Phredreeke, on 20 November 2018 - 07:24 AM, said:
Could the explosion/blastwave theoretically set the sectors and sprites it touches to palswap 4 (going from memory but I think that's the all black one)
Sectors can have big and random shapes so the results of that would not look good. For sprites it would be better, but it would look odd to have the black sprites on regular ground. Since this could potentially be used in the CTF gametype, I don't want it to have a lasting effect on the map anyway.
Yes, the quake should get stronger but I'm just using the quake command for the quake which doesn't have levels of shake. I could in theory add some custom code for that but meh.
As for the explosion animation, I've got the SW one which is not good enough and I've got this one which is too good. Moving on until further notice.
EDIT: The best use case for the nuke would be a horde mode, which I was already planning to add. You would get one nuke respawning every 90 seconds or so.