What are you working on for Duke right now? "Post about whatever Duke related stuff you're doing"
#3812 Posted 27 August 2012 - 03:58 PM
The indoor shot looks quite great.
This post has been edited by Gambini: 27 August 2012 - 03:59 PM
#3813 Posted 28 August 2012 - 01:27 AM
Gambini, on 27 August 2012 - 03:58 PM, said:
I'm not sure if I got this right. You mean the little light at the bottom of the right?
#3814 Posted 28 August 2012 - 01:34 AM
#3815 Posted 28 August 2012 - 02:08 AM
I'll probably find a new model of flashlight anyway, this one is just a sprite
This post has been edited by zykov eddy: 28 August 2012 - 10:13 AM
#3816 Posted 04 September 2012 - 07:59 AM
The first few pictures i uploaded of my weapon was in solid mode. It adds shadows to the model i think. This is in texture mode after i have UV mapped it and vertic painted it.
Does the model ingame look like texture mode in blender, or does it look like solid mode?
This post has been edited by rasmus thorup: 04 September 2012 - 08:02 AM
#3817 Posted 04 September 2012 - 08:37 AM
#3818 Posted 04 September 2012 - 08:43 AM
When you look at the weapon from behind, i agree with you that it is very different. But when looking it from the side, i think i got it somewhat right.
But not matter what, i'm not gonna change it. But thanks anyways.
#3819 Posted 04 September 2012 - 09:37 AM
I am not really sure if that cylinder was meant to be a drum magazine, but you can see it in the sprites.
#3820 Posted 04 September 2012 - 09:45 AM
It's this picture that confused me.
The round thing (cylinder?) Was what made me think it should like like i made it.
How the hell could you see that?
#3821 Posted 04 September 2012 - 09:48 AM
#3822 Posted 04 September 2012 - 09:50 AM
rasmus thorup, on 04 September 2012 - 08:43 AM, said:
Then why did you post it in a feedback/criticism thread?
#3823 Posted 04 September 2012 - 10:46 AM
I'm not gonna change 1/3 of the model, even though it was a very good criticism from fox. But i am gonna change the grip because it is easy for me to do.
Remember to tell me if you see something i should change, i might do it.
#3824 Posted 04 September 2012 - 10:59 AM
rasmus thorup, on 04 September 2012 - 10:46 AM, said:
I'm not gonna change 1/3 of the model, even though it was a very good criticism from fox. But i am gonna change the grip because it is easy for me to do.
Remember to tell me if you see something i should change, i might do it.
You really should. You have it wrong.
#3825 Posted 04 September 2012 - 11:04 AM
Commando Nukem, on 04 September 2012 - 10:59 AM, said:
I think it's good enough, i don't want to spend more time on the back of the weapon which you barely even see on the sprites.
But what do you think about the other parts?
What about the shade, what about UV mapping. Any corrections here?
#3826 Posted 04 September 2012 - 11:06 AM
Commando Nukem, on 04 September 2012 - 10:59 AM, said:
That's mean!
This post has been edited by Fox: 04 September 2012 - 11:07 AM
#3827 Posted 04 September 2012 - 11:14 AM
But only because i love you, and duke <3
#3828 Posted 04 September 2012 - 11:25 AM
In terms of texture, I am not sure if the gun was meant to have just one color with different lightning, or if some parts are meant to be shiny while others of mat black.
This post has been edited by Fox: 04 September 2012 - 11:25 AM
#3829 Posted 04 September 2012 - 02:50 PM
James, on 04 September 2012 - 09:48 AM, said:
Sumo and Guardian ?
#3830 Posted 04 September 2012 - 03:14 PM
rasmus thorup, on 04 September 2012 - 07:59 AM, said:
Does the model ingame look like texture mode in blender, or does it look like solid mode?
You definetely made progress regarding UV projection and polygon continuity. That ambient oclusion looks also very well. But the overall model is bland. It´s just a cube with a few cylinders. I´d advice to spend more time with it. It will not be a waste since you´ll learn things applicable in further models. Also the texture should be composed of different materials, the cannons should have a chrome look, the grip a rough rubber, the body should be painted metal with some scratches in the edges. And there´s a lot of detail you can "fake" with bevel effects in the texture itself.
This post has been edited by Gambini: 04 September 2012 - 03:15 PM
#3831 Posted 04 September 2012 - 04:16 PM
Fox, on 04 September 2012 - 11:06 AM, said:
I'm not trying to be. It's just the bluntest way to say it. People have pointed out the flaws. The best thing any budding modeler can do is to try and strive to as accurately as possible recreate what they're intending to....I'm not trying to be a dick. Merely saying it as I see it. His efforts are certainly very good, and he's already improved.
#3832 Posted 04 September 2012 - 05:59 PM
#3833 Posted 04 September 2012 - 06:14 PM
I'm looking forward to seeing the completed gun. Keep at it. It will be worth it if it gets into the game.
This post has been edited by Marked: 04 September 2012 - 06:16 PM
#3834 Posted 05 September 2012 - 02:54 AM
#3835 Posted 05 September 2012 - 05:36 AM
This post has been edited by Fox: 05 September 2012 - 07:25 AM
#3837 Posted 05 September 2012 - 08:19 AM
I also need to add more textures, right now i have only used 2 or 3 textures which was actualy just to make it look a bit more like what i wanted to.
If you ask me, the barrels look pretty sexy. And i think more texture work would make it look even better. The main "box" is was hurts the model. And the back of the model needs to be totaly redone. The grips just looks thin, and they would crack if a battlelord would handle this gun.
#3838 Posted 05 September 2012 - 09:51 AM
This post has been edited by Tetsuo: 05 September 2012 - 09:53 AM
#3839 Posted 05 September 2012 - 10:29 AM
http://spriters-reso...war/sheet/33685
Doesn't look too good if you ask me
I think duke's sprites looks better than blood.
#3840 Posted 05 September 2012 - 11:03 AM
Tetsuo, on 05 September 2012 - 09:51 AM, said:
Not to mention they came from models that were heavily detailed and could have never looked so good in game as models. They would have just been low-poly shit.
From an artistic standpoint, Blood's artwork is the most well crafted and overall consistent of the bunch. It is a wonderfully crafted game.
Shadow Warrior's graphics 'work', but it is very inconsistent and all over the place.
Duke's stuff is pretty good to, but inconsistent at times too. I think it mostly suffered from laziness/rushing.
This post has been edited by Captain Awesome: 05 September 2012 - 11:06 AM