What are you working on for Duke right now? "Post about whatever Duke related stuff you're doing"
#10531 Posted 27 December 2022 - 09:57 AM
This post has been edited by dwtietz: 27 December 2022 - 10:52 AM
#10532 Posted 27 December 2022 - 10:38 AM
Anyway, dropping a last bunch of screens for the year here myself. At this point, the map is at the stage of being nearly completed (basically all indoor locations are done), now all that's left to do is the remaining texturing/shading on the outside and some extra work with the out-of-reach environment. It's a bit tedious (also considering I have to watch the wall count quite dilligently) and since I don't really have a lot of time for mapping anyway, I will probably wait until like March-April to work on it again, when I have less work (or at least, less work that demands my full creativity, if I may say so). This time not using the jetpack and just showing some locations which are "nearly" finished from the street level or indoor ones.
#10533 Posted 27 December 2022 - 01:45 PM
Dwtietz. Looks like the quality of the first maps are carrying over to this latest one.
#10534 Posted 28 December 2022 - 02:11 AM
the experiments of Mark, Dwtietz, Graphics and Jimbob (each in their clean style; superb ruins, Mark) ; The environments of Aleks, Loke and Toilet; the incredible great spaces of ck3D ...
Well done guys and happy new year to you
#10535 Posted 30 December 2022 - 07:57 PM
So I've been adding the very last touches to, and testing, the holidays map I've spent most of my week on; it's just about ready, just need to refine one explosion sequence and we're good to go. But I also need some sleep since I've been mapping uninterrupted for the past 48 hours (personal record). Most likely releasing within the next 12 or 24 hours, we trying to beat 2023 here.
This post has been edited by ck3D: 30 December 2022 - 07:58 PM
#10536 Posted 31 December 2022 - 12:48 PM
#10537 Posted 05 January 2023 - 01:22 PM
#10538 Posted 05 January 2023 - 11:37 PM
Hey I heard you liked sector over sector, so here's sector over sector over sector over sector over sector so you can sector over sector while you sector over sector.
This post has been edited by ck3D: 05 January 2023 - 11:39 PM
#10539 Posted 06 January 2023 - 02:50 AM
dandouglas, on 05 January 2023 - 01:22 PM, said:
https://www.youtube....h?v=DjeRzoLFGLI
As a regular TROR user, I'm very unimpressed with that pool, but I'm highly impressed with the rest of the room lol
#10540 Posted 06 January 2023 - 06:05 AM
ck3D, on 05 January 2023 - 11:37 PM, said:
Is it me or this map draws the DN logo?
#10541 Posted 06 January 2023 - 01:59 PM
Seb Luca, on 06 January 2023 - 06:05 AM, said:
No it's a happy coincidence, but still very nicely spotted, I do love in-layout 2D designs (for instance the one of Turnpike looking like a machine gun wasn't happenstance), and do absolutely adore incorporating the logo sometimes. It's actually a great piece of layout, too (three rooms connected by a central hub), and I've had a speed map idea regarding that design for a bit of a long time now actually. But here it is a mostly subconscious resemblance.
This post has been edited by ck3D: 06 January 2023 - 02:00 PM
#10543 Posted 08 January 2023 - 03:43 AM
ck3D, on 06 January 2023 - 01:59 PM, said:
Was my first thought as well when I saw your map's layout, especially since you've told me about wanting to make a map with a Duke logo layout before. So I guess it kind of check's here without being pushed
#10544 Posted 12 January 2023 - 01:58 AM
#10545 Posted 21 January 2023 - 06:31 AM
#10547 Posted 28 January 2023 - 06:29 AM
This post has been edited by dwtietz: 28 January 2023 - 06:41 AM
#10548 Posted 28 January 2023 - 08:19 AM
This post has been edited by Ninety-Six: 28 January 2023 - 08:20 AM
#10549 Posted 28 January 2023 - 05:52 PM
#10550 Posted 28 January 2023 - 08:27 PM
This means that players can play "Ion Jungle" with the base game weapons, or with any of YijArt's weapons and change their appearance at any time. Selections made in the menu are also saved to the cfg file, so the next time the mod is run it will remember your preferences and load the weapon skins that you like the most. 🙂
#10551 Posted 29 January 2023 - 12:02 PM
This post has been edited by Graphics: 29 January 2023 - 12:05 PM
#10552 Posted 30 January 2023 - 05:57 AM
#10553 Posted 30 January 2023 - 06:39 AM
Pose note: 15 Minutes later. I did this within the time limit I'm allowed to editing this post. So rather then make a new reply. I just edited the one I sent before.
Here's a picture of the landscapes at 1/10th scale. It's not perfect. But it should work. Making the same kind of map on a smaller scale. Thanks for reminding me.
PS: I'd still rather have a draw distance. Then I could make a very huge open world map. So far this can only be done in World Tour. Because of it's draw distance.
This post has been edited by Graphics: 30 January 2023 - 07:18 AM
#10554 Posted 30 January 2023 - 02:50 PM
#10555 Posted 30 January 2023 - 04:32 PM
#10556 Posted 30 January 2023 - 07:24 PM
This post has been edited by Graphics: 30 January 2023 - 07:25 PM