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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is offline   OpenMaw 

  • Judge Mental

#4771

Needs to be animated, frankly.
0

User is offline   Diaz 

#4772

So, things are progressing... There's more areas of course, but I don't want to show any more. ;)

Attached thumbnail(s)

  • Attached Image: duke0000.jpg
  • Attached Image: duke0003.jpg

11

User is offline   darkcaleb 

#4773

Wow looks promising Diaz. Still you missing the Phone part from the early DNF 2001 shot where A guy stands by the phone a think or was it a ATM i think? ;) :P
0

User is offline   Diaz 

#4774

Yeah, tis a work in progress. I still haven't modeled the phone/ATM ;)
0

User is offline   Gambini 

#4775

Looks great! Now all those complaining about the DNF mod not supporting hires can play that version once it´s released. Just curious, what´s the project is about?
0

User is offline   Richard Shead 

  • "Dick Nasty"

#4776

View PostDiaz, on 13 May 2013 - 03:16 PM, said:

So, things are progressing... There's more areas of course, but I don't want to show any more. :P



Holy shit, that looks incredible! ;) Can't wait to play!!
0

User is offline   Diaz 

#4777

View PostGambini, on 13 May 2013 - 03:54 PM, said:

Looks great! Now all those complaining about the DNF mod not supporting hires can play that version once it´s released. Just curious, what´s the project is about?


It's just a map, not going to be a whole TC (though the idea is tempting). It's based on stuff from trailers but doesn't pretend to be DNF, or even Duke based; I'm kinda throwing stuff in, like replacing all enemies with Kingpin thugs ;)
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User is offline   DavoX 

  • Honored Donor

#4778

Is that the crysis guy? ;)
0

User is offline   Diaz 

#4779

Yeh, I probably won't include it when the map is released though.
1

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#4780

Yet another attempt of making a stadium:

Posted Image
11

User is offline   brullov 

  • Senior Artist at TGK

#4781

Fox, good job ;)
0

User is offline   TerminX 

  • el fundador

  #4782

Looks really good!
0

User is offline   brullov 

  • Senior Artist at TGK

#4783

30 % is ready

Posted Image

Posted Image
6

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#4784

That snow is way too retro. ;)

This post has been edited by Fox: 14 May 2013 - 09:26 AM

0

User is offline   Diaz 

#4785

Is that a large Polymer light on the outside? I've learned not to use lights that cover such large areas; in this case for example sprites inside the buildings would be affected by the light. Looking good otherwise ;)
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#4786

I don't think there is any Polymer light on the map. Perhaps you are confusing it because recently Polymer changed the fog to spherical rendering instead of cylindrical?
0

User is offline   DavoX 

  • Honored Donor

#4787

Nice work on the stadium man :P


;)
0

#4788

Started working on my abandoned map again.

Attached thumbnail(s)

  • Attached Image: duke0003.png

3

User is offline   brullov 

  • Senior Artist at TGK

#4789

View PostMister Sinister, on 14 May 2013 - 10:25 AM, said:

Started working on my abandoned map again.



Unfortunately, I can't say anything about your mapping, cos it's only one screenshot. However I like your style. Btw, is Coca Cola machine not too tall?
0

User is offline   brullov 

  • Senior Artist at TGK

#4790

View PostFox, on 14 May 2013 - 09:26 AM, said:

That snow is way too retro. :P



1950 outside ;)
0

User is offline   darkcaleb 

#4791

Just to say one thing is, Eduke still has allot of potential mapping going on! can't wait for these maps.... ;)
0

User is offline   Diaz 

#4792

View PostFox, on 14 May 2013 - 09:49 AM, said:

I don't think there is any Polymer light on the map. Perhaps you are confusing it because recently Polymer changed the fog to spherical rendering instead of cylindrical?


Very likely. Haven't used classic style in any of the renderers for too long, I guess ;)

This post has been edited by Diaz: 14 May 2013 - 04:21 PM

0

User is offline   Jimmy 

  • Let's go Brandon!

#4793

MRCK, if that's a screenshot from what I think it's from, I think I just creamed muh drawers.
Yo soy idiota.

This post has been edited by Jimmy: 15 May 2013 - 09:38 AM

0

User is offline   Forge 

  • Speaker of the Outhouse

#4794

View PostJimmy, on 14 May 2013 - 01:51 PM, said:

MRCK, if that's a screenshot from what I think it's from, I think I just creamed muh drawers.

ck games or ck3d?
(ck3d was MRCK @ DN-R)
the similar names always screw me up

This post has been edited by Forge: 14 May 2013 - 02:36 PM

2

User is offline   Gambini 

#4795

View PostJimmy, on 14 May 2013 - 01:51 PM, said:

MRCK, if that's a screenshot from what I think it's from, I think I just creamed muh drawers.


lol no MRCK around! ;)

Although this guy CK Games shares a somewhat similar style, which got me confused a couple of times too.
0

User is offline   Jimmy 

  • Let's go Brandon!

#4796

Wooops. That's what happens when I read really fast + being retarded.

So the screens are still good, but not quite what I was thinking.

This post has been edited by Jimmy: 14 May 2013 - 04:04 PM

0

User is offline   brullov 

  • Senior Artist at TGK

#4797

View PostForge, on 14 May 2013 - 02:33 PM, said:

ck games or ck3d?
(ck3d was MRCK @ DN-R)
the similar names always screw me up


CK is Crack Knuckles. And I am from Ukraine ;)
0

User is offline   DavoX 

  • Honored Donor

#4798

Hey CK tell alexey voevoda that I said hello ;)
0

User is offline   Micky C 

  • Honored Donor

#4799

View PostFox, on 14 May 2013 - 08:41 AM, said:

Yet another attempt of making a stadium:


Looks mighty fine. It's probably 80% copy-paste, but in a good way Posted Image

View PostCK games, on 14 May 2013 - 09:20 AM, said:

30 % is ready


I love the second screenshot! Maybe shrink the texture in the first screenshot down so you have a little bit of trimming happening along the top of the hallway.


View PostMister Sinister, on 14 May 2013 - 10:25 AM, said:

Started working on my abandoned map again.


Be a bit careful there, I think it's suffering a bit from over-sizing. I suffer from that myself Posted Image Luckily the size is consistent (which is one of the reasons it's hard to spot), perhaps try shrinking it down to 60-70% with the "resize selection" option in the special functions menu and see if it looks better or not.
1

User is offline   brullov 

  • Senior Artist at TGK

#4800

View PostDavoX, on 15 May 2013 - 06:33 AM, said:

Hey CK tell alexey voevoda that I said hello :P



Haha ;) okay

View PostMicky C, on 15 May 2013 - 06:46 AM, said:

[/size]

Looks mighty fine. It's probably 80% copy-paste, but in a good way Posted Image



I love the second screenshot! Maybe shrink the texture in the first screenshot down so you have a little bit of trimming happening along the top of the hallway.




Be a bit careful there, I think it's suffering a bit from over-sizing. I suffer from that myself Posted Image Luckily the size is consistent (which is one of the reasons it's hard to spot), perhaps try shrinking it down to 60-70% with the "resize selection" option in the special functions menu and see if it looks better or not.





Oh, really. My mistake. Now it's good! Thank you :P
1

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