Loke, on 01 September 2011 - 01:34 PM, said:
There's also that mission much later on in which you have to silently assassinate a few officers in a village without being detected. Though it's generally a lot easier due to the cramped street areas. It's also a bit fun which is weird coming from me who absolutely hate instant fail stealth missions in games (*cough* Jedi Outcast being one of the worst contender IMO *cough*).

I could almost also swear those guards in the guard towers even have x-ray vision sometimes as their visual acuity is insane sometimes I've had them sound the alarm and I was behind a building out of their view. So mostly in that part I have to go around the perimeter and try to flank them as careful as possible. I tend to hate instant fail stealth missions which oddly enough didn't bother me too much in the Assassin's Creed games even though I failed dozens of times there too and had to make minute adjustments to my "strategy" before finally making it through.
Anyway, I really like Half-Life 2 and the driving portions there never bothered me to me they where fun although if one hates linearity they should automatically hate those levels because they are literally just large highly linear corridors that you speed along with your vehicle. Also at least the controls there for driving where better than in DNF. The only way to get proper steering in DNF is if you somehow setup a joystick or steering wheel on the side mapped to the movement functions natively so you get analog control. But yeah I can see how the driving portions in DNF where inspired by it (Half-Life 2). Also in general I mean the in-game cut scenes and the style of the levels is more like Half-Life than it is the old Duke.