What are you working on for Duke right now? "Post about whatever Duke related stuff you're doing"
#7901 Posted 28 June 2017 - 06:15 PM
MusicallyInspired, on 28 June 2017 - 05:48 PM, said:
He said the same thing about one of the synthesis builds when it switched to C++11 or something like that. Or maybe he's referring to Fox continuing the Total Meltdown EDuke32 conversion.
#7903 Posted 29 June 2017 - 03:08 AM
#7904 Posted 29 June 2017 - 03:51 AM
#7905 Posted 29 June 2017 - 04:52 PM
#7906 Posted 29 June 2017 - 05:11 PM
LkMax, on 29 June 2017 - 03:51 AM, said:
Yeah, Hendricks is helping me.
#7907 Posted 29 June 2017 - 05:29 PM
#7910 Posted 29 June 2017 - 07:29 PM
Fox, on 29 June 2017 - 05:11 PM, said:

Pictured: Blend tables for maskwalls. TM uses 50% alpha translucency and 100% additive translucency instead of 33% and 66% alpha.
FezGuy, on 29 June 2017 - 05:29 PM, said:
We're banking on it.
#7911 Posted 29 June 2017 - 07:36 PM
Grabbag
Stalker
Gotham
There'll be more to come of course.
EDIT: Lee confirmed the WT renditions are pretty much as intended. I can accept that, the only difference is that these are more a personal project making the best of the MIDIs I feel can be done, as opposed to rendering it as-is to make it sound official.
This post has been edited by Minigunner: 30 June 2017 - 09:25 PM
#7912 Posted 29 June 2017 - 08:35 PM
#7913 Posted 29 June 2017 - 08:38 PM
#7915 Posted 29 June 2017 - 09:02 PM
MusicallyInspired, on 29 June 2017 - 08:35 PM, said:
For the original 4 episodes, yes. The 5th episode's music is good, just the prior episodes could've used either SC-55 instruments (for Prince's tracks) or SC-88 instruments (for Jackson's tracks). The device used in WT was a later model than the two, which means some differences than the originally intended sound.
My renders, though also different, use either soundbank (depending on composer of course) with volume adjustments to sound closer to how they play in Microsoft GS.
This post has been edited by Minigunner: 30 June 2017 - 07:19 AM
#7916 Posted 30 June 2017 - 09:51 AM
Also, don't trust volumes in Microsoft GS. They can be whacky. I suggest using my music pack files as a reference as they're from an actual SC-55.
#7917 Posted 30 June 2017 - 09:55 AM
And yeah, if Lee found any issues with the way his renders went, he'd do something about them. I probably just have an entirely different view on how they play.
This post has been edited by Minigunner: 30 June 2017 - 10:43 AM
#7918 Posted 30 June 2017 - 12:13 PM
Just stay far away from Microsoft Wavetable GS.
#7919 Posted 30 June 2017 - 08:37 PM
PS : Thank you to all the people who've helped me.
#7921 Posted 30 June 2017 - 10:10 PM
Micky C, on 30 June 2017 - 09:15 PM, said:
To be honest, not to bad. I'm running it at 60fps in 4k. But that could be because my computer.
#7922 Posted 02 July 2017 - 05:46 AM
This post has been edited by Maarten: 02 July 2017 - 05:46 AM
#7924 Posted 02 July 2017 - 08:34 AM
This post has been edited by Mark.: 02 July 2017 - 08:34 AM
#7926 Posted 04 July 2017 - 06:57 AM
#7927 Posted 05 July 2017 - 06:08 AM
#7928 Posted 06 July 2017 - 09:01 AM
Mod finished (signature says)
#7929 Posted 07 July 2017 - 06:58 PM
Supertanker, on 24 June 2017 - 08:55 PM, said:
Thanks. To be clear, the similarities were more to do with progression style than aesthetic and even then I knew it was pretty superficial and not something worth giving it up over. Sometimes it just takes hacking at it some more (without forcing it) to get it to a place where you're happy with it. Anywho I just finished my first week at the new gig and while doing that and getting settled in the new place, I drummed up some more designs.

Still kinda wip with this area, need to get a good ceiling texture figured out.

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