@Brullov: Curiously similar to some of Test Drive Off-Road 3's terrain. In fact the 'snow' was added when the connecting piece made me think of the rockies track in that game.
@Graphics: In theory, any slope angle that the engine allows, so the top does not have to be flat. Texturing was actually a large part of why I came up with it, because I had to make a bunch of tunnels with arched ceilings turn corners while not screwing up relative aligned textures. This use case was extremely primitive as it only had to work through 45 degrees, but I realized quickly that any angle was possible - having the corners curve smoothly while preserving the arch and a line texture running through the middle would be trivial if one wanted to spend the sectors and walls on it. I'll definitely demonstrate how to do it, eventually, but can't really do video editing at present (which would be the best way to present it) and may as well wait until after the thing using it appears.
@Forge: In a word, ghastly.
-------
Oh, while on the subject of slopes, I did also figure out how to do this:
But have yet to implement this for anything meaningful, so only this ugly test room uses it at present. I do have ideas of where I'd
like to use it, though, and should be setting about doing so very early in 2024, if I can get them to move independently, say sliding or rotating in opposite directions.
I think this one has been done before, somewhere, but can't for the life of me recall where. Feels like something Billy Boy might have tried, so maybe he did and I just can't recall. Incidentally, I did recently re-learn how to make his windows, given the last time I did those was in the Blood days. A bit of a shame Mapster doesn't allow editing of things like nextwall and even seems to disallow editing it by scripts. Perhaps some day there will be a command to unlock those fields, or else I just haven't figure out how to do it.
Ah, sod it, it's new year and that slope test is ugly, so here, have a screenshot of something else entirely to make up for it: