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Rednukem - Redneck Rampage & Duke3D/64 port with focus on accuracy

User is offline   Man 'o War 

#271

View PostTrebor_UK, on 12 December 2020 - 05:53 AM, said:

Ahh, got it working :) I just didn't bother to check the levels in-game. I was expecting it to be obvious that it worked. Is there a guide for the Cutscenes too?


How exactly did you got it working? I cannot do it.


Later edit: Nevermind, got it.
This was a bitch to get running, but it was worth it.

This post has been edited by Man 'o War: 01 February 2022 - 12:36 PM

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User is offline   Man 'o War 

#272

View PostHendricks266, on 16 November 2020 - 11:35 AM, said:

Rednukem has some amount of Deer Huntin support already thanks to Nuke.YKT. If you search for DEER and rrdh in the code you'll see what's there. I think you'll have to construct your own grpinfo with GAMEFLAG_DEER though.

Can i get some help with this? I made the custom GRP, and rednukem recognises it just fine, but when i click it, nothing happens.
My GRP looks like this:

grpinfo
{
name "Redneck Deer Hunting"
scriptname "game.con"
size 58061576
crc -1497461994
flags GAMEFLAG_DEER
dependency 0
}
Is there any problem with it?
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User is offline   Moggimus 

#273

First off I just wanted to say that this is a great port and I'm thankful for it. I've been able to play through and finish the entire original game. Thank you.

That being said, is there any guide for getting Route 66/Rides Again working with Rednukem? I'm using the GOG version of the game and I've struggled trying to guess which files I need to put together and run with program arguments. I haven't been very successful, so if anyone could provide some help I'd be grateful, thanks.
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User is offline   Man 'o War 

#274

View PostMoggimus, on 21 April 2022 - 07:28 PM, said:

First off I just wanted to say that this is a great port and I'm thankful for it. I've been able to play through and finish the entire original game. Thank you.

That being said, is there any guide for getting Route 66/Rides Again working with Rednukem? I'm using the GOG version of the game and I've struggled trying to guess which files I need to put together and run with program arguments. I haven't been very successful, so if anyone could provide some help I'd be grateful, thanks.


Hey, i explained the entire process for route 66 in the description of my video.

If you want more detail, just tell me. it's quite complicated.
I don't remember how i did rides again (probably just put the rednukem files in the rides again folder), but it should be very easy. it was R66 that was a bitch to get running.

This post has been edited by Man 'o War: 26 April 2022 - 11:08 AM

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User is offline   Moggimus 

#275

Thanks! I'll check it out when I have some time and let you know how it goes.

This post has been edited by Moggimus: 01 May 2022 - 12:52 PM

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User is offline   Moggimus 

#276

Well, it was still a struggle, but I finally managed to get a working solution. Your instructions (and the link you provided) in your video were helpful but not entirely accurate in my case.

I added all of the R66 files to a new RT66.GRP with correctly renamed .art files. I put RT66.GRP into the main RR folder alongside REDNECK.GRP. I ran rednukem.exe to get the grpfiles.cache values and added them to redneck.grpinfo (I had to do this several times throughout the process). I realized however that the grpinfo step is not really necessary, as R66 can be run with just CLI arguments, but it is nice to have it available as a choice in the Rednukem startup menu. I then started R66 and ran into an issue where the game was not able to load a map on startup, and would crash. I was frustrated at first, but later (after taking other measures) I realized the problem was that I had the original game's demo files and it could not load E1L1 to play the demo while R66 was running, so I renamed the demo files.

However, I could still not start the game past the main menu. Every time I tried to start either the Route 66 - Part 1 or Route 66 - Part 2 episodes, the game would immediately return to the main menu. I checked the console and found that the game was looking for the map files in a subdirectory and couldn't find them, i.e. "Route66\Start.map". I then checked USER66.CON and found that indeed the definelevelname for each map includes "Route66\" before each one. I edited the "Route66\" out of each entry and replaced USER66.CON in the GRP file, but to my surprise the game still looked for the map files in the subdirectory. Being baffled at this point, I just took all of the map files and put them into a \ROUTE66 folder under the main game folder. I really don't know why the edited CON file didn't work, but at least I can play Route 66 now. It's not possible to create a subdirectory in a GRP file, right?
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User is offline   Moggimus 

#277

View PostMoggimus, on 03 May 2022 - 04:42 PM, said:

It's not possible to create a subdirectory in a GRP file, right?


Well, crap, I completely forgot that there's no longer a need for traditional GRP files and that I can just use a renamed archive file that contains directory structure.
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User is offline   NightFright 

  • The Truth is in here

#278

Did a minimal correction for the Redneck music packs (gameflag for Rides Again has been corrected from GAMEFLAG_RR to GAMEFLAG_RRA).

Redneck Music Packs (zip, 95.1 MB)

Like before, just unzip rednukem_music.zip contents to your Rednukem dir.

*UPDATE*
OK, just realized that actually doesn't work, for whatever reason. So, had to revert back to the old definitions.

This post has been edited by NightFright: 22 November 2022 - 12:15 AM

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