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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#4711

Good job. At least the best you can do with Duke 3D textures.
0

User is offline   Kyanos 

#4712

Attached Image: voxel_link.png

I've been remaking 1986's 8bit LoZ in build using voxels.
4

User is offline   brullov 

  • Senior Artist at TGK

#4713

Rush Hour is alive!

First level, the beginning. You will hear jazz here.

Posted Image
4

User is offline   Micky C 

  • Honored Donor

#4714

That looks much better than those shots you showed of the strip club a while a back, well done.
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#4715

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User is offline   Micky C 

  • Honored Donor

#4716

Pretty good if it works flawlessly in classic. I suspect there would be some minor glitches from certain angles though. Probably nothing too noticeable if you're not looking for them.
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#4717

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8

User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#4718

That calls to mind ideas for adding a second floor to the building. :)
0

User is offline   TerminX 

  • el fundador

  #4719

That's really awesome. Are you going to add vents and drains and that kind of stuff to it as well? What are you making this for?
2

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#4720

These are just "experiments" to see the top of the buildings, but I am not going to add any detail to it. Duke-Burger is awesome the way it is. :)
0

User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#4721

I think it could benefit from adding vents and drains. If you don't plan to do anything with the map, I'd like to play around with it.
0

User is offline   Daedolon 

  • Ancient Blood God

#4722

Wasn't there one vertical air duct that you couldn't enter since it went up too high? Wouldn't mind seeing that on the roof.
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#4723

 Achenar, on 23 April 2013 - 09:06 AM, said:

I think it could benefit from adding vents and drains. If you don't plan to do anything with the map, I'd like to play around with it.

It's yours.

Attached File(s)



This post has been edited by Fox: 23 April 2013 - 09:53 AM

2

User is offline   Jimmy 

  • Let's go Brandon!

#4724

I love Fox.
0

#4725

Nice work, Fox... all these pics just give me an idea for a small addon : " Let's TRoR " , all classic maps modified with some roofs and other things...
0

User is online   Lunick 

#4726

To be honest, with roofs on maps they would be more interesting for multiplayer in my opinion.
0

User is offline   Micky C 

  • Honored Donor

#4727

 Fox, on 23 April 2013 - 08:56 AM, said:

These are just "experiments" to see the top of the buildings, but I am not going to add any detail to it. Duke-Burger is awesome the way it is. :)



 RichardStorm, on 24 April 2013 - 01:48 AM, said:

Nice work, Fox... all these pics just give me an idea for a small addon : " Let's TRoR " , all classic maps modified with some roofs and other things...


That wouldn't be too hard. Someone already converted the original maps to have TROR water, and I added a roof to Duke Burger myself a while back as an experiment. But I agree with Fox and Lunick; what's the point (besides maybe multiplayer)?

The maps are perfect the way they are, and that's how they were designed. Very few of the original maps were intended to have a roof you could go on. If you did add a roof and put some extra supplies up there, you're throwing off the gameplay balance, and if you only add a roof there for aesthetic purposes, well, unless you have a jetpack you probably wouldn't notice much. There's also the question of how much extra detail you want to put in. It all starts getting messy when everyone wants to put their own two cents in based on their personal opinion.
0

#4728

This whole TRORing appeals to the five year old me who tried and failed to go on the roof and wondered why the sky stopped me (not understanding what was going on at that time) and also why you can sometimes stick lazers on said sky.

I've got the basic layout of my level done now;

An office you don't spend much time in;
Posted Image

Crew quarters in an undersea base;
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There's a lot more, some of which you might never see, also, I invented something, should you ever play this you might get why posting this is going to amuse me;
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Assuming you don't figure it out already.

Obviously detail and enemies is mostly absent from here, as well as some shading which needs work.

i am at around 12000 walls, have never used this many before.

This post has been edited by High Treason: 24 April 2013 - 02:51 PM

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User is offline   Mark 

#4729

If its going to be face paced action you don't need a lot of details to trip over or move around. And making the rooms like you did,more than just 4 walls and a ceiling, helps to give details without actually having to lay out sprites and stuff all over the place.

The pic is just more aimless messing around when I'm too lazy to do real mapping.

Attached thumbnail(s)

  • Attached Image: DEFEATED.jpg


This post has been edited by Mark.: 25 April 2013 - 01:01 PM

1

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#4730

Fucking 3ds max, it's driving me crazy

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Ugly shadow.
6

User is offline   Kyanos 

#4731

I've got the HUD presentable.
Attached Image: Dungeon_Test_1.png
6

User is offline   Mark 

#4732

I was having problems with my flashlight. When it started working again I wish it hadn't. :)

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  • Attached Image: duke0008.jpg

2

User is offline   thatguy 

#4733

I want to get boned soooo hard.
0

User is online   Lunick 

#4734

View PostFox, on 25 April 2013 - 10:46 PM, said:

Fucking 3ds max, it's driving me crazy

>Duke 64 Mod Stuff<

Ugly shadow.


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1

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#4735

Making this guy animation is a hassle

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0

User is offline   brullov 

  • Senior Artist at TGK

#4736

View PostFox, on 27 April 2013 - 08:13 AM, said:

Making this guy animation is a hassle

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Awesome work!


This post has been edited by CK games: 27 April 2013 - 08:22 AM

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User is offline   brullov 

  • Senior Artist at TGK

#4737

I've got some new screenshots for you :)

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User is offline   Loke 

#4738

Cool. Is this some sort of horror map?
0

User is offline   brullov 

  • Senior Artist at TGK

#4739

View PostLoke, on 27 April 2013 - 09:07 AM, said:

Cool. Is this some sort of horror map?


It is my modification Rush Hour. This is part of first episode: "My vacation in NY". You will kick asses in old NY. So, you'll find offices, jazz clubs, bars, old streets. Btw, it is winter in the mod :)
0

User is offline   Loke 

#4740

Alright, very nice. I like the custom art you've got going there as well. Looking forward to it.
0

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