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[RELEASE] Duke Nukem 3D Upscale Pack

User is offline   MusicallyInspired 

  • 3,390

#91

Don't quote me on this, but you'd probably have to make a video out of it (at the proper FPS, which I'm ignorant of). Like someone on here made the Nuke logo anim and the 3DR logo anim from Duke Nukem Forever into a Vorbis Theora codec video.

Roland SC-55 Music Packs
Latest release: Heretic SC-55 Music Pack (12/12/18)
*new* Buy the Mage's Initiation Original Soundtrack on Bandcamp by me!
Buy the P&C Adventure/RPG game Mage's Initiation on Steam, GOG, and Humble

This post has been edited by MusicallyInspired: 15 May 2019 - 04:47 AM

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User is online   Borion 

  • 216

#92

View PostPhredreeke, on 15 May 2019 - 04:35 AM, said:

Yeah, I stopped after the Ep4 intro last night because I was tired.

BTW can anyone tell me 1) what FPS they are meant to play at. 2) How to go about loading the upscaled sequences in-game.

Check this link:
https://wiki.eduke32...ustom_ANM_files

There are all informations that You need, Phredreeke. For encoding I would use VP8 format (for reasons stated in part named 'VP8 Replacement') & FFmpeg. You are versed in command line surfing, so you will find your way around it ;)

info about converting image sequences with FFmpeg:
https://en.wikibooks.../image_sequence

I assume you used Video2X by k4ytex. DN3D videos got custom and very uncommon frame rates. If I were you, I would use frame sequence instead of movie files on stage between upscaling and VM8 conversion.
It will be way, way more easy.

Let me know if you will encounter any problems with encoding. I will help if I will be able to.
1

User is online   Borion 

  • 216

#93

View PostMusicallyInspired, on 15 May 2019 - 04:47 AM, said:

Don't quote me on this, but you'd probably have to make a video out of it (at the proper FPS, which I'm ignorant of). Like someone on here made the Nuke logo anim and the 3DR logo anim from Duke Nukem Forever into a Vorbis Theora codec video.


For lossless source material, It is better to get original raw images straight from *.ANM files via (ancient) ANM2PCX or with FFmpeg.

Direct link to ANM2PCX:
https://forums.duke4...e/page__st__630

I never used ANM2PCX. it's probably easier to use FFmpeg and get properly palletised common PNGs.
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User is offline   MusicallyInspired 

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#94

Cool, but I never said anything about getting the raw original images. He already upscaled them.

Roland SC-55 Music Packs
Latest release: Heretic SC-55 Music Pack (12/12/18)
*new* Buy the Mage's Initiation Original Soundtrack on Bandcamp by me!
Buy the P&C Adventure/RPG game Mage's Initiation on Steam, GOG, and Humble
0

User is offline   Phredreeke 

  • 384

#95

Yeah. I extracted the images with ANM2PCX, ran it through my process, then wrote an avisynth script to import the frames, then use ffmpeg to encode the resulting video
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User is offline   Hendricks266 

  • Weaponized Autism
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  #96

I believe you can also extract the frames from an ANM using ffmpeg. If you can't figure it out I have a one-line script at home.
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User is offline   Phredreeke 

  • 384

#97

I've already extracted all the frames, thank you :)
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User is online   Borion 

  • 216

#98

View PostMusicallyInspired, on 15 May 2019 - 08:46 AM, said:

Cool, but I never said anything about getting the raw original images. He already upscaled them.

My fingers were quicker than my brain ;) My mistake.

Quote

1) what FPS they are meant to play at.


In case it was lost among unnecessary stuff, check first link. There is a table with FPS values for each animation.
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User is offline   Phredreeke 

  • 384

#99

Here's the result

https://files.fm/f/zf2vmgj8
http://s000.tinyuplo...887025138389256

Spoiler

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