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BuildGDX (News & Releases)

User is online   Tekedon 

#61

Can't get Powerslave to work, doesn't recognize the games files. What files are BulidGDX looking for in Powerslave?

Attached File(s)

  • Attached File  ps.jpg (175.15K)
    Number of downloads: 39

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User is offline   m210 

#62

the book.mov is lacking. This is a cause.
Should I remove the check of this file?
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User is offline   m210 

#63

I decided to remove the check. The archives are uploaded.
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User is online   Tekedon 

#64

Works great now! :)
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#65

Classic has messed up colors for me and Polymost works well with the exception of the fog on some maps, which seems to cover only some areas. Other than that it seems to work fine.
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User is online   SonicB00M 

#66

Powerslave works great! Manual saving, a crosshair and FOV change are amazing features!

Can you post a tutorial how to setup the CD music? I can't get it to work
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User is online   skitey 

#67

@m210
are highres textures for powerslave supported? seems they don't work.

Attached File(s)


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User is online   Phredreeke 

#68

BuildGDX 1.04 changed the way the autoload folder works. You now need psgdx.def in the zip file.
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User is offline   m210 

#69

BuildGDX v1.06 has released
1. BuildGDX
-1. Software renderer some crashes fixed
-2. ViewToTile optimization
-3. FOV increased to 140
-4. (5 : 4) resolutions support
-5. loadPic crash fixed
2. PowerslaveGDX
-1. FuncPlayer "ERROR in Ken's linked list!" fixed
-2. FuncScorp crashes fixed
-3.GrabMap pickup fixed
-4. Subtitles to intro movie added
-5. Grenade bugs fixed
3. BloodGDX
-1. ROR distortion sound fixed
-2. actDamageSprite lifeleech fixed
-3. Auto-aim to spiders
-4. Crashes fixed
4. RedneckGDX
-1. Lose weapons going from Sunny Shores to Gamblin Boat is fixed
5. WitchavenGDX
-1. Enemy self-damage don't affect player health

This post has been edited by m210: 20 December 2019 - 05:51 AM

3

User is online   skitey 

#70

@m210
Will you Upgrade polymost to the Polymere lightning in any near future?
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User is online   Phredreeke 

#71

I think it's more likely he'll add dynamic lights to his own renderer.
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User is online   skitey 

#72

View PostPhredreeke, on 22 December 2019 - 05:33 AM, said:

I think it's more likely he'll add dynamic lights to his own renderer.

That would be really an eyecandy and awesome :)
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User is offline   m210 

#73

I'm not planning to port the Polymer renderer, but as Phredreeke said, maybe I will write my own renderer with lights
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User is online   Tekedon 

#74

View Postskitey, on 22 December 2019 - 02:32 AM, said:

@m210
Will you Upgrade polymost to the Polymere lightning in any near future?


Polymer is very unoptimized anyway.
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User is offline   Jim 

#75

is the Return to Ruins episode fully playable in powerslavegdx?
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User is online   skitey 

#76

 Jim, on 27 December 2019 - 07:10 PM, said:

is the Return to Ruins episode fully playable in powerslavegdx?

if u start them seperately with the user contend menu entry it works.
i don't know how to play them automatically after each other though :(
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User is offline   Mr. Death 

#77

Just finished my first playthrough of PowerSlaveGDX. As usual, awesome work m210!

The only minor issue I noticed was that some of the animated sprites (like torches) had that "bouncing" bug that was originally in BloodGDX. Other than that everything seemed really smooth.

Is Shadow Warrior going to be the next GDX port that you'll work on?
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User is offline   m210 

#78

View PostMr. Death, on 08 January 2020 - 02:12 PM, said:



Is Shadow Warrior going to be the next GDX port that you'll work on?

I think to make WH2 before SW
2

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