1. Automatically activate boots for these new floors.
2. In the "EVENT_USESTEROIDS" event, activate one of the two quotes at random once (quote 12 and quote 325).
gamevar BOOTAMOUNT 0 1 gamevar FLOORTEMP 0 2 gamevar FLOORTEMP2 0 2 gamevar GETTEMP4 0 2 gamevar GETTEMP5 0 2 gamevar x 0 2 gamevar y 0 2 gamevar z 0 2 state getfloordist getactor[THISACTOR].x x getactor[THISACTOR].y y updatesector x y GETTEMP4 // you should not trust [THISACTOR].Sectnum ifvarn GETTEMP4 -1 getflorzofslope GETTEMP4 x y z getactor[THISACTOR].z GETTEMP5 subvarvar z GETTEMP5 shiftvarr z 8 subvar z 1 ends state bluefloordead // new deadly floor state getfloordist ifvarl z 5 { ifdead break else { ifvarg player[THISACTOR].boot_amount 0 break setvar BOOTAMOUNT 200 getsector[THISACTOR].floorpicnum FLOORTEMP ifvare FLOORTEMP BLUEFLOORDEAD { setactor[THISACTOR].htextra FLOORTEMP getactor[THISACTOR].extra FLOORTEMP2 sound DUKE_DEAD sound TELEPORTERLIZ64 espawn SPARKLE_LIGHT setactor[RETURN].xrepeat 60 setactor[RETURN].yrepeat 60 } } } ends onevent EVENT_USESTEROIDS ifvarg player[THISACTOR].steroids_amount 0 setvar STERAMOUNT 400 ifvarg player[THISACTOR].steroids_amount 0 { setvar STEROIDSTEMP 1 quote 12 ifrnd 64 quote 235 setvar STEROIDSTEMP 0 } endevent