What are you working on for Duke right now? "Post about whatever Duke related stuff you're doing"
#2371 Posted 21 May 2011 - 07:59 AM
#2372 Posted 21 May 2011 - 09:53 AM
#2373 Posted 21 May 2011 - 10:08 AM
So I think you need to be posting more media and less talking.
#2374 Posted 21 May 2011 - 11:06 AM
#2375 Posted 21 May 2011 - 12:09 PM
Jhect, on 21 May 2011 - 11:06 AM, said:
Ok, for example:
I said in that minecraft thread that I had setup a server and have been running it all week.
To show that I have done what I said I even included media.
I could say that I am working on this awesome super duke mod that you grow plants and make weapons etc but with out pictures etc no one would believe it.
#2376 Posted 21 May 2011 - 12:32 PM
So no, im not all talk. Why would i? And when you say media, what do you expect i should post then? I might take a good advice here. For you.
#2377 Posted 21 May 2011 - 12:36 PM
Jhect, on 21 May 2011 - 12:32 PM, said:
Because credibility is something that has to be earned. If Gambini posted that he was working on a new map, then I would believe that he is making a great map, and I wouldn't need to see any screenshots, because we all know the kind of work he does. But if someone who hasn't yet demonstrated that ability says the same thing, then of course we will be skeptical.
EDIT: And that's enough OT, I think. This post doesn't raise any serious questions, I'm just stating the obvious.
#2378 Posted 21 May 2011 - 12:44 PM
DeeperThought, on 21 May 2011 - 12:36 PM, said:
Ok, skeptical about what? If i am a liar, bad mapper or something else?
And if that was the case. Would it really matter? Being negative about people is just sad.
This is getting confusing lol, i keep forgetting what to type now.
Why would i be here if i weren't mapping/modding xD
#2379 Posted 21 May 2011 - 02:26 PM
I'm working on a partial conversion of Tomb Raider 3's Area 51 level to Duke Nukem 3D. I'll post pictures once I'm confident that it's detailed enough for showing. Right now it's still rather plain. Having RoR will help out a LOT.
This post has been edited by The Mighty Bison: 21 May 2011 - 02:27 PM
#2380 Posted 21 May 2011 - 02:45 PM
#2381 Posted 22 May 2011 - 04:32 AM
( a little off topic but I couldn't resist. I had just made this pic this morning and read this post just now)
This post has been edited by Marked: 22 May 2011 - 04:35 AM
#2382 Posted 22 May 2011 - 05:00 AM
Good work.
I'm getting my RoR on:
This post has been edited by Micky C: 22 May 2011 - 05:10 AM
#2383 Posted 22 May 2011 - 07:35 PM
And how tedious it is. I don't know of any other, easier method than doing it per-vertex but if anyone knows, I'm all ears.
#2384 Posted 22 May 2011 - 11:36 PM
#2385 Posted 23 May 2011 - 02:47 PM
James, on 22 May 2011 - 11:36 PM, said:
Aye, in all versions/prototypes so far of my mod, the main character has always been a woman. I've no shortage ideas/resources for a male character though, so when the time comes, I could always add it as an option, but it just means more work.
If you'll look at my earlier post, there's also a female hand rig there that I used to use (and I liked it a lot).. but it was like a million and a half polys, really difficult to rig fast enough. Luckily in those old screenshots you can't see the horrible finger positions. And I can't take credit for the weapons because I didn't make them, in fact, everything here is frankenstein'd together from other games. The old hand rig was a discarded Mirror's Edge beta model, the current hand setup belongs to Jill Valentine from RE5. The gun is a placeholder, but it, and it's animations come from a currently unused model from the korean Counter-Strike: Online.
Resource gathering is a specialty of mine, and it speeds up that aspect of mod-making, but it also means I probably won't be able to share the finished product with anyone without pissing someone off. But it's okay, the journey is more rewarding than the destination.
This post has been edited by Wolf: 23 May 2011 - 03:02 PM
#2386 Posted 23 May 2011 - 11:59 PM
Quote
Keep it as a woman; the only mod I know of that has a sole female protagonist is some old Duke art mod called Priss Nukem, and that wasn't really a TC since it didn't come with new levels. Pretty much every game and mod out there has a generic grunt for a main character now so anything that deviates from that is refreshing
Wolf, on 23 May 2011 - 02:47 PM, said:
Don't worry about that - I thought the exact same thing with IWv2 but so far I haven't gotten any complaints. As long as you credit all sources you've used than I honestly doubt you'll run into trouble.
#2387 Posted 24 May 2011 - 08:25 AM
James, on 23 May 2011 - 11:59 PM, said:
/Offtopic
http://www.ravensgar...ukem/index.html
http://www.ravensgar...m/bgcnukem.html
Oh, the same guy did other same mods with Bubblegum Crisis characters for SW and RR, oh hell...that's not bad and funny but ****ing weird...
This post has been edited by Player Lin: 24 May 2011 - 08:29 AM
#2388 Posted 24 May 2011 - 08:40 AM
Wolf, on 22 May 2011 - 07:35 PM, said:
Most packages have some kind of system where you can paint a select a bone and then paint onto the mesh to tell the verts how much influence the bone has on that vert. It's called 'Weight Painting' in Blender, but it might be called something else in what you use.
#2389 Posted 25 May 2011 - 12:43 AM
Tea Monster, on 24 May 2011 - 08:40 AM, said:
... I feel so very outdated. I'm using MilkShape 3D. Maybe I should look into using Blender, then. Thanks for the video.
This post has been edited by Wolf: 25 May 2011 - 12:43 AM
#2391 Posted 25 May 2011 - 01:45 AM
Seriously though, that's quite impressive. The map looks huge! And if you've made those mountains out of sectors that's a magnificent job. The scene itself does look realistic topographically, especially with the fog.
#2392 Posted 25 May 2011 - 02:05 AM
Micky C, on 25 May 2011 - 01:45 AM, said:
looks better at high altitude
#2393 Posted 26 May 2011 - 09:42 AM
.... with choppers!
#2395 Posted 26 May 2011 - 11:33 AM
#2396 Posted 28 May 2011 - 08:11 PM
#2397 Posted 28 May 2011 - 09:52 PM
Marked, on 28 May 2011 - 08:11 PM, said:
Looks really awesome So you plan to recreate this level and it will be some mini mod with new textures and models?
#2398 Posted 29 May 2011 - 03:44 AM
But if I do manage to figure this stuff out I plan on making enemies for my much better looking GraveyardTC. But as I mentioned in a previous post, I wouldn't mind teaming up with a modder who can take care of the enemy modeling and importing stuff. When I get closer to completion of either of the maps I'll put out an "official" call. I don't want to ask too early and waste someone's time and talent if I never finish.
And last, I don't think I will go any further than this first level because I don't want to compete with M210's total remake of Blood that he has been working on.