Rednukem - Redneck Rampage & Duke3D/64 port with focus on accuracy "Now with official autobuilds on first post"
#121 Posted 09 December 2018 - 01:52 PM
#122 Posted 29 December 2018 - 02:10 AM
#124 Posted 30 December 2018 - 11:55 AM
This post has been edited by Mark: 30 December 2018 - 12:01 PM
#127 Posted 30 December 2018 - 01:41 PM
Mark, on 30 December 2018 - 01:14 PM, said:
Did he make it?
#128 Posted 30 December 2018 - 01:44 PM
#129 Posted 30 December 2018 - 01:53 PM
Tekedon, on 30 December 2018 - 01:41 PM, said:
No. But he makes sure that everyone knows how much he hates it and tells people to delete it from their comps.
I just don't want to see him triggered again, thats all.
#130 Posted 30 December 2018 - 02:18 PM
NightFright, on 30 December 2018 - 01:44 PM, said:
In no way it is able to run the game "alright". The fact that the AK doesn't have any recoil whatsoever alone is enough to call it a complete shit. I'm surprised (and saddened) that people are still bringing this "port" up when there are two good "real" (sort of) ports to choose from.
This post has been edited by fgsfds: 30 December 2018 - 02:30 PM
#132 Posted 30 December 2018 - 02:29 PM
#133 Posted 30 December 2018 - 03:07 PM
#134 Posted 30 December 2018 - 03:34 PM
Also the version of eduke32 it's based on is ancient.
#135 Posted 30 December 2018 - 03:50 PM
This post has been edited by NightFright: 30 December 2018 - 03:54 PM
#136 Posted 30 December 2018 - 04:02 PM
#137 Posted 30 December 2018 - 04:27 PM
fgsfds, on 30 December 2018 - 02:29 PM, said:
Because people don't like to admit when they're wrong, coupled with the fact these inferior versions existed first and "they were good enough at the time." And unfortunately, there are STILL people who like ZBlood. Some people are just retarded.
#138 Posted 30 December 2018 - 04:32 PM
Mark, on 30 December 2018 - 03:07 PM, said:
DOSBox was always a better option than ERampage because ERampage was never anything close to finished and nothing in it functioned in a way that could be considered "correct" when compared to the original game. The problem with projects like that is that anyone who was a big fan of the original game immediately notices everything that's wrong with the "port", and anyone who never played the original game in the first place comes away thinking the game is poorly put together due to everything the "port" does wrong.
#139 Posted 30 December 2018 - 07:59 PM
The same line of thinking goes for SWP also. It was the best SW experience IMO available for newer OSs. Flaws included.
This post has been edited by Mark: 30 December 2018 - 08:08 PM
#140 Posted 30 December 2018 - 08:27 PM
Heck even Q2 had a problem to some degree. There are some source ports that try to "fix" Ground Zero by undummying the Disintegrator and there's these new "diehard Q2 fans" that claim it was always there and never unused. :|
I wonder if random fantasies of those broken 3dfx Blood/SW ports allegedly looking pretty count in the revisionism...
This post has been edited by leilei: 30 December 2018 - 08:35 PM
#141 Posted 30 December 2018 - 08:38 PM
Mark, on 30 December 2018 - 07:59 PM, said:
The problem is people playing the shoddy port, thinking it's how it is supposed to play, then requesting the new port be "fixed" to adher to the old one...
Though TBF I did make a similar request myself in regards to the silly Cerberus AI in BloodGDX inherited from Blood 1.21
#142 Posted 31 December 2018 - 03:47 AM
I have to defend ZBlood though mostly when it comes to its newer iterations like ZBloody Hell and the like. ZBlood never wanted to be Blood, it's just a Blood themed ZDoom TC with its own stuff. If you check out ZBloody Hell (and you should absolutely do that if you're a Blood fan btw.) what you'll see is a "Doom remix" of Blood where nothing works like how it did in the original but the different mechanics did not ruin the gameplay at all. It's just different and the maps were changed around or extended a lot too.
This post has been edited by Zaxx: 31 December 2018 - 03:47 AM
#143 Posted 31 December 2018 - 05:48 AM
#144 Posted 31 December 2018 - 08:13 AM
Mark, on 31 December 2018 - 05:48 AM, said:
Well it's true that ZBloody Hell is a bit closer to the original game in feel I don't think this would fool you into thinking you're playing the real Blood:
The "turbo dynamites" are fun though.
And in the case of ERampage guess confusing it with the real thing is only possible if you've not played the real thing in ages or ever (which is understandable because it's Redneck Rampage ).
This post has been edited by Zaxx: 31 December 2018 - 08:17 AM
#145 Posted 31 December 2018 - 08:46 AM
some are good and worth replaying, some are mediocre and are okay to reference to at a later time because they show potential, some are bad, very bad, and should be buried in the bad sectors of an old hdd so that they can never be recovered.
it's all objective when compared to the original
it's all subjective to the user if it's fun
one person's measuring perspective scale is not going to be the same as another person's measuring perspective scale.
#146 Posted 31 December 2018 - 08:50 AM
Mark, on 31 December 2018 - 05:48 AM, said:
Just because you don't care about accuracy doesn't mean that accuracy isn't important. It's consumers like you that let Star Wars: Special Edition happen. "Well it's basically the same movie!" Again, if you like it, fine. But that doesn't mean the original shouldn't be preserved.
Also I'd have more respect for ZBlood if it had original content, especially completely new levels, and didn't try to represent itself as accurate to Blood.
#147 Posted 01 January 2019 - 05:27 AM
For example, if you Google redneck rampage source port the top result will be a Rock Paper Shotgun post about RedneckGDX and the second one a discussion at GOG.com about ERampage. Only then you get a page at PC Gaming Wiki which lists all three options with a note that ERampage is not recommended.
However if you Google play redneck rampage in windows 10 for example, the top two results are pages about ERampage (and quite a few more down the list). Yes, there's a video about RedneckGDX before that, but the second video is about ERampage, and still there's a lot of info remaining on the Internets from the time when nothing else than ERampage existed in that department.
#148 Posted 01 January 2019 - 06:19 AM
Thankyou Captain Obvious.
#149 Posted 01 January 2019 - 07:42 AM
MrFlibble, on 01 January 2019 - 05:27 AM, said:
Is ERampage the correct playing experience though? I don't think so, it's too much like Duke 3D for that and while that can be good in some cases (for example the original game's hit detection is terrible) overall ERampage breaks too many things.
I'm not the type of guy who wants 100% accuracy when I feel that the accurate experience doesn't quite hold up (for example the more visible and colored keys of RedneckGDX provide an objective improvement to the original game design so my vote is on that one these days) but the "soul" of it should be kept intact.
#150 Posted 04 January 2019 - 01:18 PM
Zaxx, on 01 January 2019 - 07:42 AM, said:
MrFlibble, on 01 January 2019 - 05:27 AM, said:
Is ERampage the correct playing experience though? I don't think so
I did not intend to imply that ERampage is "correct" despite being inaccurate (if that is how you read that). I simply meant to say that being told that ERampage is inaccurate is, to me, fundamentally different from being explained how it fails to recreate the original gameplay mechanics, whereas Rednukem and RedneckGDX do that properly.
It's not that this is an issue in the particular case because ERampage is clearly outdated by now in addition to being incomplete/inaccurate (so the choice of newer ports should be obvious for everyone). However, from reading this thread, I felt a need for more information because I cannot judge how accurate Rednukem is on my own, having only limited experience with the DOS original. I trust you guys who know the game enough to be certain of the port's quality, but I believe that an explanation is always a good thing.
Just a thought though.