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[RELEASE] Duke Nukem 3D Upscale Pack

User is offline   Phredreeke 

#181

the new Liztroop has the same palswaps as the regular Liztroop.

As for the babes, the babes caught in slime have NOT been upscaled. I was referring to the strippers/hooker/dancer.

Edit: Upscaled the linked sprites

Attached Image: newxpupscale.png

Attached File(s)



This post has been edited by Phredreeke: 25 April 2020 - 12:30 PM

2

#182

View PostPhredreeke, on 25 April 2020 - 12:00 PM, said:

the new Liztroop has the same palswaps as the regular Liztroop.

As for the babes, the babes caught in slime have NOT been upscaled. I was referring to the strippers/hooker/dancer.

Edit: Upscaled the linked sprites

Attachment newxpupscale.png


Yeah, i see now, about the Lizard troop i misunderstood the part "inspered by DN64", that's why i was confused by reading "the new default version"., i thought was replaced by the blue one.


The babes: yes, i confirm what i said, the ones on most of the posters look fine and the dancer... well we can finally see a face when she shake them :P


Do you think that the chaingun the RPG and the Shrinker/Expander can be improved even more? They look upscaled but, for some reason, they does not feel upscaled like the other ones? (imo)


Still a nice job, keep it up!
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User is offline   Phredreeke 

#183

Tireheb on Discord reported that the RPG and freezethrower upscales don't load when using the World Tour stopgap in EDuke32 - after further testing I realised none of the tiles with widescreen replacements in WT have upscales loaded. Worse, when firing the freezethrower there is a gap between the upper and lower sprites. I have made a modified DEF which fixes this. This is not needed for running World Tour in DukeGDX, which uses the original tile numbers for the weapons.

http://s000.tinyuplo...467385577462202
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User is offline   Phredreeke 

#184

A trio of portable medkits

https://i.imgur.com/oGnjKv6.png
4

User is offline   MrFlibble 

#185

The pill one looks kinda blurry, the other two are top notch.
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User is offline   Phredreeke 

#186

I didn't put much effort into the pill one. The others I actually bothered switching to a different model for the cross/heart and text
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User is offline   Mark 

  • Honored Donor

#187

I downloaded the upscale pack because I was curious to see how it handled one of the animated flames sprite sets starting at 2271. But I see those were not done. Was it because they didn't look usable upscaled or were they passed over for another reason? I was hoping to use an upscaled version because it seems that one of the pros of the process is reducing jagged edges.
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User is offline   Phredreeke 

#188

Is that the one from ROTT? I thought it wasn't used in the game.

Edit: Checking the sprite, it is upscaled in my latest version of the upscale pack

Attached Image: tile2271.png

This post has been edited by Phredreeke: 08 June 2020 - 04:20 PM

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User is offline   Mark 

  • Honored Donor

#189

I downloaded from the first post of this thread. Is there a link to the latest version?
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User is offline   Phredreeke 

#190

If you click the Upscale packs by me link in my signature you get a list including the latest versions

Anyway here's the moddb link https://www.moddb.co...upscale-pack-12
1

User is online   Lunick 

  • Snazzy Ex Tazzy

#191

I'll change the link in the first post to that one
2

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