BuildGDX (News & Releases)
#91 Posted 21 May 2020 - 02:00 PM
This post has been edited by Jim: 21 May 2020 - 02:02 PM
#92 Posted 21 May 2020 - 02:04 PM
#93 Posted 21 May 2020 - 05:29 PM
This post has been edited by Jamesfff: 21 May 2020 - 05:44 PM
#94 Posted 22 May 2020 - 07:41 AM
#95 Posted 22 May 2020 - 07:52 AM
#96 Posted 22 May 2020 - 08:14 AM
#97 Posted 22 May 2020 - 08:39 AM
#98 Posted 22 May 2020 - 08:55 AM
Unlikely, but not completely out of question.
Wil be added in the next release.
Put .jar into the game folder.
#99 Posted 22 May 2020 - 10:58 PM
fgsfds, on 22 May 2020 - 08:55 AM, said:
Unlikely, but not completely out of question.
Wil be added in the next release.
Put .jar into the game folder.
Thanks.
In Shadow Warrior, is there any way to use MIDI files for the game background music instead of CD files? What exact files should be used? Where the files should be placed? How to configure the game to use them?
#100 Posted 23 May 2020 - 08:32 AM
#101 Posted 23 May 2020 - 09:07 AM
L1R1, on 22 May 2020 - 10:58 PM, said:
In Shadow Warrior, is there any way to use MIDI files for the game background music instead of CD files? What exact files should be used? Where the files should be placed? How to configure the game to use them?
Only shareware version (which isn't fully supported yet) used midis, so there are midis only for the first 4 levels and the main theme.
#102 Posted 24 May 2020 - 01:26 AM
WangGDX:
1. Railgun noise sound fix
2. Multiplayer kills update fix
3. Underwater crouch toggle
4. The last load saved game question
5. Spicial_Fire Sound
6. Reverb after finish a level fix
7. ViewCamera in software renderer fix
8. Armor display to the minimal HUD
9. HRP tint
10. Savegame version increased
11. Crash fixes
#103 Posted 24 May 2020 - 08:41 AM
This includes skyboxes I made for SW, RR and Powerslave, as well as Fox's Duke skyboxes and the old skyboxes from the first BloodGDX releases (with my palswaps added)
#105 Posted 03 June 2020 - 05:24 AM
#106 Posted 13 June 2020 - 01:45 AM
BuildGDX:
Music looping support added
Incorrect voxels offsets in software fixed
BloodGDX:
Numerous animations fixes
WangGDX:
Darts option
Disable Hornets option
Infinite ammo cheat (swinfinityammo)
EvilBunny attack animation fix (original bug)
TiltLeft/Right feature
Jetpack cheat feature
Show opponent weapon feature
Underwater changepalette freeze fixed
DukeGDX:
Dukematch (nospawn) mode friendly fire fixed
TekwarGDX:
Cops won't attack you if you visited men's toilet on SUBWAY0
Palette fade in software renderer fixed
WitchavenGDX:
Enemies' pickaxes and halberds can now be picked
Dynamic music for WH2
Enchanted weapons sound loop fixed
Numerous maps fixes
Custom campaigns support
#107 Posted 13 June 2020 - 05:16 AM
This post has been edited by TheXna: 13 June 2020 - 05:16 AM
#108 Posted 14 June 2020 - 12:06 AM
thanks.
#109 Posted 14 June 2020 - 01:55 AM
gordon81, on 14 June 2020 - 12:06 AM, said:
thanks.
I released v1.12b with Powerslave fix.
BuildGDX:
Single-core CPU low performance fixed
Software renderer drawsprite fixed
BloodGDX:
tilefromtexture surfaces support
PowerslaveGDX:
Palette load fixed (Initialization crash)
#110 Posted 14 June 2020 - 03:23 AM
m210®, on 14 June 2020 - 01:55 AM, said:
BuildGDX:
Single-core CPU low performance fixed
Software renderer drawsprite fixed
BloodGDX:
tilefromtexture surfaces support
PowerslaveGDX:
Palette load fixed (Initialization crash)
thank you, thank you!!!!!!
#111 Posted 14 June 2020 - 04:46 AM
Is there a way to mount a cd image within buildgdx?
This post has been edited by supergoofy: 14 June 2020 - 07:03 AM
#112 Posted 14 June 2020 - 01:14 PM
supergoofy, on 14 June 2020 - 04:46 AM, said:
Is it necessary? You could just place ogg files in the game folder and a port will detect it
#113 Posted 16 June 2020 - 12:36 AM
m210®, on 14 June 2020 - 01:14 PM, said:
The uncompressed CD audio delivers much better sound quality than OGG.
When you get used to listening to FLACs and CDs, you can't go back to lossy audio like AAC, OGG and MP3.
Plus, it can give the option for playing any CD as the soundtrack.
But a better option would be to add FLAC support to BuildGDX, since it's exactly the same quality as CDs while being as easy to manage as OGGs and MP3s.
#114 Posted 16 June 2020 - 03:13 AM
I love this port, with its UI included. I did find some oddities, like eventual framerate drops with input lag, and some sounds in Blood dont seem to play with the proper volume and at the proper time, but its still awesome to have all Build games clean and functional just one click away. Keep it up!
#115 Posted 16 June 2020 - 10:17 AM
Gambini, on 16 June 2020 - 03:13 AM, said:
Most of the times they are, but sometimes a new version will introduce some changes to certain games that will make older saves incompatible.
Next release will (probably) make it possible to just start the map from scratch in case the save file is incompatible.
#116 Posted 17 June 2020 - 03:38 PM
One thing I wanted to request was a couple of options to assist co-op players. Co-op can be very painful for two reasons:
1) One player has picked up all the ammo and everyone else is ammo-starved.
2) A player dies and cannot be revived, and loses all their keys. They have to go over the whole level to get each key before returning to the other players.
Could I humbly request the following features be added?
- A "very fast ammo respawn" option. This one might need to disable the item respawn sound effect in case it gets obnoxious.
- An option for "Keep keys after death" so players don't have to go on extended solo missions to get the silver key so they can join us again.
And if anyone has any recommendation for Duke, SW, or Blood maps, please let me know so I can download them!
Thanks again!
#117 Posted 17 June 2020 - 04:05 PM
Drogoganor, on 17 June 2020 - 03:38 PM, said:
For Blood:
Death Wish
Bloody Pulp Fiction
Bloodlines (unfinished but the maps in the beta are great)
French Meat
The Way of Ira
For Shadow Warrior:
https://www.moddb.co...wdown-in-suzhou
Haven't really played much in terms of SW addons but I'd suggest checking the ones on ProAsm's page
For Duke it's hard because a lot of episodes are made for EDuke32, and even for those that aren't the easiest way to acquire is NightFright's addon compilation which is packaged for EDuke32.
#118 Posted 19 June 2020 - 05:19 PM
Phredreeke, on 17 June 2020 - 04:05 PM, said:
Death Wish
Bloody Pulp Fiction
Bloodlines (unfinished but the maps in the beta are great)
French Meat
The Way of Ira
For Shadow Warrior:
https://www.moddb.co...wdown-in-suzhou
Haven't really played much in terms of SW addons but I'd suggest checking the ones on ProAsm's page
For Duke it's hard because a lot of episodes are made for EDuke32, and even for those that aren't the easiest way to acquire is NightFright's addon compilation which is packaged for EDuke32.
Thanks a lot!
#120 Posted 20 June 2020 - 02:22 AM
If we are talking about single user maps, then it would be: City, H.I.T.S. (from author of Park episode), both 50 Shells In Hell maps and WangTrek. These you can get here
If we are talking about most detailed and modern looking maps, it would be SOTAJ and Tribute To Action
Hopefully, I didnt forget some hidden gems. Have fun!
This post has been edited by t800: 20 June 2020 - 02:26 AM