What are you working on for Duke right now? "Post about whatever Duke related stuff you're doing"
#4441 Posted 04 March 2013 - 07:38 AM
#4443 Posted 05 March 2013 - 10:04 PM
Clip that I stopped until I finished Level 5 because part of level 5 is shown in the intro clip.
Clip has like 5,462 frame, took a few days to finish it. About 2:16 long.
Seems Eduke can handle enormous clips to replace ANM files.
I wonder what is the maximum size Eduke can handle :0
This post has been edited by Zaxtor: 05 March 2013 - 10:04 PM
#4444 Posted 06 March 2013 - 07:28 AM
Zaxtor, on 05 March 2013 - 10:04 PM, said:
Clip that I stopped until I finished Level 5 because part of level 5 is shown in the intro clip.
Clip has like 5,462 frame, took a few days to finish it. About 2:16 long.
Seems Eduke can handle enormous clips to replace ANM files.
I wonder what is the maximum size Eduke can handle :0
Why are you using ANM?
How to replace ANM with real video with sound.
EDIT: I see that you actually did post in that thread so either you have used real video and I just can't get past that language barrier of yours.
This post has been edited by Cody: 06 March 2013 - 07:32 AM
#4445 Posted 06 March 2013 - 07:53 AM
Screw all grammar bullshit.
This post has been edited by Player Lin: 06 March 2013 - 07:54 AM
#4446 Posted 06 March 2013 - 08:27 AM
Player Lin, on 06 March 2013 - 07:53 AM, said:
Screw all grammar bullshit.
No where in his post does he mention the word "video"
AMN are made up of frames of individual pictures, so I can see how you could possibly get the two confused.
Where as to me, if he mentions that he has made a clip of 5,462 frames replacing an ANM it sounds to me as he has just made a new ANM, not replaced it with the new format.
Or recorded a video for YouTube which I think you are thinking he has done.
This post has been edited by Cody: 06 March 2013 - 08:29 AM
#4447 Posted 06 March 2013 - 09:30 AM
File is named LOGO.IVF.
ANM doesn't support jpeg based colors.
I said "Seems Eduke can handle enormous clips to replace ANM files."
So my IVF clip is quite huge, lil over 7mb in size, works fine and has over 5460 frames.
Because a frame is damn fast. I make 3-4 frames (same) for playing standard speed.
The sound works in it, well vid has music in it not sound.
There is a filename.def file to control it.
animsounds logo { 1 469 } is one of the content to make it work.
Music starts at 1st frame.
the 469 is the number of the "sound" for the video. Sound in the def.con
Sound is called TREQUONIA_INTRO.
So how it works is.
animsounds logo { frame sound frame sound frame sound frame sound } goes on and on.
This post has been edited by Zaxtor: 06 March 2013 - 09:32 AM
#4448 Posted 06 March 2013 - 09:47 AM
Zaxtor, on 06 March 2013 - 09:30 AM, said:
I think you're supposed to use that ivfrate.exe utility to set the framerate to a sane value instead of doing something like this.
#4449 Posted 06 March 2013 - 10:22 AM
Some scene on my vids are super fast "as suppose to".
So Im ok.
Probably ending vid (not made yet) might use that ivfrate.exe thingie.
I will first test it before making a full length vid.
I always test before making.
#4450 Posted 06 March 2013 - 10:36 AM
#4451 Posted 06 March 2013 - 11:02 AM
Zaxtor, on 06 March 2013 - 10:22 AM, said:
Sir Peter Jackson would be proud!
#4452 Posted 06 March 2013 - 04:34 PM
New fire sprites, also have the small fire I made in Blackshadow, not featured. I'm also going to make a large sprite to replace the large fire next.
Bonus, blastmarks when you blow up forklifts and non-shuttle vehicles that are on the grounds
#4454 Posted 06 March 2013 - 06:23 PM
But for some reasons, I have bad feel about the new video chip...
#4459 Posted 08 March 2013 - 07:57 PM
Scott_AW, on 06 March 2013 - 04:34 PM, said:
New fire sprites, also have the small fire I made in Blackshadow, not featured. I'm also going to make a large sprite to replace the large fire next.
Bonus, blastmarks when you blow up forklifts and non-shuttle vehicles that are on the grounds
Scott_AW, you've definitely inspired me. I've decided to pay more attention to voxels for a little while. I've dug up some old stuff...
#4460 Posted 09 March 2013 - 05:26 AM
Mark., on 02 February 2013 - 08:08 AM, said:
my god, how wonderful! are you still workin' on this?
#4461 Posted 09 March 2013 - 05:36 AM
#4462 Posted 09 March 2013 - 10:46 AM
I'm also building my own software only Eduke32 executable to go with a forthcoming "High Detailed Voxel Pack" I'm making. It will crash standard builds due to maxing out the normal memcache.
#4463 Posted 09 March 2013 - 11:05 AM
Drek, on 09 March 2013 - 10:46 AM, said:
I'm also building my own software only Eduke32 executable to go with a forthcoming "High Detailed Voxel Pack" I'm making. It will crash standard builds due to maxing out the normal memcache.