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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is offline   Jolteon 

#7840

BRAAAAAAIIIIIINNNSSSSS!!!!!!

Attached Image: Zombie liztroop sprites.png

I might actually change the sprites a bit in the future.
2

User is offline   Danukem 

  • Duke Plus Developer

#7841

Sometimes it is more convenient to place a tripbomb on the ground.


14

User is offline   Daedolon 

  • Ancient Blood God

#7842

Next up, sloped surfaces? :(
0

User is offline   Micky C 

  • Honored Donor

#7843

View PostTrooper Dan, on 24 May 2017 - 02:08 AM, said:

Sometimes it is more convenient to place a tripbomb on the ground.

https://www.youtube....h?v=BzFMklUZDqw


Actually in that case I think it would have been more convenient to place it on the wall so the laser crossed the hallway width Posted Image

View PostDaedolon, on 24 May 2017 - 02:49 AM, said:

Next up, sloped surfaces? :(


Well if he used a voxel for the tripmine, and the eduke devs get around to allowing voxel rotation through coordinate transformation, then something might be possible.
0

User is offline   Daedolon 

  • Ancient Blood God

#7844

Model rotations are already in, so I guess there's that.
0

User is offline   Micky C 

  • Honored Donor

#7845

Not for the classic renderer. Voxels are the way to go.
0

#7846

View PostTrooper Dan, on 24 May 2017 - 02:08 AM, said:

Sometimes it is more convenient to place a tripbomb on the ground.




The easy buttons fix and this Tripbomb ground placing shouldn't be part of a future update for Dukeplus instead of two separated mods? Indeed, even your personal Fissile Material site need a little update.

Those cartridges are from the Cosmetic Duke mod?

This post has been edited by Fantinaikos: 24 May 2017 - 05:33 AM

0

User is offline   Danukem 

  • Duke Plus Developer

#7847

View PostDaedolon, on 24 May 2017 - 02:49 AM, said:

Next up, sloped surfaces? :(


This particular project will only include a single CON file, so models and voxels aren't an option. The vertical laser line is made of tile 3163 from the mini font.
0

User is offline   Daedolon 

  • Ancient Blood God

#7848

What's up with the pistol magazine? Just curious if you're only doing the tripbomb edit.
0

User is offline   Danukem 

  • Duke Plus Developer

#7849

View PostDaedolon, on 24 May 2017 - 11:12 AM, said:

What's up with the pistol magazine? Just curious if you're only doing the tripbomb edit.


There's a lot more than the tripbomb edit (notice the jibs, for example). The pistol magazine is the sprite that appears when you change out the pistol clip, normally only seen in the hud for a split second. I swapped it in for the AMMO pickup, because I think it looks better, even though if you look carefully you can see there are no bullets in it.

This mod, which I'm calling "Essential Duke" is my attempt to make a lot of shit better using only code. Another thing I've done is a new shrinking system whereby shrunken actors retain their full range of normal behavior, but they are small and harmless (and can be stomped). So they can still attack and jump etc., but they make high pitched sounds, they move slow, their projectiles are tiny and do little or no damage, and so on.
2

User is offline   Forge 

  • Speaker of the Outhouse

#7850

What if they're shrunk and they shoot you with a shrinker?
Does it only affect bits and pieces - perhaps a leg or something, so you have to hop around on one foot, and when you try to use the mighty boot it looks like a midget's leg.

This post has been edited by Forge: 24 May 2017 - 03:41 PM

2

User is offline   Danukem 

  • Duke Plus Developer

#7851

View PostForge, on 24 May 2017 - 03:39 PM, said:

What if they're shrunk and they shoot you with a shrinker?
Does it only affect bits and pieces - perhaps a leg or something, so you have to hop around on one foot, and when you try to use the mighty boot it looks like a midget's leg.


Haha, not really a concern because the only enemy with a shrinker is newbeast, and they are immune to the shrinker themselves.
0

User is offline   Mike Norvak 

  • Music Producer

#7852

I think Forge is suggesting that the monsters use the shrinker from time to time when shrunk but it won't be as effective as the regular shrinker hence the funny behaviour. Or maybe he's just joking go figure...

This post has been edited by Mike Norvak: 24 May 2017 - 05:14 PM

0

User is offline   Gambini 

#7853

what if they aim to your parts and when you go to the urinals duke says this sucks!
4

User is offline   Forge 

  • Speaker of the Outhouse

#7854

Or they use the expander, then Duke says, "Suck it down"

This post has been edited by Forge: 24 May 2017 - 08:53 PM

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User is offline   Jaap 

#7855

I have been working on some mini games to add in my mod. Here are some two videos of my slot machines (the sprites still need a lot of work).

Slot machines can spawn goodies (using respawnhitag):


They can also operate activators:

17

User is offline   Danukem 

  • Duke Plus Developer

#7856

I like the new hand sprite with the pointing finger. Any chance you would be willing to share that?
0

User is offline   Jaap 

#7857

View PostTrooper Dan, on 25 May 2017 - 11:39 AM, said:

I like the new hand sprite with the pointing finger. Any chance you would be willing to share that?


Sure, I put it on the stockpile page:
https://forums.duke4...881#entry277881
1

#7858

Posted Image

It's not what you think it is.
10

User is offline   Danukem 

  • Duke Plus Developer

#7859

View PostMister Sinister, on 26 May 2017 - 12:16 PM, said:

It's not what you think it is.


So it's not a new map that you're working on?
1

#7860

It is a new map, but it's not exactly alien-themed.
0

User is offline   Daedolon 

  • Ancient Blood God

#7861

Where's the film crew?
0

User is offline   Maarten 

#7862

Nice to see so much activity here!|

--------

Wall limit is getting closer and closer...

Attached thumbnail(s)

  • Attached Image: Space5.jpg

10

#7863

Posted Image
7

User is offline   MetHy 

#7864

That looks great though shading/lighting is a little bland, and that painting frame is way too low res to be used like that imo

Mixing different texture resolutions in weird ways, or different levels of texture stretching, is something too many usermaps are guilty of, including mine.


View PostJaap, on 25 May 2017 - 11:09 AM, said:

I have been working on some mini games to add in my mod. Here are some two videos of my slot machines (the sprites still need a lot of work).

Slot machines can spawn goodies (using respawnhitag):


They can also operate activators:




Love this. Always thought there was something about slot machines in Build games. Shadow Warrior had some, and then in RR:Rides Again they seemed to want to take all the cool stuff of Shadow Warrior, so they made better slots machines (and better RoR).
So yeah I really like the slot machines in Rides Again, I could spend almost an hour on a level getting ammo and hp fron them, and these look like they could be even better.
1

User is online   brullov 

  • Senior Artist at TGK

#7865

View PostMetHy, on 30 May 2017 - 11:42 PM, said:

Love this. Always thought there was something about slot machines in Build games. Shadow Warrior had some, and then in RR:Rides Again they seemed to want to take all the cool stuff of Shadow Warrior, so they made better slots machines (and better RoR).
So yeah I really like the slot machines in Rides Again, I could spend almost an hour on a level getting ammo and hp fron them, and these look like they could be even better.


We had slot machines in Duke Begins, Richard made them. I bet they are the best slot machines I've seen in Build Engine.
0

User is offline   Sanek 

#7866

View Postbrullov, on 31 May 2017 - 12:54 AM, said:

We had slot machines in Duke Begins, Richard made them. I bet they are the best slot machines I've seen in Build Engine.

Hah, I get it bro! Nice punch! :P
0

User is offline   LkMax 

#7867

View Postbrullov, on 31 May 2017 - 12:54 AM, said:

We had slot machines in Duke Begins

Speaking of which, what happened to this mod?

This post has been edited by LkMax: 31 May 2017 - 06:48 AM

0

#7868

I really like Jaap's slot machine, it reminds me of Prey for some reason.

This post has been edited by icecoldduke: 31 May 2017 - 06:57 AM

0

#7869

Paused and resumed so many times, then put on hold forever.
0

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