Hi! I think I should post new release here too, because I didn't release BuildGDX long-long time and maybe someone still read this forum instead of discord
This release doen't contain all what I wanted to change in the port. I don't have time as in earlier, I hope I'll make it in the future.
Perhaps, I forgot something in the changelog, but here is common changes:
BuildGDX:
* Libgdx 1.12.0
* Java code increased to version 8 (JRE 8 requered)
* Raw Mouse Input
* New Controller input logic
* DragnDrop map files feature
* Massive code cleanup and refactorring (still WIP)
* new sound manager
* new audio OpenAL driver 1.23
* new console
* new input processor
* new file handler system (should be faster)
* new renderer changer
* new config file version
* Savegame version was increased (doesn't comfortable with old BuildGDX)
* new sprite list system (supports infinity sprites, but games still don't
![:)](https://forums.duke4.net/public/style_emoticons/default/smile.gif)
)
* Autoversion updater
* Infinity XSPRITES for BloodGDX (betatest
![:)](https://forums.duke4.net/public/style_emoticons/default/smile.gif)
)
* New experimental game loop timer (GDX / Legacy)
Legacy - is an old timer like in BuildGDX v1.16
GDX - VSync should be working without stutters now (but the timer has problems in Shadow Warrior)