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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is offline   MusicallyInspired 

  • The Sarien Encounter

#7900

What? What's happening? What am I missing?
0

User is offline   The Nate 

#7901

 MusicallyInspired, on 28 June 2017 - 05:48 PM, said:

What? What's happening? What am I missing?


He said the same thing about one of the synthesis builds when it switched to C++11 or something like that. Or maybe he's referring to Fox continuing the Total Meltdown EDuke32 conversion.
0

User is offline   stumppy84 

#7902

What's the HHR project?
0

User is offline   Micky C 

  • Honored Donor

#7903

I assume it's Hollywood Holocaust Redux or something along those lines. Seeing how far they can take HH to looking like a level from a modern game IIRC. Although the scope would have been cut back considering PolymerNG was put on the back burner, and this project was originally in collaboration with PolymerNG.
0

User is offline   LkMax 

#7904

I thought he was talking about Plug and Pray since he posted just this text right after Fox's screenshot.
1

User is offline   Mark 

#7905

MickyC was answering the post just before his. Stumpy asked what is HHR. Clean your glasses. :P
1

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#7906

 LkMax, on 29 June 2017 - 03:51 AM, said:

I thought he was talking about Plug and Pray since he posted just this text right after Fox's screenshot.

Yeah, Hendricks is helping me.

Posted Image
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User is offline   FezGuy 

#7907

Does anybody ever think another build game would sell now? I feel like back in the day Build games were really about gameplay and artwork rather than realism. If I saw a game on Steam or something that was a professional Build engine game and it was creative and fun I would most likely buy it and play it. Especially if it had big levels and episodes.
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#7908

Is this professional enough for you?

Posted Image
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User is offline   Jimmy 

  • Let's go Brandon!

#7909

You mean the Bombshell Prequel being developed by VoidPoint?
0

User is offline   Hendricks266 

  • Weaponized Autism

  #7910

 Fox, on 29 June 2017 - 05:11 PM, said:

Yeah, Hendricks is helping me.

Posted Image

Pictured: Blend tables for maskwalls. TM uses 50% alpha translucency and 100% additive translucency instead of 33% and 66% alpha.

 FezGuy, on 29 June 2017 - 05:29 PM, said:

Does anybody ever think another build game would sell now? I feel like back in the day Build games were really about gameplay and artwork rather than realism. If I saw a game on Steam or something that was a professional Build engine game and it was creative and fun I would most likely buy it and play it. Especially if it had big levels and episodes.

We're banking on it.

Posted Image
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User is offline   Minigunner 

#7911

In response to the renders of the Duke3D midis for WT (that I kinda didn't like tbh), I'm working on my own renders using Sound Canvas VA (with edits to ensure the best sound I can get out of them):
Grabbag
Stalker
Gotham

There'll be more to come of course.

EDIT: Lee confirmed the WT renditions are pretty much as intended. I can accept that, the only difference is that these are more a personal project making the best of the MIDIs I feel can be done, as opposed to rendering it as-is to make it sound official.

This post has been edited by Minigunner: 30 June 2017 - 09:25 PM

4

User is offline   MusicallyInspired 

  • The Sarien Encounter

#7912

I assume you're not talking about Lee Jackson's new recordings?
0

User is offline   Mr. Tibbs 

#7913

 Hendricks266, on 29 June 2017 - 07:29 PM, said:

We're banking on it.

Posted Image

That looks absolutely amazing! :P
1

User is offline   Jimmy 

  • Let's go Brandon!

#7914

Between Total Meltdown and Bombshell this thread got me like

Posted Image
7

User is offline   Minigunner 

#7915

 MusicallyInspired, on 29 June 2017 - 08:35 PM, said:

I assume you're not talking about Lee Jackson's new recordings?

For the original 4 episodes, yes. The 5th episode's music is good, just the prior episodes could've used either SC-55 instruments (for Prince's tracks) or SC-88 instruments (for Jackson's tracks). The device used in WT was a later model than the two, which means some differences than the originally intended sound.
My renders, though also different, use either soundbank (depending on composer of course) with volume adjustments to sound closer to how they play in Microsoft GS.

This post has been edited by Minigunner: 30 June 2017 - 07:19 AM

0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#7916

I'd say whatever instruments Lee chose for WT are "what he intended". For Bobby's tracks, well that's different I guess, but he did say he tried to do them justice.

Also, don't trust volumes in Microsoft GS. They can be whacky. I suggest using my music pack files as a reference as they're from an actual SC-55.
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User is offline   Minigunner 

#7917

Fair enough. I was using Microsoft GS as a reference as that's one of the more common ways to listen to midi. Not to mention that several MIDIs have duplicate tracks with a different instrument on the same channel, I assume to sound better on OPL or something. Either way, one track works on some synths, the other on others. Microsoft GS prioritizes the opposite of what the SC-55 does. Even then, I'm also referencing your SC-55 pack as well as the WT pack (in all fairness, it is really good, just a couple instruments I don't like) to ensure I'm not messing anything up.
And yeah, if Lee found any issues with the way his renders went, he'd do something about them. I probably just have an entirely different view on how they play.

This post has been edited by Minigunner: 30 June 2017 - 10:43 AM

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User is offline   MusicallyInspired 

  • The Sarien Encounter

#7918

Yeah, I took into account the multiple channels of the same instruments for different devices and rerecorded many of the tracks multiple times, muting the incorrect channels that aren't supposed to playback on the SC-55), before I got it right. At any rate, my SC-55 pack should be exactly the way it was meant to be heard if you owned an SC-55 in 1996 (which was the best device anyone could listen to it in). After all, that is the entire point of my website.

Just stay far away from Microsoft Wavetable GS.
1

User is offline   eGraphics 

#7919

I'm learning how to TROR up my map. As least that's what I hope I've been learning. Here's some photos of the map I'm trying to TROR up. As you can see I'm standing on the roof and under it.

PS : Thank you to all the people who've helped me.

Attached thumbnail(s)

  • Attached Image: duke0000.png
  • Attached Image: duke0001.png
  • Attached Image: duke0002.png

1

User is offline   Micky C 

  • Honored Donor

#7920

I take it you're using polymer. How's the framerate?
0

User is offline   eGraphics 

#7921

View PostMicky C, on 30 June 2017 - 09:15 PM, said:

I take it you're using polymer. How's the framerate?


To be honest, not to bad. I'm running it at 60fps in 4k. But that could be because my computer.
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User is offline   Maarten 

#7922

Soon. Very soon.

Attached thumbnail(s)

  • Attached Image: Space8.jpg


This post has been edited by Maarten: 02 July 2017 - 05:46 AM

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User is offline   Tea Monster 

  • Polymancer

#7923

Posted Image
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User is offline   Mark 

#7924

Is it the skin for a model of the bed from "The Exorcist" movie shortly after the pea soup scene?

This post has been edited by Mark.: 02 July 2017 - 08:34 AM

1

User is offline   Tea Monster 

  • Polymancer

#7925

No, it's the Priests underwear shortly afterwards.
1

User is offline   Jolteon 

#7926

As Duke Nukem would say...
Spoiler


Some screenshots from inside an Ice Cave, and a Lava cave.

Attached Image: capt0109.png Attached Image: capt0111.png
5

User is offline   Hendricks266 

  • Weaponized Autism

  #7927

Over the past few days, Fox discovered CON bytecode on the TM disc and in the 64 cartridge, and together we decompiled it back to CON text files. It was a lot of fun.
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User is offline   Zaxtor 

#7928

Working on the endgame clip of my mod.
Mod finished (signature says)
4

User is offline   CruX 

#7929

View PostSupertanker, on 24 June 2017 - 08:55 PM, said:

Don't worry a thing about any similarities; it happens all the time and this is a chance for you to improve on and make cooler things out of anything I might've made (which I would argue aren't that cool in the first place). I can't wait to see where this map goes.


Thanks. To be clear, the similarities were more to do with progression style than aesthetic and even then I knew it was pretty superficial and not something worth giving it up over. Sometimes it just takes hacking at it some more (without forcing it) to get it to a place where you're happy with it. Anywho I just finished my first week at the new gig and while doing that and getting settled in the new place, I drummed up some more designs.

Posted Image

Still kinda wip with this area, need to get a good ceiling texture figured out.
9

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