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BuildGDX (News & Releases)

User is offline   Jim 

#91

which key to I press to select weapon fire mode? I can't find it

This post has been edited by Jim: 21 May 2020 - 02:02 PM

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User is offline   SonicB00M 

#92

Press the corresponding weapon button twice. Weapon mode select wasn't a feature in the original game and will be implemented with a later update.
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User is offline   Jamesfff 

#93

SW support looks good so far.

This post has been edited by Jamesfff: 21 May 2020 - 05:44 PM

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User is offline   L1R1 

#94

Is there any way to run a game without running the launcher? Something like `java -jar BuildGDX.jar -game sw` for running Shadow Warrior straight away.
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User is offline   L1R1 

#95

Are there any plans to add a customizable difficulty level to Shadow Warrior with an ability to set enemies quantity, enemies health, and their damage?
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User is offline   L1R1 

#96

Is there any way to turn off the weapons auto switch in Shadow Warrior? They are switched automatically any time you replenish your ammo above zero. This is very annoying.
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User is offline   L1R1 

#97

How to disable creation a BuildGDX user configuration directory (M210Projects) in the home directory and save configuration files right at the installation directory?
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User is offline   fgsfds 

#98

Not yet. Will be added some time later.
Unlikely, but not completely out of question.
Wil be added in the next release.
Put .jar into the game folder.
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User is offline   L1R1 

#99

View Postfgsfds, on 22 May 2020 - 08:55 AM, said:

Not yet. Will be added some time later.
Unlikely, but not completely out of question.
Wil be added in the next release.
Put .jar into the game folder.


Thanks.

In Shadow Warrior, is there any way to use MIDI files for the game background music instead of CD files? What exact files should be used? Where the files should be placed? How to configure the game to use them?
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User is offline   Skumball 

#100

Pssst... M210, you need to add Shadow Warrior to the list of supported games in the downloads section.
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User is offline   fgsfds 

#101

View PostL1R1, on 22 May 2020 - 10:58 PM, said:

Thanks.

In Shadow Warrior, is there any way to use MIDI files for the game background music instead of CD files? What exact files should be used? Where the files should be placed? How to configure the game to use them?


Only shareware version (which isn't fully supported yet) used midis, so there are midis only for the first 4 levels and the main theme.
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User is offline   m210 

#102

I released v1.10 (24 May 2020)
WangGDX:
1. Railgun noise sound fix
2. Multiplayer kills update fix
3. Underwater crouch toggle
4. The last load saved game question
5. Spicial_Fire Sound
6. Reverb after finish a level fix
7. ViewCamera in software renderer fix
8. Armor display to the minimal HUD
9. HRP tint
10. Savegame version increased
11. Crash fixes
1

User is online   Phredreeke 

#103

I'd like to point out that fgsfds has added an archive of buildgdx-compatible skyboxes to M210's site https://m210.duke4.n...all-in-one-pack

This includes skyboxes I made for SW, RR and Powerslave, as well as Fox's Duke skyboxes and the old skyboxes from the first BloodGDX releases (with my palswaps added)
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User is offline   L1R1 

#104

Is there any way to enable SweetFX/ReShade for BuildGDX games?
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User is offline   m210 

#105

The BuildGDX v1.11 has been released. Lots of bugs and crashes fixes (but not all :) )
2

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