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[RELEASE] Duke Nukem 3D Upscale Pack

User is online   Phredreeke 

#151

The Detoon model has a habit of adding white specks to the upscale when used on its own, although I donít think thatís what happened here.
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User is online   Phredreeke 

#152

A little preview of what's to come...

Spoiler


:P
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User is offline   NightFright 

  • The Truth is in here

#153

Santa Claws is coming to town... upscaled.
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User is online   Phredreeke 

#154

I have just now released version 1.1 of the Duke Nukem 3D Upscale Pack. Now with support for Nuclear Winter :lol: and DukeGDX

https://www.moddb.co...-winter-sprites

New in this release are weapon upscales (most of which were previously seen in my Total Meltdown upscale pack, although I had for some reason missed including the freezethrower in that), various HUD icons, explosions and similar effects
https://i.imgur.com/af62h9l.png
I've also included new palswaps for frozen enemies and using nightvision glasses. Now pig cops still have red eyes while frozen. This was an important change for DukeGDX support as it lacks greyscale and invert function bits for tints.
https://i.imgur.com/bojzDVK.png
Also new is Duke himself.
https://i.imgur.com/rkN4bys.png

Enjoy!
4

User is online   Radar 100 Watts 

  • Zionist Shill

#155

Awesome. Will all these upscales be included in AA?
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User is online   Trooper Dan 

  • Duke Plus Developer

#156

View PostRadar 100 Watts, on 18 December 2019 - 12:08 PM, said:

Awesome. Will all these upscales be included in AA?


A lot of the effect sprites will be, and some of the character upscales. But for a lot of the characters, we have our own versions made by sebabdukeboss20 based on models that are already higher res than the original art.
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User is online   Phredreeke 

#157

AA is ATM the only way to use the upscale pack with working fullbrights (although with the new pack they at least remain red when frozen or in nightvision mode)

If you decide to keep the legacy weapons and not replace them outright I would hope you'd use my upscales for those.
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User is online   Radar 100 Watts 

  • Zionist Shill

#158

The shotgun shooting animation is messed up. Maybe the tiles aren't properly defined.
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User is offline   HorseDongSub69 

  • I drank load

#159

The shotgun shooting animation is broken in the original game. lol
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User is online   Phredreeke 

#160

Radar is right. After the final frame of the shotgun fire animation it reverts to the unupscaled tile for a bit (while at the same time narrowing its size slightly)

Edit: Spot the error
Attached Image: spottheerror.png

This post has been edited by Phredreeke: 19 December 2019 - 11:31 AM

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User is online   Phredreeke 

#161

I redid some of the tiles for the Total Meltdown upscale pack

https://imgsli.com/MTA3NzI
https://imgsli.com/MTA3NzQ
https://imgsli.com/MTA3NzU
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