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custom DNF details for the HRP "DNF-ish gloves and crosshair"
#151 Posted 05 July 2009 - 01:22 PM
#152 Posted 06 July 2009 - 03:38 AM
#154 Posted 06 July 2009 - 04:04 AM
thinking of blackening the metal on the machine gun to make it look more dnf
This post has been edited by DanM: 06 July 2009 - 04:05 AM
#155 Posted 06 July 2009 - 04:30 AM
This post has been edited by Ryan Cordell: 06 July 2009 - 04:31 AM
#156 Posted 06 July 2009 - 06:18 AM
Fantinaikos, on Jul 5 2009, 09:30 PM, said:
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i use the openg32 files "bloom engine".
Download it from my previous post.
Doesn't really look much like the DNF octabrain - I think it'd require an entirely new model.
#157 Posted 06 July 2009 - 06:21 AM
the green screen glows,
the red button only lights up on firing and has a tiny sheen
it lights up much better now
could get some bits of light to sit right but much better than before
if someone can extract and upload the art for the gunfire part ill turn it transparent and add a glow to it
here it is if you want to try it
ill do the freezer next and make it light up blue
#158 Posted 07 July 2009 - 12:35 AM
this is becoming more of a weapons touchup mod i can also easily convert it over to normal and the new dnf glove pack aswell
#159 Posted 07 July 2009 - 03:20 AM
This post has been edited by zchri9: 07 July 2009 - 03:21 AM
#160 Posted 07 July 2009 - 04:36 AM
zchri9, on Jul 7 2009, 03:20 AM, said:
wish i could model, or i would
just started doing this texturing stuff
here is the freezer, i changed the yelow to an orange and gave a slight glow to the icons
& the rpg
#161 Posted 07 July 2009 - 12:29 PM
It looks like it has gold filigree on the slide.
I've seen a few shots of the modern build using the Desert Eagle as well. Did they drop one for the other, or is it an option?
#162 Posted 07 July 2009 - 12:58 PM
#164 Posted 07 July 2009 - 04:20 PM
DanM, on Jul 7 2009, 02:36 PM, said:
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Why? Keep in mind this pack's intention seems to be emulating some of the DNF graphics we've seen. This doesn't seem to have anything to do with that, it seems like a random graphical change.
Also personally I think the blue gloves look better. I think it's because those bare knuckles just don't look right to me (they probably never will)
#165 Posted 07 July 2009 - 04:26 PM
#166 Posted 07 July 2009 - 07:25 PM
at least all these effects are just vectors so i might just release an enhanced chaingun & glowing shrinker for daniels gloves and gloveless versions.
#167 Posted 08 July 2009 - 12:55 AM
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#168 Posted 08 July 2009 - 01:10 AM
anyways here what ive done, just the shrinker glow effect & black metal chaingun in one pack using the current dnf gloves
you could use the shrinker with anything
#169 Posted 08 July 2009 - 01:49 AM
http://www.mediafire...php?zzmzehyer0z
MD5: 9899B2E8F7C38228C82F1B0578615C93
This post has been edited by supergoofy: 08 July 2009 - 01:52 AM
#170 Posted 08 July 2009 - 02:06 AM
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ive got a good version going now, more glowwy and the green suits the shrinker better, should be done in an hour or to
#172 Posted 08 July 2009 - 02:34 AM
nice glowy balls now, the hit animation is a bit smaller but feels better
#173 Posted 08 July 2009 - 02:58 AM
#174 Posted 08 July 2009 - 03:06 AM
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heres the expander, blended the animations so it looks smoother now, and made the shrinker proj smaller to scale better with the glow, alot less boxy now
This post has been edited by DanM: 08 July 2009 - 05:29 AM
#175 Posted 08 July 2009 - 09:08 AM
http://file2upload.n...d-pack.zip.html
md5: 25c385b2c6155e084e6fc1917d444909
This is the last time (for now) that I update and upload the full pack.
This post has been edited by supergoofy: 08 July 2009 - 09:11 AM
#176 Posted 08 July 2009 - 01:03 PM
#177 Posted 08 July 2009 - 01:27 PM
DanM, on Jul 8 2009, 02:03 PM, said:
Don't knock yourself out on that stuff. Polymer will have its own bloom effect eventually.
#178 Posted 09 July 2009 - 01:10 AM
i was going to see if i could do something with the dukeplus freezer effect but couldnt find its texture file
anyways here is the dnfweapon pack with the gloveless black chaingun / shrinker effects 4.7mb
http://myfreefilehos...8dfdf7f4_4.71MB
#179 Posted 09 July 2009 - 05:41 AM
http://www.sendspace.com/file/ja782t
md5: 5b87d1a4a901502f4588a01f279897db
#180 Posted 09 July 2009 - 07:29 AM
Jukno Kim, on Jul 8 2009, 12:55 AM, said:
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YES, i will add this to a list of possible 8bit mods too..