Alien Armageddon [RELEASE] "showcasing sebabdukeboss20 characters with some enhancements"
#752 Posted 26 February 2019 - 07:18 AM
#753 Posted 26 February 2019 - 07:23 AM
Ninety-Six, on 26 February 2019 - 07:18 AM, said:
There are other issues with newer snapshots, besides auto-aim, that need to be addressed.
This post has been edited by Forge: 26 February 2019 - 07:28 AM
#754 Posted 26 February 2019 - 07:41 AM
Forge, on 26 February 2019 - 07:23 AM, said:
I am aware. Though, at least for me, that was one of the more prominent issues, given how wonky the hit detection can be without it. Unless AA mitigated it somehow?
#755 Posted 26 February 2019 - 10:21 AM
Mark, on 26 February 2019 - 07:12 AM, said:
on a side note can I just edit the Con file myself with a text editor? (or better yet notepad ++)
This post has been edited by Marya: 26 February 2019 - 10:22 AM
#756 Posted 26 February 2019 - 12:32 PM
Marya, on 26 February 2019 - 10:21 AM, said:
Yup.
@Trooper Dan, fuck me when i decide to use the freezethrower again, today i've randomly used it against the first Dr. Proton form (Alien Invasion ofc), the game can't be played further as he still crushed and frozen at the same time, he remain red on the radar.
#757 Posted 26 February 2019 - 12:36 PM
The Battlelord, on 26 February 2019 - 12:32 PM, said:
You can recover the game with "spawn pspider" to summon his next form. That problem was fixed about a week ago, and if you were using the test version linked in the upscale pack thread from a few days ago, it is fixed in that one.
#758 Posted 26 February 2019 - 06:47 PM
Trooper Dan, on 26 February 2019 - 12:36 PM, said:
seems to have been a fluke.... trying it out now it works fine.
now i think i did find a bug, you can't really take advantage of this in game(without godmod) solo but if multi player came up. IF shelly dies while holding a plasma rifle the incinerator drops instead of the plasma gun...
On a side note for you guys who don't like constantly quick saving at points you die in the game, use the godmode cheat and you will come back to life, aside from getting a jetpack this pretty much revives you, just make sure to turn it off after your revived...
This post has been edited by Marya: 26 February 2019 - 07:05 PM
#759 Posted 26 February 2019 - 07:11 PM
Marya, on 26 February 2019 - 06:47 PM, said:
In the old days, the game would not reset the player's dead flag when you did that, so monsters would treat you like a ghost and mostly ignore you.
#760 Posted 26 February 2019 - 07:16 PM
Trooper Dan, on 26 February 2019 - 07:11 PM, said:
This post has been edited by Marya: 26 February 2019 - 07:20 PM
#761 Posted 27 February 2019 - 02:16 AM
So, if there are any bugs or issues that you suspect have not been fixed yet, go ahead and report them here and then I can verify their status. It's going to be a mixed bag: some things can be fixed easily and have been, some are just hard to fix and will wait, and others are engine related issues.
#762 Posted 27 February 2019 - 04:59 AM
#763 Posted 27 February 2019 - 05:55 AM
Trooper Dan, on 27 February 2019 - 02:16 AM, said:
So, if there are any bugs or issues that you suspect have not been fixed yet, go ahead and report them here and then I can verify their status. It's going to be a mixed bag: some things can be fixed easily and have been, some are just hard to fix and will wait, and others are engine related issues.
One thing that I would like to see "fixed", just in case it isn't yet.
Can you implement an option to have a normal crosshair for the pistol, so that those affected by the intransparent dot with the black pixels around it in some of the episodes can simply fall back to a normal crosshair?
This post has been edited by fuegerstef: 27 February 2019 - 06:34 AM
#764 Posted 27 February 2019 - 09:12 AM
Did you create all the new enemies for this mod?
#765 Posted 27 February 2019 - 09:45 AM
fuegerstef, on 27 February 2019 - 05:55 AM, said:
Can you implement an option to have a normal crosshair for the pistol, so that those affected by the intransparent dot with the black pixels around it in some of the episodes can simply fall back to a normal crosshair?
That feature has been in since version 1.0. Open AAUSER.CON:
gamevar PISTOLDOT YES 1 // set to NO if you want Duke's pistol to have normal crosshair
Firefly_Trooper, on 27 February 2019 - 09:12 AM, said:
Did you create all the new enemies for this mod?
sebabdukeboss20 created all the art for them. I then coded them.
#766 Posted 27 February 2019 - 10:54 AM
Trooper Dan, on 27 February 2019 - 09:45 AM, said:
gamevar PISTOLDOT YES 1 // set to NO if you want Duke's pistol to have normal crosshair
sebabdukeboss20 created all the art for them. I then coded them.
Awesome! I played a little Armageddon and frankly, the enemies are cool.
This mod, as well as your tutorial on the coding of enemies helped me a lot.
#767 Posted 27 February 2019 - 12:04 PM
And lastly, I am one of the few who still use the arrows for movement and comma-period to strafe, which means that I can't command the other character only with the arrows, I also have to strafe. Is not a big problem, but wouldn't be easy to include the code to the turnleft/right events too?
#768 Posted 27 February 2019 - 01:01 PM
EDIT: I should add, in case you think I'm being dickish -- there's no way I can make the ammo amounts displayed on the giant status bar be accurate any more, due to the fact that I have hacked in several subweapons, and the ammo amount shuffling that goes on to make that possible. I just assumed that no one would want to use it, so I left it in.
This post has been edited by Trooper Dan: 27 February 2019 - 01:08 PM
#769 Posted 27 February 2019 - 02:41 PM
- Love the new sprites, are they free to use in our mods?
- Any chance to have Bombshell in bikini in Carribean vacation episode? (also the kick sprites for Duke wearing sandals)
- It would be cool if you could make your partner heal you when you're dead. I find a bit frustrating that your partner stand still, doing nothing.
#770 Posted 27 February 2019 - 03:45 PM
Darkus, on 27 February 2019 - 02:41 PM, said:
I will defer to sebabdukeboss20 on that question, since he made the sprites. I do remember him posting a lot of the early sprite sheets in the community assets thread, so obviously those are fair game.
Darkus, on 27 February 2019 - 02:41 PM, said:
Adding additional costume changes and kick sprites isn't especially difficult at this point, since the code is already there, it's just a little tedious to do. So, sure, if sebab wants to make the sprites, I would code them in. It wouldn't necessarily happen soon, though, since there are other priorities.
Darkus, on 27 February 2019 - 02:41 PM, said:
That sounds reasonable, although I will have to think about the wider implications first. It doesn't sound like something that would easily be exploitable. After all, if you were in a boss fight then the AI partner would most likely be killed before they could revive you, so it wouldn't help much. Most likely it would just help in cases where, as you say, the AI is just standing around.
#771 Posted 27 February 2019 - 03:53 PM
Trooper Dan, on 27 February 2019 - 03:45 PM, said:
Adding additional costume changes and kick sprites isn't especially difficult at this point, since the code is already there, it's just a little tedious to do. So, sure, if sebab wants to make the sprites, I would code them in. It wouldn't necessarily happen soon, though, since there are other priorities.
That sounds reasonable, although I will have to think about the wider implications first. It doesn't sound like something that would easily be exploitable. After all, if you were in a boss fight then the AI partner would most likely be killed before they could revive you, so it wouldn't help much. Most likely it would just help in cases where, as you say, the AI is just standing around.
This post has been edited by Marya: 27 February 2019 - 04:06 PM
#772 Posted 27 February 2019 - 04:00 PM
Marya, on 27 February 2019 - 03:53 PM, said:
There's a thousand things like that which will need to be fixed or changed when we have actual working multiplayer. Believe me, the wrong weapon sprite dropping will be the least of our concerns. By the way, that happens because the weapon dropped is hardcoded based on the weapon being held -- as far as the game is concerned, you are holding a freezer since that is the slot 10 weapon.
#773 Posted 27 February 2019 - 04:39 PM
Trooper Dan, on 27 February 2019 - 04:00 PM, said:
#774 Posted 27 February 2019 - 05:08 PM
Trooper Dan, on 27 February 2019 - 03:45 PM, said:
Wait here behind this wall and keep your 100% health while i go fight a boss - If I die, then I get another character with 100% health.
#775 Posted 27 February 2019 - 05:20 PM
Forge, on 27 February 2019 - 05:08 PM, said:
Not really. If you have set the bot to wait, then either they will either keep waiting and not revive you, or they will have to abort their wait and come out into the danger zone to revive you. In either case, it would cost something, just as it costs the player 20 health or 20 medkit to revive the bot. There's various gameplay mechanics that could be used, too. For example, there could be a timer so the bot could do it only once in a while, or that could be a earnable revive token that the player has to possess.
#776 Posted 27 February 2019 - 05:25 PM
Trooper Dan, on 27 February 2019 - 05:20 PM, said:
situation dictates.
having no medikit, then a hotswap can net you 80 hp in a best-case scenario
#777 Posted 27 February 2019 - 05:30 PM
#778 Posted 27 February 2019 - 05:31 PM
Trooper Dan, on 27 February 2019 - 05:30 PM, said:
good point.
best to go sit behind the wall and nurse the 20 hp while the bot loses its 80 in some gruesome fashion.
This post has been edited by Forge: 27 February 2019 - 05:32 PM
#779 Posted 27 February 2019 - 05:47 PM
#780 Posted 27 February 2019 - 07:08 PM
Darkus, on 27 February 2019 - 02:41 PM, said:
That's a question I can't fully answer yet. The new enemies that I made that I posted in my own forum (check my signature for "My Custom Sprites") are fair game. In game art and all the easter eggs I made, I'm not so keen on them being seen in random mods I don't approve yet.
This post has been edited by sebabdukeboss20: 27 February 2019 - 07:08 PM