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[RELEASE] Duke Nukem 3D Upscale Pack

User is offline   MusicallyInspired 

  • The Sarien Encounter

#91

Don't quote me on this, but you'd probably have to make a video out of it (at the proper FPS, which I'm ignorant of). Like someone on here made the Nuke logo anim and the 3DR logo anim from Duke Nukem Forever into a Vorbis Theora codec video.

This post has been edited by MusicallyInspired: 15 May 2019 - 04:47 AM

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User is offline   Borion 

#92

View PostPhredreeke, on 15 May 2019 - 04:35 AM, said:

Yeah, I stopped after the Ep4 intro last night because I was tired.

BTW can anyone tell me 1) what FPS they are meant to play at. 2) How to go about loading the upscaled sequences in-game.

Check this link:
https://wiki.eduke32...ustom_ANM_files

There are all informations that You need, Phredreeke. For encoding I would use VP8 format (for reasons stated in part named 'VP8 Replacement') & FFmpeg. You are versed in command line surfing, so you will find your way around it <_<

info about converting image sequences with FFmpeg:
https://en.wikibooks.../image_sequence

I assume you used Video2X by k4ytex. DN3D videos got custom and very uncommon frame rates. If I were you, I would use frame sequence instead of movie files on stage between upscaling and VM8 conversion.
It will be way, way more easy.

Let me know if you will encounter any problems with encoding. I will help if I will be able to.
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User is offline   Borion 

#93

View PostMusicallyInspired, on 15 May 2019 - 04:47 AM, said:

Don't quote me on this, but you'd probably have to make a video out of it (at the proper FPS, which I'm ignorant of). Like someone on here made the Nuke logo anim and the 3DR logo anim from Duke Nukem Forever into a Vorbis Theora codec video.


For lossless source material, It is better to get original raw images straight from *.ANM files via (ancient) ANM2PCX or with FFmpeg.

Direct link to ANM2PCX:
https://forums.duke4...e/page__st__630

I never used ANM2PCX. it's probably easier to use FFmpeg and get properly palletised common PNGs.
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#94

Cool, but I never said anything about getting the raw original images. He already upscaled them.
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User is offline   Phredreeke 

#95

Yeah. I extracted the images with ANM2PCX, ran it through my process, then wrote an avisynth script to import the frames, then use ffmpeg to encode the resulting video
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User is offline   Hendricks266 

  • Weaponized Autism

  #96

I believe you can also extract the frames from an ANM using ffmpeg. If you can't figure it out I have a one-line script at home.
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User is offline   Phredreeke 

#97

I've already extracted all the frames, thank you <_<
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User is offline   Borion 

#98

View PostMusicallyInspired, on 15 May 2019 - 08:46 AM, said:

Cool, but I never said anything about getting the raw original images. He already upscaled them.

My fingers were quicker than my brain <_< My mistake.

Quote

1) what FPS they are meant to play at.


In case it was lost among unnecessary stuff, check first link. There is a table with FPS values for each animation.
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User is offline   Phredreeke 

#99

Here's the result

https://files.fm/f/zf2vmgj8
http://s000.tinyuplo...887025138389256

Spoiler

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User is offline   MrFlibble 

#100

View PostPhredreeke, on 22 April 2019 - 05:02 PM, said:

The pigcop is significantly changed over the PC version (I don't know if other enemies can be explained in differences in lighting but clearly not this one)

I was just watching this video with footage of a pre-release version from a French TV show, and it suddenly occurred to me that the Pig Cops in that version might be more like in the PS port, although the video quality is pretty bad to be certain. However the version of Duke3D shown in the video seems fundamentally similar to the one from this pre-release screenshot pack (dated 11 November 1995) which has three images with Pig Cops:
Posted Image Posted Image Posted Image
The difference is that the Pig Cop has a double-barrelled shotgun but otherwise the sprite seems similar to the PS version one, with a more pronounced armour vest and less hand-painted look. At least, this seems to be true for the first image from the Toxic Dump, while the pain animation frame appears less different from the final version.
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User is offline   Phredreeke 

#101

Update on the stripper exotic dancer

Posted Image

I've struggled with her for a long time and I'm still not 100% happy about how the tassels look, but it's an improvement over prior attempts
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User is offline   OpenMaw 

  • Judge Mental

#102

My only issue there is her complete lack of a face.
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User is offline   Phredreeke 

#103

yeah... honestly not sure whether the strippers are worth doing (no pun intended) as sebab has made better sprites for alien armageddon already

here are some upscales I made for pickups for the HUD (yes, I know the steroids sprite isn't actually the one used, but it looks better than the smaller one and I can correct the size later)
Posted Image
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User is offline   OpenMaw 

  • Judge Mental

#104

It's hard for me to tell on the strippers. They almost look like they were photosourced in certain spots. Photosourced and then cleaned up, losing a lot of the nuances of detail.

It'd be great if there were higher res sources for some of those things, but alas I doubt it. We know the video screen loops are from actual adult footage as I recall correctly.

The pick ups look pretty dang good!
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User is offline   Radar 

  • King of SOVL

#105

IMO the strippers look like hand-drawn cartoony sprites, while much of the other in-game art is more gritty with a photo-realistic appeal. I've noticed the gritty stuff tends to upscale better. The cartoony stuff is better off left alone because they're drawn like that due to low res limitations. I also think the upscaled monsters turn out better because from what I understand, they were sourced from higher res art.

This post has been edited by Radar: 06 June 2019 - 04:50 PM

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User is offline   Phredreeke 

#106

Strippers are probably not worth it, especially given that for now my upscaled sprites look best in Alien Armageddon (because unlike my standalone upscale pack it allows for palette emulation), which already has new strippers by sebabdukeboss20.

Long term, once eduke32 gets the ability to load hightiles with indexed colors, they may be worth revisiting.
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User is offline   Phredreeke 

#107

A while back I released an upscale pack for Total Meltdown. Noticable absent was the Battlelord - the PS1's sprite was just too small to get any decent results. Then I got an idea...

Posted Image
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User is offline   MrFlibble 

#108

View PostCommando Nukem, on 06 June 2019 - 01:58 PM, said:

It's hard for me to tell on the strippers. They almost look like they were photosourced in certain spots. Photosourced and then cleaned up, losing a lot of the nuances of detail.

It'd be great if there were higher res sources for some of those things, but alas I doubt it. We know the video screen loops are from actual adult footage as I recall correctly.

Well, thanks to sebabdukeboss20 the source for at least one babe sprite is established beyond reasonable doubt as a movie still, so it is quite plausible that at least some other babes were also created with a photographic source if only as a reference. Tracking the sources down could be quite problematic though unless some revelations come from the 3DR archives.
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User is offline   Phredreeke 

#109

View PostPhredreeke, on 30 May 2019 - 03:46 PM, said:

I've struggled with her for a long time and I'm still not 100% happy about how the tassels look, but it's an improvement over prior attempts


Let me clarify this - It's an improvement over my previous attempts at upscaling her. Which are different from sebabdukeboss020's sprites which are remakes, not upscales. This is not to insinuate that they are better than those - they are two different approaches serving different purposes.
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User is offline   Radar 

  • King of SOVL

#110

It's no surprise you found a source for an episode 4 babe. They got lazy on plenty of material in the expansion episode. I'd wager most of the babes from episode 1-3 are original drawings.

Over 10 years ago on the 3DR forums, there was a guy who claimed to own the porno that the E1L2 peep show TV is based on.

This post has been edited by Gaydar: 27 June 2019 - 06:28 AM

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User is offline   Radar 

  • King of SOVL

#111

@Phredreeke

Do you intend to include pre-existing upscaled sprites in your pack? AA has upscaled shrapnel and gib sprites that are high quality. Just wondering if they are intentionally missing from your pack.

This post has been edited by Gaydar: 06 July 2019 - 07:30 PM

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User is offline   Phredreeke 

#112

AA has some additional upscaled sprites by me, They're not in the standalone upscale pack because I hadn't made them at that time. Upscales of original Duke3D sprites will be considered for inclusion in the standalone upscale pack. Sprites not originating from the original game or its expansions would not be included.

However, for now the standalone upscale pack is low priority because the upscales look better inside AA due to working palette emulation.
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User is offline   Radar 

  • King of SOVL

#113

Do you really think a stand-alone upscale pack isn't worth maintaining? AA isn't going to be updated forever.

This post has been edited by Gaydar: 08 July 2019 - 04:51 AM

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User is offline   Phredreeke 

#114

Right now, due to the way hightiles work, the standalone upscale pack

- Doesn't support fullbrights
- Palswaps have to either be simulated through tint definitions, or provided as separate image files
- Upscaled sprites keep the same colors underwater

All these issues are fixed in AA. I am hoping future versions of Polymost will allow hightiles to be palettised, which would fix the above issues. This is why the standalone upscale pack is low priority for now.

BTW, any interest in updates to the Total Meltdown upscale pack? That version of the game didn't use palette based rendering so it doesn't have the problems that the standalone upscale pack has.
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User is offline   Phredreeke 

#115

I've attempted a different method for Duke's face.

Posted Image
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#116

Not bad!
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User is offline   Phredreeke 

#117

I've been playing around with different upscaling models and combining multiple ones. I'm very happy with the result of this one

Attached Image: tile0866_rlt_rlt.png

Slideover comparison link: https://imgsli.com/NTUzNg
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User is offline   MrFlibble 

#118

Just did some quick testing of various posters and some textures using one-pass xBRZ softening and the Fatality/Rebout interpolated model:
Posted Image Posted Image
Posted Image Posted Image
Posted Image Posted Image
and a few more here.

I wouldn't call the results amazing but I think they're quite workable and rater accurate to the source material overall.
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User is offline   Phredreeke 

#119

Those look very nice.
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User is offline   Mav3r1ck 

#120

Just stumbled upon this and thought it was pretty cool. I used the upscaled PSX cycloid emperor sprite (cause it's more menacing) and it was pretty cool. What programs did you use?
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