[MoD] ---- Mr The Killer ---- "The 3D adventure of a black dressed autistic hitman"
#1 Posted 07 April 2018 - 12:25 PM
Size : 94 Mo
Language : English
OS : Windows
Duration : 1h or more
Content: 1 Episode (6 Levels)
Trailer :
Introduction :
"Mr The Killer" is a retro FPS with a very slight RPG dimension. You play the character of "The Killer" : an autistic hitman disguised as Death.
Synopsis :
Your boat sank and the ocean current carried you to the nearby shores. These are, unfortunately, those of a country where you are wanted by police for past misdeeds. You will have to show skill and courage to get you out of this bad situation. Will you successfully lead The Killer to the neighbouring border, to a place where he would escape his pursuers?
Other Informations :
- "Mr The Killer" is constructed using the Duke Nukem 3D "Build" engine. But only the foundations of Duke Nukem have been preserved ... The gameplay has been revised, the graphics, sounds and music completely replaced, many talking characters have been created and a large number of new events programmed. It is likely that this game will surprise you: this is another universe!
- A complete Wiki exists on the Web site, for (maybe?) those who would like to create maps with the MTK tiles. The elements not originally in Duke3D are listed and described there.
- This project is included in the series "Le Tueur". To this day, it is a trilogy of 2D games created using the "RPG Maker XP" software (the series is available on www.le-tueur.com, but exclusively in french). The events of "Mr The Killer" take place directly after those of "Le Tueur 3". "MTK" fits in the saga as "Le Tueur 3.5", also named "Le Tueur 3D". It is not essential to have played the previous opus to enjoy this new episode, at most you will miss some references
Web Site : http://www.mrthekiller.com
Download : Click me
References :
- A "Stranger Things" series poster is present in level 5.
- The architecture of the level 2 starting point is a tribute to the Wolf3D very first level (six rooms and a corridor shaped like a "T").
- The Mercenaries phrase "You shall not pass" is obviously a reference to Gandalf.
- The aspect of antipersonnel mines is a nod to the Worms series.
- The Golden Beers copy the Doom's "Blue Bottles" effect .
All the rest, as far as I'm concerned, is my own ideas
Space-Saving-Screenshots® :
Creation, music, graphics and additional programming by Seb Luca.
Development: December 2017 to March 2018.
"Mr The Killer" was made in Belgium. Many animals were harmed in the making of this game, but life goes on
This post has been edited by Seb Luca: 07 April 2018 - 12:51 PM
#4 Posted 07 April 2018 - 01:43 PM
Yeah, this sprites of the enemies looks very familliar to me. Somehow it reminds me of the enemies that appear in a Raycasting Engine games.
This post has been edited by Sanek: 07 April 2018 - 01:48 PM
#5 Posted 07 April 2018 - 02:46 PM
I understand what you mean: some friends told me that my characters remind them those from Wolf3D
#6 Posted 07 April 2018 - 03:49 PM
#7 Posted 08 April 2018 - 12:27 AM
If by "the new effects", you mean only those you saw in the trailer, you have not seen anything yet
#8 Posted 08 April 2018 - 01:47 AM
Btw, why does it need to be installed? I'd have thought an implementation that's drag and drop would be simpler and more flexible.
#9 Posted 08 April 2018 - 01:54 AM
After uninstalled my DN3D:Megaton Edition on Steam and now it working now...
It's plays good(even with some map weirdness but just not serious), but sadly, being a badguy not something I really like but I do understand the lore of the game so whatever.
This post has been edited by Player Lin: 08 April 2018 - 02:01 AM
#10 Posted 08 April 2018 - 01:56 AM
Micky C, on 08 April 2018 - 01:47 AM, said:
Btw, why does it need to be installed? I'd have thought an implementation that's drag and drop would be simpler and more flexible.
Hi.
That's strange I never met that kind of error. And the palette is present in the GRP :
The install batch is just used to place some shortcuts
EDIT: Player Lin, you seem to have found the solution Thanks for your view
This post has been edited by Seb Luca: 08 April 2018 - 02:02 AM
#11 Posted 08 April 2018 - 01:59 AM
#12 Posted 08 April 2018 - 02:05 AM
Micky C, on 08 April 2018 - 01:59 AM, said:
If you have DN:Megaton Edition installed and nwinter.grp or other .grp selected on the eduke32 launcher, just uninstall it, make no grp selected on the eduke32's "Games" list, and this mod should be run.
I guess it's eduke32 bug, since I see no way to select "no GRP" option for the Games list of eduke32 launcher UI...
This post has been edited by Player Lin: 08 April 2018 - 02:05 AM
#13 Posted 08 April 2018 - 02:07 AM
By the way: the game is played well in 1024x768, for my PC. I discovered this morning that if I put it wider, the rifle sprites display poorly
This post has been edited by Seb Luca: 08 April 2018 - 02:07 AM
#14 Posted 08 April 2018 - 02:27 AM
Edit: I've got it to work by renaming the grp to something else, and then pointing the shortcut specifically to the renamed grp. In general, you should try to avoid hardcoded labels and things like this. I recall Trooper Dan or someone describing it as "building a house on an Indian burial ground" or some similar analogy.
This post has been edited by Micky C: 08 April 2018 - 02:31 AM
#15 Posted 08 April 2018 - 02:37 AM
EDIT : An email has been sent to Eduke linking to this topic
This post has been edited by Seb Luca: 08 April 2018 - 02:47 AM
#16 Posted 08 April 2018 - 06:43 AM
#18 Posted 08 April 2018 - 11:51 AM
Had throuble running the mod. Solution - put Mr The Killer folder in your main EDuke 32 folder, then select Mr The Killer as "custom game content directory".
This post has been edited by zykov eddy: 08 April 2018 - 11:57 AM
#19 Posted 08 April 2018 - 12:15 PM
zykov eddy, on 08 April 2018 - 11:51 AM, said:
Had throuble running the mod. Solution - put Mr The Killer folder in your main EDuke 32 folder, then select Mr The Killer as "custom game content directory".
I did not expect such a return, this is not a minor thing to me
Thank for you solution I add it in the first topic.
PS: I laughed a lot when I saw the GIF of your signature, excellent!
EDIT: I can apparently no more edit my first topic :/ Could a modo/admin add it on the bottom, please ?
"
Know running problem :
zykov eddy, on 08 April 2018 - 11:51 AM, said:
"
This post has been edited by Seb Luca: 08 April 2018 - 12:19 PM
#20 Posted 08 April 2018 - 08:48 PM
#21 Posted 08 April 2018 - 10:45 PM
Mr. Nukem Roses, on 08 April 2018 - 08:48 PM, said:
It seems be sometimes complicated for poeple already having EDuke to launch the game Maybe you can try the solution explained in the message of zykov eddy, a little upper?
I recall that the game is only Windows compatible, just in case. Is yours a 64 bits version ?
This post has been edited by Seb Luca: 08 April 2018 - 11:23 PM
#22 Posted 09 April 2018 - 02:13 AM
Mr. Nukem Roses said:
It's said on the Web site : you have to unzip the folder "Mr The Killer" directly in C:, the path of the batch must be "C:\Mr The Killer\= INSTALL =.bat"
If it still does not work, I'm sorry but I don't know what to do
It seems that I have overrated the univesality of Eduke
This post has been edited by Seb Luca: 09 April 2018 - 02:25 AM
#23 Posted 09 April 2018 - 03:02 AM
Seb Luca, on 09 April 2018 - 02:13 AM, said:
The problem is eduke32 can't recognized your modded DUKE3D.GRP(normally, it should be, and showed on the Games list if it's valid, but you modded it so it's not the original one anymore), and due to how the eduke32 launcher works, it chokes when the launcher found some other valid GRPs(or else, it should be shows nothing and can run the game), and yet, removed those valid GRPs or renamed your modded DUKE3D.GRP(or put the data in to subdirectory of eduke32, load it as custom game directory like zykov eddy said) will fix the problem, well, now I'm not sure if it's eduke32 bug or something "Don't do that"......
This post has been edited by Player Lin: 09 April 2018 - 03:04 AM
#24 Posted 09 April 2018 - 03:18 AM
These machines did not have an EDuke32 installed. Because I do not understand when you talk about a folder "eduke32". I do not have any. I followed the instructions of the site and just placed the files and EXEs of EDuke32 in the game folder.
If I understand your advice, I would have to put the GRP in a subfolder that I would declare here? -->
#25 Posted 09 April 2018 - 03:33 AM
Seb Luca, on 09 April 2018 - 03:18 AM, said:
These machines did not have an EDuke32 installed. Because I do not understand when you talk about a folder "eduke32". I do not have any. I followed the instructions of the site and just placed the files and EXEs of EDuke32 in the game folder.
It's right, the problem is if someone have Duke Nukem : Megaton Edition like me and installed (or something can let the eduke32 launcher detected other valid GRPs like DN:Nuclear Winter) I can fix my problem by uninstall DN:ME but sometimes if the engine still found something else than it may still error out.
This is when I run your mod's eduke32.exe, and try to run will get error because your mod may not compatible with the NW addon or something, your testing is fine but unless you have some Duke official addons or some GRPs that eduke32 supported(and detected) , you won't run into a problem as nothing will show on the "Game" list and your mod will working.
Seb Luca, on 09 April 2018 - 03:18 AM, said:
Yes, if you put your mod data files(modified DUKE3D.GRP, DUKE.RTS etc) in a directory(like MTK, as a sub-folder/sub-directory) with eduke32.exe(they're both on the same directory), the engine will detected it and can be select. (MTK will show out and can be select when you click the dropdown menu of custom game content directory, if you're doing right.)
This post has been edited by Player Lin: 09 April 2018 - 03:45 AM
#26 Posted 09 April 2018 - 03:42 AM
Micky C, on 08 April 2018 - 02:27 AM, said:
You need the -grp command line option. http://wiki.eduke32....nd_line_options
#27 Posted 09 April 2018 - 03:44 AM
To fix it, I have to make a duplicate of duke3d.grp in the root folder ... This is a bit incongruous ...
Maybe should I make a special ZIP for this forum ... Because I may assume that other people do not have any Eduke project. Should I ?
This post has been edited by Seb Luca: 09 April 2018 - 03:45 AM
#28 Posted 09 April 2018 - 03:49 AM
Micky C, on 09 April 2018 - 03:42 AM, said:
You need the -grp command line option. http://wiki.eduke32....nd_line_options
This even simple, re-name the mod's DUKE3D.GRP to MTK.GRP, make a ".bat" file(like play.bat) then wrote this...
eduke32 -gMTK.GRP
to the .bat file, and save. (Don't save to xxxx.bat.txt, it won't worked, make sure your system can show filename extensions.
and the .bat file should on the same folder as MTK.GRP and eduke32.exe)
Well, so many methods to run the mod properly, so choose what you want.
This post has been edited by Player Lin: 09 April 2018 - 03:52 AM
#29 Posted 09 April 2018 - 04:07 AM
Player Lin, on 09 April 2018 - 03:49 AM, said:
eduke32 -gMTK.GRP
to the .bat file, and save. (Don't save to xxxx.bat.txt, it won't worked, make sure your system can show filename extensions.
and the .bat file should on the same folder as MTK.GRP and eduke32.exe)
Yes, I know how to save a batch Cool, that way works good
I'm going to make a few tests to be sure it works in more than one case. After it, I'll update the DL link ... And also the site and the ReadMes ... Let's go to work !
Thanks a lot for your help Mark, Micky C, Player Lin and zykov eddy (btw eddy: I tested your map "Octo Desperado", fun and psychedelic! I adore the negative path with trees )
EDIT : ARGh ! still the problem with Mapster32... This one absolutely want duke3d.grp ... too bad ... a duplicate, then ...
This post has been edited by Seb Luca: 09 April 2018 - 04:10 AM
#30 Posted 09 April 2018 - 04:16 AM
Seb Luca, on 09 April 2018 - 04:07 AM, said:
Mapster32.exe -gMTK.GRP
This post has been edited by Player Lin: 09 April 2018 - 04:18 AM