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BuildGDX (News & Releases)

User is online   Tekedon 

#61

Can't get Powerslave to work, doesn't recognize the games files. What files are BulidGDX looking for in Powerslave?

Attached File(s)

  • Attached File  ps.jpg (175.15K)
    Number of downloads: 43

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User is offline   m210 

#62

the book.mov is lacking. This is a cause.
Should I remove the check of this file?
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User is offline   m210 

#63

I decided to remove the check. The archives are uploaded.
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User is online   Tekedon 

#64

Works great now! :)
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#65

Classic has messed up colors for me and Polymost works well with the exception of the fog on some maps, which seems to cover only some areas. Other than that it seems to work fine.
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User is offline   SonicB00M 

#66

Powerslave works great! Manual saving, a crosshair and FOV change are amazing features!

Can you post a tutorial how to setup the CD music? I can't get it to work
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User is offline   skitey 

#67

@m210
are highres textures for powerslave supported? seems they don't work.

Attached File(s)


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User is online   Phredreeke 

#68

BuildGDX 1.04 changed the way the autoload folder works. You now need psgdx.def in the zip file.
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User is offline   m210 

#69

BuildGDX v1.06 has released
1. BuildGDX
-1. Software renderer some crashes fixed
-2. ViewToTile optimization
-3. FOV increased to 140
-4. (5 : 4) resolutions support
-5. loadPic crash fixed
2. PowerslaveGDX
-1. FuncPlayer "ERROR in Ken's linked list!" fixed
-2. FuncScorp crashes fixed
-3.GrabMap pickup fixed
-4. Subtitles to intro movie added
-5. Grenade bugs fixed
3. BloodGDX
-1. ROR distortion sound fixed
-2. actDamageSprite lifeleech fixed
-3. Auto-aim to spiders
-4. Crashes fixed
4. RedneckGDX
-1. Lose weapons going from Sunny Shores to Gamblin Boat is fixed
5. WitchavenGDX
-1. Enemy self-damage don't affect player health

This post has been edited by m210: 20 December 2019 - 05:51 AM

3

User is offline   skitey 

#70

@m210
Will you Upgrade polymost to the Polymere lightning in any near future?
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User is online   Phredreeke 

#71

I think it's more likely he'll add dynamic lights to his own renderer.
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User is offline   skitey 

#72

View PostPhredreeke, on 22 December 2019 - 05:33 AM, said:

I think it's more likely he'll add dynamic lights to his own renderer.

That would be really an eyecandy and awesome :)
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User is offline   m210 

#73

I'm not planning to port the Polymer renderer, but as Phredreeke said, maybe I will write my own renderer with lights
2

User is online   Tekedon 

#74

View Postskitey, on 22 December 2019 - 02:32 AM, said:

@m210
Will you Upgrade polymost to the Polymere lightning in any near future?


Polymer is very unoptimized anyway.
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User is offline   Jim 

#75

is the Return to Ruins episode fully playable in powerslavegdx?
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User is offline   skitey 

#76

View PostJim, on 27 December 2019 - 07:10 PM, said:

is the Return to Ruins episode fully playable in powerslavegdx?

if u start them seperately with the user contend menu entry it works.
i don't know how to play them automatically after each other though :(
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User is offline   Mr. Death 

#77

Just finished my first playthrough of PowerSlaveGDX. As usual, awesome work m210!

The only minor issue I noticed was that some of the animated sprites (like torches) had that "bouncing" bug that was originally in BloodGDX. Other than that everything seemed really smooth.

Is Shadow Warrior going to be the next GDX port that you'll work on?
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User is offline   m210 

#78

View PostMr. Death, on 08 January 2020 - 02:12 PM, said:



Is Shadow Warrior going to be the next GDX port that you'll work on?

I think to make WH2 before SW
2

User is offline   m210 

#79

Hi!
The new version of BuildGDX has been released :) Here are some changes:

v1.07 (21 February 2020)
1. Legend of the Seven Paladins support
2. BuildGDX
1. Main window frame rearchitecture (to support Android, Lwjgl2, Lwjgl3)
2. Software renderer drawalls (Software.java:904) fixed
3. New file handling code
4. MenuFileBrowser improved
3. PowerslaveGDX
1. Official demo support
2. Subtitle toggle
3. User Addons support (in a folder or zip archive)
4. Enemy roar sound frequency increased
5. The map will be shown before starting the first level
6. Skipping intro will skip to Skullhead instead of the main menu
7. Publisher logo has been changed to PIE
8. Shadows type toggle (circular/projected)
4. RedneckGDX
1. Ending cutscenes background color fixed
2. Statistics text scale fixed
3. External and midi music options have been removed
4. Alcohol green indicator fixed
5. RR66 addon episodes selection fixed
5. DukeGDX
1. Official addons submenu in the episode selection menu

This post has been edited by m210: 21 February 2020 - 12:48 AM

6

User is offline   Newken 

#80

View Postm210, on 21 February 2020 - 12:47 AM, said:

5. DukeGDX
1. Official addons submenu in the episode selection menu


Only NW is getting detected.

Attached File(s)


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User is offline   fgsfds 

#81

Where are these GRPs from?

This post has been edited by fgsfds: 21 February 2020 - 06:42 AM

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User is offline   Newken 

#82

Duke Nukem 3D from the 3D Realms Anthology.
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User is offline   fgsfds 

#83

Yeah, these aren't working for some reason. Megaton's grps do.
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User is offline   Newken 

#84

MD5 hashes:

DUKE!ZON.GRP     4cd0e3d3f170107b97aeafe4ade09ecf

DUKE3D.GRP       22b6938fe767e5cc57d1fe13080cd522

DUKEDC.GRP       ddb7149855b0a0d0f073c3f5bedf7161

NWINTER.GRP      1250f83dcc3588293f0ce5c6fc701b43

VACATION.GRP     860367326139361078d0fc8cb623b548


Megaton: 

DUKE3D.GRP    22b6938fe767e5cc57d1fe13080cd522

dukedc.grp    8ab2e7328db4153e4158c850de82d7c0

nwinter.grp   1250f83dcc3588293f0ce5c6fc701b43

vacation.grp  1c105ced73b776c172593764e9d0d93e


This post has been edited by Newken: 21 February 2020 - 10:19 AM

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User is offline   m210 

#85

The new version of BuildGDX has been released!
1. BuildGDX:
FOV isn't resetting to 90 if it's bigger than 130

2. BloodGDX:
Powerup timer
Typing font has been changed to look like as in the original game

3. WHGDX:
WH2 support
Polymost renderer bright tweak
Spells that you don't have, won't show in HUD
Added player's inertia
Activated rings and powerups are showing in HUD
AI flee movement improved

4. DukeGDX:
Gamepad aiming speed increased
Twentieth Anniversary World Tour support
Random weapon switching fixed
Improved the official addons searching algorithm
Software gamma resetting fixed

5. TekwarGDX:
Cue CDTracks support (ogg music)
Cutscenes skipping fix
Added menu mouse cursor size
Button-searching algorithm improved (easier to push buttons)

6. RedneckGDX:
RRRA / RR Psychoskill fix (respawn monsters and vermins left: N\A)
Moonshine icon disappears after using if nothing in inventory
Gamepad aiming speed increased
RRRA Statistics screen fix
Software gamma resetting fixed

7. PowerslaveGDX:
Gamepad aiming speed increased
Free grenade overflow fix
ThrowGrenade fix option
Wasp sound option
Weapon powerup flickering normalize
Rats avoid water, spiders don't drown

8. LSPGDX:
MusicType isn't resetting to midi
clipmove(Engine.java:2607) crash fixed
Fixed the crash when you open a loadgame menu in software render. (Software.qinterpolatedown16short(Software.java:3466))
Exits on the map will show if it's enabled in the menu (green sectors). The right (map+1) exit will be flickering
Gamepad inversion, move speed fix
Projectiles spam is switchable
5

User is online   max_nukem 

#86

View Postm210, on 01 April 2020 - 06:50 AM, said:

The new version of BuildGDX has been released!


Thanks, Alex!
1

User is offline   m210 

#87

BuildGDX v1.09 is released! Now it supports Shadow Warrior. The changes aren't big, I just ported SW and that's it. Bugs of previous versions I will fix later, in the next releases.
Also, I made a video with the released version of WangGDX



This post has been edited by m210: 20 May 2020 - 10:19 PM

7

User is offline   Jim 

#88

Thanks! what about the mines sinking into the ground issue?
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User is offline   fgsfds 

#89

The mines are fixed.
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User is offline   Skumball 

#90

View Postm210, on 20 May 2020 - 10:18 PM, said:

BuildGDX v1.09 is released! Now it supports Shadow Warrior. The changes aren't big, I just ported SW and that's it. Bugs of previous versions I will fix later, in the next releases.


Thanks m210! I just tried it out and I can finally play it the way it's meant to be played!
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