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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is offline   Tea Monster 

  • Polymancer
  • 2,089

#8671

View PostForge, on 24 January 2019 - 01:22 PM, said:

Almost a year you say?

You probably could have figured out con coding and done it yourself in that amount of time.

*snip*


This.
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User is offline   Photonic 

  • 1,252

#8672

Demand your money back.

JK. Sanek, PM me the actual problem you have and I will glance at it. But only if you stop posting about this situation publicly, and only with the expectation that I will be giving this about 2-3 hours work max lol.
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User is offline   Mark 

  • Honored Donor
  • 2,787

#8673

I made the same offer but sadly I couldn't be any help. I wasn't able to easily follow MB's code. Plus the game is keyboard only and I suck so badly at that I would have a very tough time testing out my "trial and error" method of coding the fixes.
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User is offline   Katrix Kytarix 

  • 97

#8674

I'm making a remix of Futurmil right now. It's nearly done, only got to record it and upload it to YT. Posted Image

Don't waste your time or time will waste you.
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User is offline   Ninety-Six 

  • 97

#8675

View PostKatrix Kytarix, on 25 January 2019 - 10:58 AM, said:

I'm making a remix of Futurmil right now. It's nearly done, only got to record it and upload it to YT. Posted Image


Sweet. That always was one of my favorites. I'm looking forward to it.
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User is offline   High Treason 

  • 1,081

#8676

Not dead... yet.

Attached Image: capt0149.png Attached Image: capt0150.png

Also taking suggestions for good Imgur alternatives as they've seemingly gone the way of every other image host, that or my ISP is being screwy again.

My Youtube - My Let's Plays - SoundCloud - My Website - My FTP - Forum

You have got to let the rhythm move you, move you. You have got to let the rhythm move your body to the beat.
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User is offline   Katrix Kytarix 

  • 97

#8677

So yeah, here it is. Sorry for taking a little too long Posted Image



Don't waste your time or time will waste you.

This post has been edited by Katrix Kytarix: 30 January 2019 - 01:05 AM

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User is offline   Ninety-Six 

  • 97

#8678

Nice. the grittier synth gives it a more sinister edge.
1

User is online   Mike Norvak 

  • Music Producer
  • 650

#8679

 High Treason, on 29 January 2019 - 07:47 PM, said:

Not dead... yet.

capt0149.png capt0150.png

Also taking suggestions for good Imgur alternatives as they've seemingly gone the way of every other image host, that or my ISP is being screwy again.


This is just sublime. I love it.
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User is online   Zaxtor 

  • 1,475

#8680

Restoring sounds in Oblivion (for its rerelease)

removing static. hissing etc.


I used adobe audition (to remove hissing, static etc)
and use goldwave to "enhance sounds"

Trequonia TC's Status:
Levels : 100% done - Textures : 100% done - Sounds : 100% done - Musics :100% done
Mod is finished, going to test it.
Trequonia's Official website
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User is offline   Mark 

  • Honored Donor
  • 2,787

#8681

Wow, Goldwave is still around? I used that program back in the early 2000's IIRC. It had the best scratch remover at the time. I was transferring my old vinyl albums to the computer.
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User is online   MusicallyInspired 

  • 3,207

#8682

I still have an ancient version installed on my Win10 system.

Roland SC-55 Music Packs
Latest release: Heretic SC-55 Music Pack (12/12/18)
*new* Buy the Mage's Initiation Original Soundtrack on Bandcamp by me!
Buy the P&C Adventure/RPG game Mage's Initiation on Steam, GOG, and Humble

This post has been edited by MusicallyInspired: 30 January 2019 - 07:12 PM

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User is online   Zaxtor 

  • 1,475

#8683

Is still around and going strong.

Trequonia TC's Status:
Levels : 100% done - Textures : 100% done - Sounds : 100% done - Musics :100% done
Mod is finished, going to test it.
Trequonia's Official website
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User is offline   Lazy Dog 

  • 4

#8684

Learning how to use mapster32, doing a doom e1m1 attempt and a lot of mistakes (thanks the gods for the wiki)
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User is offline   Diaz 

  • 250

#8685

Not exactly Duke but I guess I'll let you know that the Slick Willy map I was working on is not dead, though it's being made in the Unreal I engine. Lots of changes in life in the past few years, and interest in game design comes and goes as there's not much time for it. I recently found this thing in a hard drive and guessed I'd try to get it finished.
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User is offline   blizzart 

  • 164

#8686

View PostDiaz, on 19 February 2019 - 03:47 PM, said:

Not exactly Duke but I guess I'll let you know that the Slick Willy map I was working on is not dead, though it's being made in the Unreal I engine. Lots of changes in life in the past few years, and interest in game design comes and goes as there's not much time for it. I recently found this thing in a hard drive and guessed I'd try to get it finished.


Nice to know, that you are still around here. I think most of us know how real life, family and work can change your view on gaming.

i would like to know if Fusion 2 is still alive, too. ;)
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User is offline   Diaz 

  • 250

#8687

Fusion 2 was almost finished and has been for a long time, but performance is too poor to release it as it is...
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User is offline   Diaz 

  • 250

#8688

 Mark, on 22 November 2018 - 02:53 PM, said:

Slowly but surely still working on the remake of SuburbsTC. Someone found more unfinished maps which means a lot more work for me. Its getting close to the point that I'm considering asking for a helper. We'll see.


We're already talking about this but I had not seen the screens till now. I'm not sure I can help much due to my limited amount of free time, but I think the maps would benefit a lot from replacing the 8-bit art with the original textures from Kingpin or other sources - for example those bricks from Redneck Rampage would look better if replaced with Kingpin's bricks, same for the asphalt floors, or the windows which were converted to Duke's palette. Since I know this project is eating up a lot of time already, I can help with that if you wish.
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User is offline   Mark 

  • Honored Donor
  • 2,787

#8689

I just finished emailing you some more pics from the first map. Yeah, there are a few textures blurrier than the rest. I've replaced some already and before wrapping up the project I'll look them over again. I have tons of assets to use for replacement. Thanks for the offer of help. If I think of anything specific I'll let you know now that I have your email address.
0

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