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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is offline   eGraphics 

  • 22

#8461

Posted Image

I'm working on recreating the world map to Legend of Zelda for NES in Duke3D. Also it's been a while since I've signed in. I hope everyone is doing well. It's good to be back.

This post has been edited by eGraphics: 27 September 2018 - 07:14 PM

8

User is online   Ninety-Six 

  • 251

#8462

Well, that oughta be interesting.
0

User is offline   Seb Luca 

  • 250

#8463


♪ Uuuun-deeeeer-groooouuund ♫ :lol:

Posted Image


EDIT : @eGraphics : *0*

This post has been edited by Seb Luca: 28 September 2018 - 05:36 AM

11

#8464

Never a bad idea to add a Duke Burger

Attached thumbnail(s)

  • Attached Image: duke0035.png

10

User is offline   Zaxtor 

  • 1,763

#8465

Working on probably the most complicated and coolest scene I've ever made soo far on my Dark Temple level.
it strongly rely on several TROR to work.

Trequonia TC's Status:
Levels : 100% done - Textures : 100% done - Sounds : 100% done - Musics :100% done
Mod is finished, going to test it.
Trequonia's Official website
2

#8466

I've also add a fire extinguisher that blows a hole into the bathroom
I always believe that every fire extinguisher should at lest take a good chunk out of any wall in a Build gamePosted Image
5

User is offline   Seb Luca 

  • 250

#8467

Pretty corp ;)


_____________________________________________________________



First : do you remember the Assault Cop from Mr The Killer ? After is a new and submarine version Posted Image




3

User is online   Ninety-Six 

  • 251

#8468

View PostTruck Stop Santa Claus, on 30 September 2018 - 03:17 AM, said:

I've also add a fire extinguisher that blows a hole into the bathroom
I always believe that every fire extinguisher should at lest take a good chunk out of any wall in a Build game


What's the point of having one without it, right?
0

User is offline   Perro Seco 

  • 264

#8469

View PostNinety-Six, on 30 September 2018 - 06:35 AM, said:

What's the point of having one without it, right?
Kill enemies. :P

Posted Image
0

User is offline   MusicallyInspired 

  • 3,579

#8470

View PostTruck Stop Santa Claus, on 28 September 2018 - 05:55 PM, said:

Never a bad idea to add a Duke Burger


Really like your contrasting lighting there especially on the car. Almost thought for a millisecond that it was in a dynamic lighting engine.

Roland SC-55 Music Packs
Latest release: Heretic SC-55 Music Pack (12/12/18)
Buy the Mage's Initiation Original Soundtrack on Bandcamp by me!
Buy the P&C Adventure/RPG game Mage's Initiation on Steam, GOG, and Humble
0

User is offline   icecoldduke 

  • 1,329

#8471

View PostTrooper Dan, on 05 September 2018 - 09:57 AM, said:



Wow that is really cool.

PolymerRTX
PolymerRTX github
ICED Shadow Warrior Port
https://crozzbreed23...site.com/icedsw
1

User is offline   Forge 

  • 8,770

#8472

View Posticecoldduke, on 30 September 2018 - 07:37 AM, said:

Wow that is really cool.

seabass should make a bidet for Shelly.
drink from it for health points

This post has been edited by Forge: 30 September 2018 - 07:57 AM

0

User is offline   eGraphics 

  • 22

#8473

View Posticecoldduke, on 30 September 2018 - 07:37 AM, said:

Wow that is really cool.


Now that's cool. It's ah, much better then before.
0

User is offline   Maisth 

  • 206

#8474

Been a while since i've posted anything on The Collapse, here's an image of an early in development area for the map, i'm experimenting with making the map more open, and having various ways of getting to the end.

Attached Image: duke0003.png

Repent and Follow Jesus!

Jesus said "I am the light of the world" John 8:12
7

#8475

View PostPerro Seco, on 30 September 2018 - 07:14 AM, said:

Kill enemies. :P

Shading and shadows are pretty easy to pull off. It can go a long way to making levels feel like a living place.


This post has been edited by Truck Stop Santa Claus: 30 September 2018 - 02:01 PM

0

#8476

View PostMusicallyInspired, on 30 September 2018 - 07:17 AM, said:

Really like your contrasting lighting there especially on the car. Almost thought for a millisecond that it was in a dynamic lighting engine.

Its pretty easy to pull off.
0

User is offline   Tea Monster 

  • Polymancer
  • 2,201

#8477

View PostTruck Stop Santa Claus, on 30 September 2018 - 03:17 AM, said:

I've also add a fire extinguisher that blows a hole into the bathroom
I always believe that every fire extinguisher should at lest take a good chunk out of any wall in a Build gamePosted Image


Man has his priorities straight.
0

User is offline   Zaxtor 

  • 1,763

#8478

Made a liztroop death more spectacular when he falls into the lava.


Trequonia TC's Status:
Levels : 100% done - Textures : 100% done - Sounds : 100% done - Musics :100% done
Mod is finished, going to test it.
Trequonia's Official website
6

User is offline   Seb Luca 

  • 250

#8479

"Preciooouus !!"
2

User is online   Mark 

  • Honored Donor
  • 2,962

#8480

Add some puffs of smoke too.
3

User is offline   Zaxtor 

  • 1,763

#8481

View PostMark, on 02 October 2018 - 12:25 PM, said:

Add some puffs of smoke too.


Added some.
Looks damn cool, thx for suggestion



Trequonia TC's Status:
Levels : 100% done - Textures : 100% done - Sounds : 100% done - Musics :100% done
Mod is finished, going to test it.
Trequonia's Official website
6

User is online   Mark 

  • Honored Donor
  • 2,962

#8482

Looks cool. I wish Eduke's transparency bug wasn't there in that 2nd monster kill. With all the music, monster and weapons sounds I'm not sure if a sizzle sound could be heard. Try adding one in.

This post has been edited by Mark: 03 October 2018 - 04:45 AM

0

User is offline   MusicallyInspired 

  • 3,579

#8483

Lol at the music. Nice choice.

Effect is excellent too.

Roland SC-55 Music Packs
Latest release: Heretic SC-55 Music Pack (12/12/18)
Buy the Mage's Initiation Original Soundtrack on Bandcamp by me!
Buy the P&C Adventure/RPG game Mage's Initiation on Steam, GOG, and Humble
0

User is offline   eGraphics 

  • 22

#8484

I like the smoke, the music brings back memories and burn Liztroop burn... Nice programming.
0

User is offline   Seb Luca 

  • 250

#8485



A foretaste of Christmas?? :o






8

User is online   Mark 

  • Honored Donor
  • 2,962

#8486

The coloring makes it look like the original Unreal engine. It reminds me of the fish tank screensaver I run for my cat's amusement every now and then.
1

User is offline   Seb Luca 

  • 250

#8487

I hope your cat will love these fish :lol:
0

User is online   Tekedon 

  • 65

#8488

View PostSeb Luca, on 04 October 2018 - 11:08 AM, said:



A foretaste of Christmas?? :o








So beautiful... :)

I loved the first episode so looking forward to this. When do you think it'll be done?

This post has been edited by Tekedon: 06 October 2018 - 10:49 AM

1

User is offline   Seb Luca 

  • 250

#8489

Thank you ;) I can't say, exactly ... About a few weeks. But I'm really trying to make it released before the end of 2018 :D
0

User is offline   Sanek 

  • 689

#8490

View PostSeb Luca, on 06 October 2018 - 01:29 PM, said:

Thank you ;) I can't say, exactly ... About a few weeks. But I'm really trying to make it released before the end of 2018 :D

Oh oh. I'm trying to release my thing before the end of the year too! I hope we don't overlap each other, when the time comes. :unsure:
0

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