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What are you working on for Duke right now? "Post about whatever Duke related stuff you're doing"
#8492 Posted 09 October 2018 - 03:32 AM
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This post has been edited by eGraphics: 09 October 2018 - 03:32 AM
#8493 Posted 09 October 2018 - 06:58 AM
eGraphics, on 09 October 2018 - 03:32 AM, said:
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Cute!
I wonder how that dukeplus map with hills would fit in a mario TC.
#8494 Posted 09 October 2018 - 11:26 AM
Trooper Dan, on 07 October 2018 - 01:36 AM, said:
#8495 Posted 09 October 2018 - 02:09 PM
Mike Norvak, on 09 October 2018 - 06:58 AM, said:
I wonder how that dukeplus map with hills would fit in a mario TC.
It was just a background for the sprite. For the fun of it, I've been recreating Nintendo games into Duke3D maps.
#8496 Posted 09 October 2018 - 05:36 PM
One of the floors isn't even close to done but I do have all the elevators working
https://youtu.be/WaYHgEBlDYg
This post has been edited by Truck Stop Santa Claus: 09 October 2018 - 05:37 PM
#8497 Posted 10 October 2018 - 06:45 PM
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#8499 Posted 12 October 2018 - 12:03 PM
Seem like the coding for mirrors and TROR isn't that far off from one another in software rendering mode. Would anyone like to see an example?
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This post has been edited by eGraphics: 12 October 2018 - 12:29 PM
#8500 Posted 12 October 2018 - 02:07 PM
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This post has been edited by Mark: 12 October 2018 - 02:10 PM
#8501 Posted 12 October 2018 - 05:13 PM
In its time (1999), it received vicious critics from those idiotic Duke Fanatics there (dukeworld). As in do not 'borough' sprites etc. All they understood is FPS shit, not a complex game play, as intended by this TC.
The original dukeworld forums, no longer exists, thus let me repeat my post:
The TC demo is superior in game play and execution.
Now - I am looking forward to your final touches to the most overlooked TC in the history of Dukeworld.
This post has been edited by Hank: 12 October 2018 - 05:16 PM
#8502 Posted 12 October 2018 - 06:51 PM
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This post has been edited by Mark: 12 October 2018 - 06:52 PM
#8503 Posted 12 October 2018 - 07:13 PM
Mark, on 12 October 2018 - 02:07 PM, said:
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That looks amazing. Love the lighting. Wish I knew how to create that... Someday I will.
This post has been edited by eGraphics: 12 October 2018 - 07:14 PM
#8505 Posted 12 October 2018 - 11:13 PM
Truck Stop Santa Claus, on 12 October 2018 - 07:15 PM, said:
Thanks! Maybe a little early for Halloween?
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Perhaps the dead from your Duke Burger are buried in this cemetery?
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_____
Deliciously dark, Mark
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#8506 Posted 12 October 2018 - 11:17 PM
eGraphics, on 12 October 2018 - 12:03 PM, said:
Seem like the coding for mirrors and TROR isn't that far off from one another in software rendering mode. Would anyone like to see an example?
People have been doing extremely complex TROR in the software renderer for years.
This post has been edited by Micky C: 12 October 2018 - 11:17 PM
#8507 Posted 12 October 2018 - 11:25 PM
Micky C, on 12 October 2018 - 11:17 PM, said:
Thanks
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I am still more proud of the leaves that the wind carries ; Simple, but it makes a big impression I guess
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#8508 Posted 12 October 2018 - 11:39 PM
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#8509 Posted 13 October 2018 - 10:52 AM
[/quote]
Yeah well I am new to it and I'm proud of what I've done.
oasiz, on 12 October 2018 - 11:39 PM, said:
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I think the update works in polymost. I'll have to check and if it does. I'll post it in the already growing one man topic, that is my Temple map. I haven't really been mapping for years. So learning new things with TROR is exciting.
#8510 Posted 13 October 2018 - 02:34 PM
Seb Luca, on 12 October 2018 - 11:25 PM, said:
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I am still more proud of the leaves that the wind carries ; Simple, but it makes a big impression I guess
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Ha, I stared at the clean and good looking graphics and didn't even notice the scrolling skies until I read the post.
#8511 Posted 13 October 2018 - 06:14 PM
This post has been edited by Mark: 13 October 2018 - 06:16 PM
#8512 Posted 13 October 2018 - 11:05 PM
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Mark, on 13 October 2018 - 06:14 PM, said:
I guess you do well
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This post has been edited by Seb Luca: 13 October 2018 - 11:06 PM
#8513 Posted 13 October 2018 - 11:38 PM
Mark, on 13 October 2018 - 06:14 PM, said:
I don't suppose you have a shot to compare it with?
#8514 Posted 14 October 2018 - 06:02 AM
#8515 Posted 14 October 2018 - 08:02 AM
Mark, on 13 October 2018 - 06:14 PM, said:
Nice
looks like your really pushing the build engine to its limit
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This post has been edited by Truck Stop Santa Claus: 14 October 2018 - 08:02 AM
#8518 Posted 17 October 2018 - 12:24 PM
Sanek, on 17 October 2018 - 09:02 AM, said:
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Is this post really necessary?
#8519 Posted 17 October 2018 - 10:46 PM
Of something happens to ammo and items when they fall into the lava.
Above I made the enemy dies in agony when it falls into lava.
But is something interesting of what if ammo or items falls into the lava and what they do.
#8520 Posted 17 October 2018 - 11:08 PM
Zaxtor, on 17 October 2018 - 10:46 PM, said:
Of something happens to ammo and items when they fall into the lava.
Above I made the enemy dies in agony when it falls into lava.
But is something interesting of what if ammo or items falls into the lava and what they do.
Make the ammo explode
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