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[RELEASE] Duke Nukem 3D Upscale Pack

User is online   Phredreeke 

#151

The Detoon model has a habit of adding white specks to the upscale when used on its own, although I donít think thatís what happened here.
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User is online   Phredreeke 

#152

A little preview of what's to come...

Spoiler


:P
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User is online   NightFright 

  • The Truth is in here

#153

Santa Claws is coming to town... upscaled.
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User is online   Phredreeke 

#154

I have just now released version 1.1 of the Duke Nukem 3D Upscale Pack. Now with support for Nuclear Winter :lol: and DukeGDX

https://www.moddb.co...-winter-sprites

New in this release are weapon upscales (most of which were previously seen in my Total Meltdown upscale pack, although I had for some reason missed including the freezethrower in that), various HUD icons, explosions and similar effects
https://i.imgur.com/af62h9l.png
I've also included new palswaps for frozen enemies and using nightvision glasses. Now pig cops still have red eyes while frozen. This was an important change for DukeGDX support as it lacks greyscale and invert function bits for tints.
https://i.imgur.com/bojzDVK.png
Also new is Duke himself.
https://i.imgur.com/rkN4bys.png

Enjoy!
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User is offline   RADAЯ 

  • Zionist Shill

#155

Awesome. Will all these upscales be included in AA?
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User is online   Trooper Dan 

  • Duke Plus Developer

#156

View PostRadar 100 Watts, on 18 December 2019 - 12:08 PM, said:

Awesome. Will all these upscales be included in AA?


A lot of the effect sprites will be, and some of the character upscales. But for a lot of the characters, we have our own versions made by sebabdukeboss20 based on models that are already higher res than the original art.
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User is online   Phredreeke 

#157

AA is ATM the only way to use the upscale pack with working fullbrights (although with the new pack they at least remain red when frozen or in nightvision mode)

If you decide to keep the legacy weapons and not replace them outright I would hope you'd use my upscales for those.
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User is offline   RADAЯ 

  • Zionist Shill

#158

The shotgun shooting animation is messed up. Maybe the tiles aren't properly defined.
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User is offline   MARTYR 

  • Duke4.net THOT Patrol

#159

The shotgun shooting animation is broken in the original game. lol
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User is online   Phredreeke 

#160

Radar is right. After the final frame of the shotgun fire animation it reverts to the unupscaled tile for a bit (while at the same time narrowing its size slightly)

Edit: Spot the error
Attached Image: spottheerror.png

This post has been edited by Phredreeke: 19 December 2019 - 11:31 AM

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User is online   Phredreeke 

#161

I redid some of the tiles for the Total Meltdown upscale pack

https://imgsli.com/MTA3NzI
https://imgsli.com/MTA3NzQ
https://imgsli.com/MTA3NzU
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User is online   Phredreeke 

#162

Upscaled Geisha sprite

Attached thumbnail(s)

  • Attached Image: geisha.png

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User is online   Phredreeke 

#163

Did some touch ups on the pigcop tank. Here it is next to the old version

Attached Image: tile1983-compare.png

Yes, the cannon pipes need fixing. but at least the pig cop inside look so much better...

Edit: Fixed the cannon pipes, slideover comparison with original sprite here https://imgsli.com/MTE5NjA

This post has been edited by Phredreeke: 10 February 2020 - 08:20 AM

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User is online   Phredreeke 

#164

It's time to limbo!
Attached Image: duke0004.png
1

User is online   Phredreeke 

#165

Attached Image: tile1322.png
Soon
1

User is online   Phredreeke 

#166

As hinted in the last two posts, here's the upscale pack for Life's a Beach

It will be merged with the main upscale pack in the next release, but for now it's a standalone. The BAT file included works with EDuke32, Raze and RedNukem, and the addon can be loaded from DukeGDX's autoload folder.

https://www.moddb.co...ch-upscale-pack

Here are some sprites from the pack for comparison
https://i.imgur.com/OHqmff4.png
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User is online   NightFright 

  • The Truth is in here

#167

For some reason, that bottle (sun lotion or hot sauce?) and banana pack look like deviations, the rest is quite good.
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User is online   Phredreeke 

#168

Yes the hot sauce and banana crates were created by downscaling the pickup sprites. I did however reposition the chili pepper on the hot sauce to more closely match the original.

The other inventory sprites were created in similar ways, they are just closer to the originals.
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User is online   NightFright 

  • The Truth is in here

#169

Ah, right. Well the inventory sprites are so small that there's hardly anything for any upscaler to work with. I guess it's an acceptable compromise since it's still based on the original artwork.
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User is online   Phredreeke 

#170

For comparison, here's the original, an upscale of the original sprite, the upscaled pickup sprite and the downscaled and edited pickup sprite used in the pack. I took far greater liberties with the Blood upscale pack.

Attached thumbnail(s)

  • Attached Image: hotsauce-comparison.png


This post has been edited by Phredreeke: 15 February 2020 - 11:58 AM

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User is online   Phredreeke 

#171

I've updated my upscale of the pig cop tank. (with some help from Cianez)

Attached Image: spritesheet.png

Here it is next to the older version for comparison

Attached Image: comparison.png
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User is offline   MrFlibble 

#172

The new version certainly looks a lot more like authentic art that was originally created at this resolution, compared to previous upscales. I fancy a lot of manual work went into this but I guess without AI upscales, manually making 2x versions of the same sprites would range from significantly harder to nigh impossible. Great job!
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User is online   Phredreeke 

#173

Honestly, this was relatively simple compared to some other sprites I've dealt with. Here's the sprite before downscaling and palettisation, next to the pigcop sprite I used for the face.

Attached Image: tile1975+2030.png

The back of the tank was updated as well!

Attached Image: tile1981-compare.png

This post has been edited by Phredreeke: 07 March 2020 - 05:18 AM

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User is offline   RADAЯ 

  • Zionist Shill

#174

The nuke coin from the main menu might have been a more accurate sprite to use.
2

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