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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is offline   Robman 

  • Asswhipe [sic]

#6421

Reflective, something like this ugly room.

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Reflecto-test.

This post has been edited by Robman: 05 February 2015 - 05:50 PM

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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#6422

View PostFox, on 05 February 2015 - 01:09 AM, said:

On theory this map should produce an accurate projection. Edit: There is one building in the wrong distance.

That was bullshit. I misunderstood the perspective.

Now THIS is the real thing. I also simplified some of the buildings:

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This post has been edited by Fox: 07 February 2015 - 04:37 AM

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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#6423

Four days of work.

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This post has been edited by Fox: 07 February 2015 - 06:42 PM

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User is offline   Jimmy 

  • Let's go Brandon!

#6424

Whats your address? I want to suck your dick.
0

User is online   Lunick 

#6425

View PostBlack Shuck, on 07 February 2015 - 06:58 PM, said:

Whats your address? I want to suck your dick.

Brings a new meaning to "Come to Brazil"
1

User is offline   Robman 

  • Asswhipe [sic]

#6426

I'll upvote but .... wtf am I looking at?
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User is offline   Hendricks266 

  • Weaponized Autism

  #6427

 Fox, on 07 February 2015 - 06:41 PM, said:

Four days of work.

Posted Image

Hail to the King [Collection].
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#6428

View PostRellik, on 04 February 2015 - 09:03 AM, said:

That's pretty much what I did for the HRP skybox.

The clouds were generated in Terragen, and the building were given additional perspective in Photoshop by skewing copies of the buildings.

That skybox is actually really good. What texture did you used on the bottom?
0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#6429

Beautiful.
0

User is offline   Robman 

  • Asswhipe [sic]

#6430

Ah ok, I thought so. It's cool to see many hands with different fortés working on duke :lol:

This post has been edited by Robman: 07 February 2015 - 07:44 PM

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User is offline   Micky C 

  • Honored Donor

#6431

Seems like several people posted in quick succession while I was typing but:

View PostRobman, on 07 February 2015 - 07:00 PM, said:

I'll upvote but .... wtf am I looking at?



Fox is making a skybox for the Duke Nukem 3D Hail to the King Collection (basically Duke for Android). The reason for this is because the port uses openGL for various reasons, and that traditional parallex tiles that look ok in classic 8-bit have flaws and limitations in openGL, such as solid colour at the top when you look up high enough, and a bit of distortion when looking up/down and spinning around due to the flat nature of the tiles.

So far looks pretty damn good, but I can't get over what appears to be a "texture allignment problem" on the closest corner of the building left of the center. I get the impression from your post that you've still got some work to do?

This post has been edited by Micky C: 07 February 2015 - 07:07 PM

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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#6432

Check tile 91, that's where the corner is.
0

User is offline   pmw 

#6433

Looks good. But I think it's way too circular looking sky. It looks like a storm, like a beginning of tornado or something.
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User is offline   Micky C 

  • Honored Donor

#6434

Is it even possible to have the clouds not be circular and still remain relatively faithful to the original?

Just be glad the buildings don't have curved tops anymore :lol:

Honestly once people have seen it in-game for the first time and admire the buildings, they're not really going to pay much attention to it. I'm not dismissing the importance of Fox's work; if they do stop paying attention to it then that's a sign that the result is a nice, consistent product, as opposed to the annoying limited classic sky we would have had. Just like with map design, people don't really notice detail and shading when it is there, but they do notice it when it's not.

This post has been edited by Micky C: 07 February 2015 - 07:28 PM

1

User is offline   OpenMaw 

  • Judge Mental

#6435

View PostFox, on 07 February 2015 - 06:41 PM, said:

Four days of work.

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I won't suck your dick, but that's pretty awesome work.
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User is offline   brullov 

  • Senior Artist at TGK

#6436

Duke Nukem 3D Beta v0.99 WIP.

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This post has been edited by Artem Nevinchany: 08 February 2015 - 06:42 AM

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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#6437

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This post has been edited by Fox: 08 February 2015 - 07:35 AM

13

User is offline   TURBOKID 

#6438

Duke nukem III : Atomic reload

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This post has been edited by DISRUPTOR: 08 February 2015 - 01:28 PM

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User is offline   Gambini 

#6439

That´s pretty cool!
1

User is online   Mark 

#6440

For the third time I am blowing the dust off my unfinished DOOM2remake map for DukePlus. I'm not adding a whole lot to the map except for room details, weapons and enemies. I would say I'm about 80 percent completed. It will be a short map compared to other things I have done.

Attached thumbnail(s)

  • Attached Image: duke0051.jpg
  • Attached Image: duke0063.jpg
  • Attached Image: duke0065.jpg

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User is offline   Micky C 

  • Honored Donor

#6441

View PostDaedolon, on 05 February 2015 - 04:44 AM, said:

I wanna see it in motion.



3

User is offline   Rellik 

#6442

View PostFox, on 07 February 2015 - 07:03 PM, said:

That skybox is actually really good. What texture did you used on the bottom?

You know, I'm not entirely sure where I got the bottom from, but if you are looking for an idea, try night time satellite/aerial photography of cities.

This post has been edited by Rellik: 08 February 2015 - 11:42 PM

0

User is offline   Daedolon 

  • Ancient Blood God

#6443

What's the flicker when you step onto the lobby with the blue floor?
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User is offline   Micky C 

  • Honored Donor

#6444

Idk, some kind of glitch where it showed the skybox for a split second.
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User is offline   LeoD 

  • Duke4.net topic/3513

#6445

View PostMark., on 08 February 2015 - 02:19 PM, said:

For the third time I am blowing the dust off my unfinished DOOM2remake map for DukePlus.
Thanks. I always thought it was a pity that this thing seemed abandoned.
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#6446

View PostMicky C, on 07 February 2015 - 07:25 PM, said:

Honestly once people have seen it in-game for the first time and admire the buildings, they're not really going to pay much attention to it.

I hope so.

Bottom texture:

Posted Image
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User is offline   blizzart 

#6447

View PostDISRUPTOR, on 08 February 2015 - 01:28 PM, said:

Duke nukem III : Atomic reload

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Great stuff. I love that celshading look.
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User is offline   LeoD 

  • Duke4.net topic/3513

#6448

View PostDISRUPTOR, on 08 February 2015 - 01:28 PM, said:

Duke nukem III : Atomic reload
Looks good, although the first-person weapons seem a bit blurry compared to the rather sharpened wall and ceiling textures.
1

#6449

I'd say the Deagle looing pistols look perfect but I agree that the chaingun looks a bit blurry (mostly the hand). Besides I personally prefere the original design but that's just my taste ^^
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#6450

This barely can be seen in any level, but still:

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