
Whats with all the hate on DN:3D Reloaded?
#1 Posted 31 August 2011 - 12:52 PM
#3 Posted 31 August 2011 - 01:38 PM
1) I have expressed doubts about it due to other projects over promising and under delivering but they are free to prove me wrong and I would be happy if they did
2) Releasing a multiplayer beta doesn't mean a whole lot other than releasing a multiplayer beta... just look at tranfusion project. They released a multiplayer beta and then the project has pretty much been dead since then.
This post has been edited by Tetsuo: 31 August 2011 - 02:44 PM
#4 Posted 31 August 2011 - 02:23 PM
Duke_Forever, on 31 August 2011 - 12:52 PM, said:
Exactly. They've released only footage with one room in it. And that's it. There was nothing to show but the hype was through the roof when their pitch video surfaced.
#5 Posted 31 August 2011 - 03:57 PM
#6 Posted 01 September 2011 - 01:17 AM
Tetsuo, on 31 August 2011 - 01:38 PM, said:
1) I have expressed doubts about it due to other projects over promising and under delivering but they are free to prove me wrong and I would be happy if they did
2) Releasing a multiplayer beta doesn't mean a whole lot other than releasing a multiplayer beta... just look at tranfusion project. They released a multiplayer beta and then the project has pretty much been dead since then.
3) This forum suffers from an abundance of members with an attitude problem.
#7 Posted 01 September 2011 - 02:18 AM
#8 Posted 01 September 2011 - 02:51 AM
Personally, I'm looking forward to it. We've only seen a few bits and pieces here and there, but it should be interesting at least.
#9 Posted 01 September 2011 - 02:52 AM
Quote
Don't worry, we have more extreme examples.

This post has been edited by Helel: 01 September 2011 - 02:53 AM
#10 Posted 01 September 2011 - 03:07 AM
b ) someone actually did with full disregard which in my opinion is the full "duke fuck you way" anyway
tbh g.broustard is the most incompetent game dev ever, like honestly after 13 years you couldn't make a simple decision as tooo sooo... ummm make the normal the troopers replace the enforcer with machin techno armor and keep the lizman as a bread and butter to keep some variance from pig-cops, simple shit that retard like broustard can't seem to make after umm , 13 years which is nearly in the vicinity 43765 DAYS!!! f-u retard! i hope one day i can make you say your lame excuse to my face so i have a reason to punch your face untill blood comes out your ears, yes GEORGE BROUSSARD YOU ARE THE MOST INCOMPETENT DOUCHEBAG ON THE FACE OF PLANET EARTH, JOHN ROMERO HAS MORE COMPETENCE THAN YOU
c ) couldn't give a shit seeing as the proper devs couldnt do it right in 13 years.
bah i couldnt give a crap anyway know one cares about making a good game anymore anyway, and after being told too many times that i did it better game than a 13 year old dev, i personally dont give a shit, the nepotism and "give my (untalented) mate a job" is sooooo rife in the industry its becoming another royal family.
#11 Posted 01 September 2011 - 04:33 AM
#12 Posted 01 September 2011 - 05:32 AM
This post has been edited by thelegend4ever: 01 September 2011 - 05:33 AM
#13 Posted 01 September 2011 - 06:12 AM
I had asked about it on their Facebook page, so hey, that's a plus.
#14 Posted 01 September 2011 - 07:36 AM
Spirrwell, on 01 September 2011 - 06:12 AM, said:
Unless they encrypt the assets, like they did with Duke.
#15 Posted 01 September 2011 - 07:55 AM
DanM, on 01 September 2011 - 03:07 AM, said:
When Polymer finally gets that long awaited overhaul, maybe DNE can get the attention it deserves. I know I will promote it.
And yeah, as TM was saying, some people in the Duke 3D community are resentful because Duke 3D mappers/modders/fans have been keeping the franchise alive for all these years with tons of hard work and creativity, and a deep understanding of what makes the game great, but then when there is finally a remake it is done by a bunch of people that have had nothing to do with Duke 3D for all these years. That's actually no reason to hate the project, and it's no excuse for the rudeness, but it's understandable that some of us would be skeptical as to whether the Reloaded team truly knows what they are doing.
#16 Posted 01 September 2011 - 08:54 AM
Tea Monster, on 01 September 2011 - 07:36 AM, said:
You do realize the guy I quoted Stefan Fueger is part of the DNR team right? He said the game would be moddable. As far as I know that's not really Gearbox's decision to make, the developers are not being paid, and the game isn't being sold for money for Gearbox to profit, so all they care about at this point is that the game good enough to play, so really it wouldn't make sense to to encrypt it all anyway, there's nothing to lose from it. (Except for the voice over, they're paying for that, which probably isn't even that much.)
This post has been edited by Spirrwell: 01 September 2011 - 08:57 AM
#17 Posted 01 September 2011 - 08:54 AM
#18 Posted 01 September 2011 - 08:56 AM
Spirrwell, on 01 September 2011 - 08:54 AM, said:
He also promised a demo several months ago. Anything he claims amounts to very little when Gearbox is pulling the strings.
This post has been edited by Mad Max RW: 01 September 2011 - 08:56 AM
#19 Posted 01 September 2011 - 08:59 AM
Mad Max RW, on 01 September 2011 - 08:56 AM, said:
Because Gearbox still plans to make money off of DLC for DNF.

Aye, I'm sorry for editing on the spot so many times, but anyway, even if the game's assets were to be encrypted, the game is being made with engine that many people are familiar with, it'd be easy enough to crack.
This post has been edited by Spirrwell: 01 September 2011 - 09:04 AM
#20 Posted 01 September 2011 - 09:26 AM
Spirrwell, on 01 September 2011 - 08:54 AM, said:
I do. I also realise that Stefan Fueger is entirely beholden to Gearbox as DNR is a licenced product. Stefan Fueger could promise the editor, and someone at gearbox says no and it suddenly it isn't there any more. Nobody here gets that its not just a regular mod. This probably won't happen, but as with most things Duke nowadays, I'm not counting on anything till I see it with my own eyes.
#21 Posted 01 September 2011 - 10:15 AM
I don't think a overall "darker tone" is needed. After the Clown-perverted approach 3DR put on DNF, all I wanted the old Duke Nukem from D3D. Badass, straight to the point, funny (not "hilarious" like Randy likes to call it) and sarcastic. Even the oneliners from DNF suck.
#22 Posted 01 September 2011 - 11:11 AM
Graywolf, on 01 September 2011 - 10:15 AM, said:
What sucks is forcing minigames on the player. If they want to put in a section where stealth is possible and might be a good idea when you are low on ammo or health, then that's fine. Or a section where a vehicle is useful or has to be used to make a particular jump, that's also fine. But when it gets forced on the player so it's like THIS IS NOW A STEALTH GAME or THIS IS NOW A VEHICLE GAME then it sucks. The same applies to controlling a turret.
#23 Posted 01 September 2011 - 12:37 PM

#24 Posted 01 September 2011 - 01:34 PM
Tetsuo, on 01 September 2011 - 12:37 PM, said:

Yeah, I can never finish that mission on the first try. I always seem to miss some obscure guard in a watch tower.
There's also that mission much later on in which you have to silently assassinate a few officers in a village without being detected. Though it's generally a lot easier due to the cramped street areas. It's also a bit fun which is weird coming from me who absolutely hate instant fail stealth missions in games (*cough* Jedi Outcast being one of the worst contender IMO *cough*).

#25 Posted 01 September 2011 - 01:43 PM
DeeperThought, on 01 September 2011 - 11:11 AM, said:
good point. Agree with you. I'll give a perfect example of what you talking about.
On Far Cry 1I loved the vehicles because they look cool, they fit on the enviroment, and the most important: they're OPTIONAL.
The same applies on the stealth for that game. You can just make a fuzz, waste ammo, blow everything else, and go past. Or if you prefer, you can go stealth. Its your call.
I enjoy stealth/vehicle gameplay kind of variety on non-linear games or sections at least. On a painfully linear-scripted mayhem like DNF the driving, turrets were horrible. All of them felt like fillers.
Back on Reloaded, I didn't enjoy this new features. I just wish they threw some old scholl Duke 3D gameplay on a modern engine, and new visuals for the most. But retain the same mechanics, same enemies, same fun. Its exactly what most duke fans were trying to do all these years, creating Duke 3D on goldsrc, source, to be shutdown by asshole Broussard. Now these guys had a golden chance to do some mod (tc, whatever). However I won't make harsh judgmements before release (if it gots released, Black Mesa Source has tons of vids, pics, material and its far from seeinfg the light of day).
This post has been edited by Graywolf: 01 September 2011 - 01:47 PM
#26 Posted 01 September 2011 - 02:14 PM
Graywolf made a good point about vehicles in Far Cry 1. The first time I played the game I used them and had fun with it. Knowing I had the freedom to totally ignore them I played again and it turned out to be the best way to go (for me, at least). I like having options when I play. DNF has so many examples of what not to do. But those are totally different experiences. Half Life 2 is sort of in the similar vein as Duke Nukem. The vehicle sections were a mixed bag, but I felt were on the right track. If they cut out half of the driving and allowed you the option to go it on foot it'd be perfect.
This post has been edited by Mad Max RW: 01 September 2011 - 02:20 PM
#27 Posted 01 September 2011 - 02:20 PM
We only stand to gain with Duke Nukem Reloaded, if its good we win if not whats it to us? We didnt put in the time and effort on that project so Im not pushed if its good we win, if not who cares? Though it is a shame the 3D community who made awesome work with build dont get the right to do it, that is an injustice.
#28 Posted 01 September 2011 - 02:32 PM
Mad Max RW, on 01 September 2011 - 02:14 PM, said:
Graywolf made a good point about vehicles in Far Cry 1. The first time I played the game I used them and had fun with it. Knowing I had the freedom to totally ignore them I played again and it turned out to be the best way to play (for me, at least). I like having options when I play. DNF has so many examples of what not to do.
Yeah, when it comes to Far Cry 1 i'm pretty much suspect to talk about.I love that game so much. I enjoyed the second one from ubisoft as well (IMO a very underrated game), but the first Far Cry is a masterpiece and for me personally has endless single player replay value, like Duke Nukem 3D and Doom 3.
Its funny, because both games (FC1 and Doom 3) were ofuscated by the massively overrrated Half-life 2, a game that IMO DNF took so much inspiration (correct if i'm wrong, but broussard himself said years ago that its one of his all time favorite games). And the thing that makes HL2 distinct from Doom 3 and Far Cry, is the boring "adventure" and "gameplay variety" approach, that's (for me) what ruined DNF, and HL2 as well. The fist half-life altought I loved it, it was more straight to the point and fun than the second one.
It may sound elitist, but for me a shooter should be a shooter.
This post has been edited by Graywolf: 01 September 2011 - 02:39 PM
#29 Posted 01 September 2011 - 02:52 PM
DeeperThought, on 01 September 2011 - 07:55 AM, said:
Amen!

#30 Posted 01 September 2011 - 03:01 PM
DeeperThought, on 01 September 2011 - 11:11 AM, said:
Yea but at the same time. I have played a lot of games. I have a few games which i like more than the rest. I have played these games for so many hours that you would cry if you heard it. All of these games has one thing in common. They have at least one section in the game that i hate. I'm not sure if it's because the good parts shine really bright. Or that the bad parts make the good parts shine brighter. So i think bad parts in games can actually make a game better if done right.