

  • 628

#8695

SilverballZ will be released in just 2 hours. B)
3

User is offline   Tea Monster 

  • Polymancer
  • 2,114

#8696

I'm making a high-res version of the Moon Shuttle for Syndroid's Serious Sam Fusion Duke mod.

Posted Image
5

User is offline   Mark 

  • Honored Donor
  • 2,822

#8697

It doesn't look like the sprite. :lol:
0

User is offline   Micky C 

  • Honored Donor
  • 3,736

#8698

https://forums.duke4...three-released/



Posted Image

Polymer wishlist: Global illumination, SSAO, Bloom, reflective surfaces, adjustable specular (wetness), volumetric lighting.
Mapper of the Month December 2014.

Herbs? Tell me more!
2

User is offline   oasiz 

  • 872

#8699

Posted Image

Big thanks to Nuke.YKT for some new additional fixes (that should go live soon)
From what I can see after some testing, polymost has surpassed classic in terms of TROR rendering stability as it seemed to handle a few corner cases better than classic did.

Apparently mirrors aren't in, but this alone should allow SO much more to be done without going classic-only or polymer.
Still needs more testing but these patches will be a game changer for polymost TROR.

Compared to the current "v1 patch" from the other day, sprites render much better and everything overall is much more stable.
4

User is offline   Trooper Dan 

  • Duke Plus Developer
  • 3,600

#8700

I haven't looked into this at all lately, but in the past I know there have been issues with actors being able to pass through TROR layers (i.e. getting stuck or lacking visibility where the player would have no problem). If this hasn't been done already, it would be good if this were handled at the source level, so that scripters didn't need to add special hacks to allow actors to traverse the TROR world.
3

Share this topic:


  • 294 Pages +
  • « First
  • 288
  • 289
  • 290
  • 291
  • 292
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks are property of their respective owners. Instead of reading this text, you could be playing Ion Maiden! ;) © 2018 Voidpoint, LLC

Enter your sign in name and password


Sign in options