What are you working on for Duke right now? "Post about whatever Duke related stuff you're doing"
#10501 Posted 26 November 2022 - 10:42 PM
This post has been edited by Graphics: 26 November 2022 - 10:43 PM
#10502 Posted 27 November 2022 - 01:57 PM
This post has been edited by Mark: 27 November 2022 - 02:00 PM
#10503 Posted 30 November 2022 - 05:32 PM
Here's a picture with a different approach to my landscapes. It's more planned out and structured. Plus, I made a cliff edge.
This post has been edited by Graphics: 30 November 2022 - 05:34 PM
#10504 Posted 02 December 2022 - 12:19 PM
poster in the north africa campaign
#10505 Posted 02 December 2022 - 01:57 PM
#10507 Posted 03 December 2022 - 03:36 PM
This post has been edited by Graphics: 03 December 2022 - 03:37 PM
#10508 Posted 03 December 2022 - 04:36 PM
#10509 Posted 04 December 2022 - 08:39 AM
Mark, on 03 December 2022 - 04:36 PM, said:
If I have time. I plan on adding an ice cave using TROR. So far, I've been having fun running over bad guys with the jeep.
#10510 Posted 04 December 2022 - 04:33 PM
#10511 Posted 04 December 2022 - 04:38 PM
#10512 Posted 05 December 2022 - 05:55 PM
#10514 Posted 07 December 2022 - 09:54 AM
I'm experimenting with base and cave locations. I like the view from this one.
I've also change the background (skybox) since I last posted here.
#10515 Posted 08 December 2022 - 12:05 PM
- There are 9 babes in total to save in the map. Some are in plain sight, some are in secret places, some are in places that require some extra exploration.
- To save a babe, you approach her and press "use", same as in DN64.
- However, the babe won't "disappear" from the map, but will change into an adequate sprite of a dancer or stripper, happily moving their bodies around after being saved from the green alien goo.
- Saving all the babes doesn't give any material rewards to the player, but unlocks/awards a final secret place, so it's just for completionists who want to have all the secrets found.
- You can fail this challenge if you happen to kill any of the babes - whether before or after saving them.
- I've added a bunch of Duke's cheesy one-liners from other games, so each time you save a babe, Duke will say something different and witty to try and gain access to her pants.
2 screens, probably from the most obvious location of the babe, showing the two different "states":
#10516 Posted 09 December 2022 - 12:13 AM
Aleks, on 08 December 2022 - 12:05 PM, said:
sign me up
#10517 Posted 09 December 2022 - 08:42 AM
#10519 Posted 10 December 2022 - 10:26 AM
#10520 Posted 10 December 2022 - 11:35 AM
Mark, on 10 December 2022 - 10:26 AM, said:
This really looks impressive.
#10521 Posted 10 December 2022 - 02:12 PM
#10522 Posted 12 December 2022 - 12:06 AM
Also Aleks. Saving the ladies is always important. I would be interested on how you did it without code. That's amazing stuff.
This post has been edited by Graphics: 12 December 2022 - 12:37 AM
#10523 Posted 23 December 2022 - 03:25 AM
This post has been edited by Loke: 23 December 2022 - 03:26 AM
#10524 Posted 23 December 2022 - 09:36 PM
This new map I'm working on is based on Snowman's Land from Super Mario 64. (Abstractly, it takes place shortly before my Wet-Dry World map.)
There's no way in hell this map will be ready for Christmas, but it will get done eventually. (As you can see, there's still a long way to go; for instance, a lot of stuff still uses tile #182 as a placeholder texture.)
Basically, the storyline for this map is that aliens set up a bunch of equipment in/on/around the big snowman in the center of the map to basically warm up the whole area, and a lot of shit is melting/collapsing/etc. as a result.
The map lighting and visibility haven't been worked on very much yet; things will be different from these screenshots. (Also, there won't be a jetpack in the final version of the map; the one in the screenshots was cheated in.)
#10525 Posted 23 December 2022 - 09:47 PM
ToiletDuck64, on 23 December 2022 - 09:36 PM, said:
This new map I'm working on is based on Snowman's Land from Super Mario 64. (Abstractly, it takes place shortly before my Wet-Dry World map.)
There's no way in hell this map will be ready for Christmas, but it will get done eventually. (As you can see, there's still a long way to go; for instance, a lot of stuff still uses tile #182 as a placeholder texture.)
Basically, the storyline for this map is that aliens set up a bunch of equipment in/on/around the big snowman in the center of the map to basically warm up the whole area, and a lot of shit is melting/collapsing/etc. as a result.
The map lighting and visibility haven't been worked on very much yet; things will be different from these screenshots. (Also, there won't be a jetpack in the final version of the map; the one in the screenshots was cheated in.)
Is this map going to be entirely vanilla? I'm asking because it's possible to add snow and ice physics effects (such as slides) to it if you want.
#10526 Posted 23 December 2022 - 10:54 PM
Danukem, on 23 December 2022 - 09:47 PM, said:
Yes, the map will basically be a vanilla map. The map does use a lot of wacky TROR hijinks (scissoring and such), though.
I've got some more screenshots here...
Screens #1 and #2 are of underground/interior areas that probably wouldn't exist without TROR.
Screen #3 is of a funny thing I noticed when testing battlelord-related stuff in the map. It seems that occasionally, if a battlelord fires a whole bunch of mortars into the same place, the mortars can balance on top of each other creating stacks as shown in the screenshot.
Screen #4 is of a "parkour" section later on in the map that makes heavy use of TROR (possibly the best/worst use of TROR in the whole map); no points for guessing where this is located.
#10527 Posted 24 December 2022 - 04:00 PM
Just started a new speed map:
This post has been edited by ck3D: 24 December 2022 - 04:00 PM
#10528 Posted 25 December 2022 - 06:02 PM
This post has been edited by Mark: 25 December 2022 - 06:02 PM