Duke4.net Forums: What are you working on for Duke right now? - Duke4.net Forums

Jump to content

  • 316 Pages +
  • « First
  • 282
  • 283
  • 284
  • 285
  • 286
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is offline   Mark 

#8491

View PostSeb Luca, on 12 October 2018 - 11:25 PM, said:

Thanks :) 32 frames for smooth scrolling B)
I am still more proud of the leaves that the wind carries ; Simple, but it makes a big impression I guess :D



Ha, I stared at the clean and good looking graphics and didn't even notice the scrolling skies until I read the post.
1

User is offline   Mark 

#8492

This is a view looking out a window over a non-playable area outside. It was originally just a plain square area with walls and a guy standing in the corner. I like to add details to these types of areas even if its just for show.

Attached thumbnail(s)

  • Attached Image: capt0001.jpg


This post has been edited by Mark: 13 October 2018 - 06:16 PM

3

User is offline   Seb Luca 

#8493

Thanks :D There is much wind in this level.

View PostMark, on 13 October 2018 - 06:14 PM, said:

This is a view looking out a window over a non-playable area outside. It was originally just a plain square area with walls and a guy standing in the corner. I like to add details to these types of areas even if its just for show.

I guess you do well :) That kind of details help to make the richness of a level, and a good immersion.

This post has been edited by Seb Luca: 13 October 2018 - 11:06 PM

0

User is offline   Ninety-Six 

#8494

View PostMark, on 13 October 2018 - 06:14 PM, said:

This is a view looking out a window over a non-playable area outside. It was originally just a plain square area with walls and a guy standing in the corner. I like to add details to these types of areas even if its just for show.

I don't suppose you have a shot to compare it with?
0

User is offline   Mark 

#8495

No I don't. It was just a flat floor surface with 3 flat walls going about 1/2 way up the screen with the skybox in the backround. There were a couple of window sprites on a wall.
0

#8496

View PostMark, on 13 October 2018 - 06:14 PM, said:

This is a view looking out a window over a non-playable area outside. It was originally just a plain square area with walls and a guy standing in the corner. I like to add details to these types of areas even if its just for show.

Nice
looks like your really pushing the build engine to its limit :dukehappy:

This post has been edited by Truck Stop Santa Claus: 14 October 2018 - 08:02 AM

0

#8497

Screenshot Sunday
Saturday shouldn't have all the fun :dukelol:
https://cdn.discordapp.com/attachments/309341856729268228/501073156983881774/duke0060.png

https://cdn.discordapp.com/attachments/309341856729268228/501073160288862213/duke0061.png
4

User is online   Sanek 

#8498

Is this section really necessary? :lol:

Attached thumbnail(s)

  • Attached Image: MENU.png

1

User is offline   Mike Norvak 

  • Music Producer

#8499

View PostSanek, on 17 October 2018 - 09:02 AM, said:

Is this section really necessary? :lol:


Is this post really necessary?
0

User is offline   Zaxtor 

#8500

Probably made one of the most realistic trick ever.
Of something happens to ammo and items when they fall into the lava.

Above I made the enemy dies in agony when it falls into lava.

But is something interesting of what if ammo or items falls into the lava and what they do.
0

#8501

View PostZaxtor, on 17 October 2018 - 10:46 PM, said:

Probably made one of the most realistic trick ever.
Of something happens to ammo and items when they fall into the lava.

Above I made the enemy dies in agony when it falls into lava.

But is something interesting of what if ammo or items falls into the lava and what they do.


Make the ammo explode :devil:
1

User is offline   Zaxtor 

#8502

Well it depend the kind of ammo.

if RPG goes into lava, it will go crazy
if boxes with lots of shells goes into lava it will do TTTRRRRRRFFFFFFFFFFF almost at once.
kinda when you light 100 firecrackers at the same time
0

User is offline   Seb Luca 

#8503

View PostSanek, on 17 October 2018 - 09:02 AM, said:

Is this section really necessary?

View PostMike Norvak, on 17 October 2018 - 12:24 PM, said:

Is this post really necessary?

Is the necessity necessary??? http://www.sebluca.com/DATAS/SMILEYS4/mince.gif Who knows???



This post has been edited by Seb Luca: 18 October 2018 - 10:00 AM

3

User is offline   Mark 

#8504

Not necessarily.
3

User is offline   Seb Luca 

#8505

http://www.sebluca.com/DATAS/SMILEY8/debile.gif *needing aspirin*

This post has been edited by Seb Luca: 18 October 2018 - 10:22 AM

2

User is offline   Zaxtor 

#8506

View PostTruck Stop Santa Claus, on 17 October 2018 - 11:08 PM, said:

Make the ammo explode :devil:


A video sample of the exploding ammo.
Will show the shotgun and chaingun ammos.

5

User is offline   Micky C 

  • Honored Donor

#8507

Is there any indication that those platforms will sink before you jump on them? The player shouldn't have to take a lot of damage just to learn the basic mechanics of the map.
0

User is offline   Zaxtor 

#8508

You can make it.
I tested them.

Vid was mostly to test the ammo sinking and exploding.

They sink slowly.
You will notice that you move downward etc.

Level has hints

This post has been edited by Zaxtor: 19 October 2018 - 02:07 AM

1

User is offline   Micky C 

  • Honored Donor

#8509

More progress on Episode 3

https://i.imgur.com/fJK6pus.png
9

#8510

View PostZaxtor, on 18 October 2018 - 10:26 PM, said:

A video sample of the exploding ammo.
Will show the shotgun and chaingun ammos.


Can't believe you did it :dukegoof: not a fan of the sound effect though
0

User is offline   Zaxtor 

#8511

Bullets makes loud sound like that when they get overheated.
I saw many vids, even made some in real life.
I had a firework with tool gun bullets inside and they make very loud pop when they overheat inside.

Popping Sound is incredibly similar to this

In vid Start timer at 42

PS
Bullet overheating and exploding was made few days before I shown sample, shortly after I made the liztroop dying of a painful death in the lava

This post has been edited by Zaxtor: 19 October 2018 - 07:31 PM

2

User is online   Sanek 

#8512

View PostMicky C, on 19 October 2018 - 06:41 PM, said:

More progress on Episode 3

99% sure it's part of a cutscene or something. ;)
0

User is offline   Seb Luca 

#8513

View PostMicky C, on 19 October 2018 - 06:41 PM, said:

More progress on Episode 3

So spacious °0°

View PostZaxtor, on 19 October 2018 - 07:29 PM, said:

Popping Sound is incredibly similar to this

I guess pitched sound of popcorn can be used too :D



This post has been edited by Seb Luca: 20 October 2018 - 01:41 AM

1

User is offline   Loke 

#8514

View PostSanek, on 20 October 2018 - 01:30 AM, said:

99% sure it's part of a cutscene or something. ;)


Or the inside of a skybox. ;)
0

User is offline   Mitchell F 

#8515

Been fooling around, replaced RPG with some kind of plasma rifle that incinerates troops.


5

User is offline   Seb Luca 

#8516

A kind of "liquefactor" ? Pretty cool :lol: Ha ha!!

But what do you think about THIS? ;)


1

User is offline   Mark 

#8517

Replace blood and guts jibs with a water splash.
1

#8518

View PostMicky C, on 19 October 2018 - 06:41 PM, said:

More progress on Episode 3

https://i.imgur.com/fJK6pus.png


Flashback of the invasion of Adelaide ?

Looks cool though, how cruel to keep me hyped, eager and impatient ^^
0

User is offline   Seb Luca 

#8519



The Jetpack Jam Super Soda :lol:

http://www.sebluca.com/LETUEUR/projet2/jss.gif



9

#8520

View PostSeb Luca, on 20 October 2018 - 02:22 PM, said:



The Jetpack Jam Super Soda :lol:

http://www.sebluca.com/LETUEUR/projet2/jss.gif




Spooky
1

Share this topic:


  • 316 Pages +
  • « First
  • 282
  • 283
  • 284
  • 285
  • 286
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options