Marya, on 16 February 2019 - 05:50 PM, said:
Hmm, well that's an oddity, so will we be getting an explanation on the new enemies and weapon upgrades in the future?
I'm not sure if you mean everything that is new compared with vanilla, or just the things new to 2.0 of AA. I never bothered documenting that stuff, because it seems like no one want to read anything. Here's a list of enemies that are unique to AA:
LIZRANGER -- a female sniper alien of the same race as the lizard troopers. Fires precision railgun shots at long and medium range, can kick at close range.
ARMPIG -- an elite armored pigcop with riot shield. Wields a shotgun and can charge & ram enemies once the shield has been destroyed.
MEGABRAIN -- an elite octabrain. Fires either a trio of small electrical orbs or a large, tracking electrical orb.
MECHBRAIN -- an octabrain's brain inserted into a bipedal robot armed with a minigun. A creation of Dr Proton.
CANHEAD -- the boss at the end of the DC episode. He has a surprise in store for you.
TERMINATOR -- the Dukinator robot, a creation of Dr Proton. Uses a plasma rifle and can crawl at you when its legs are destroyed.
PIGSUV -- Pigcops riding in an SUV, follows a track on the ground, similar to their Recon cars. Will crush living things that it runs over.
DEVOURER -- a gigantic aquatic boss in the sunken city map of New Invasion
SCUBATROOP -- swimming lizard troopers in scuba gear
PIGBOSS -- a huge pigcop armed with a bundle of guns and a massive rebar club. His stomps can shake you.
LIZBOSS -- a huge cybernetically enhanced enforcer lizard. Armed with rockets, bullets, and the ability to leap high and crush his foes when landing.
BOSS2FLY -- a cycloid with wings. After taking enough damage, will crash and then rise again as a normal cycloid.
DRPROTON -- mad scientist cyborg, arch-nemesis of Duke Nukem. This is his humanoid form.
PSPIDER -- This is Dr Proton in his arachnid form.
CYBERBEAST -- A subterranean creature with claws, spit molten rocks, and the ability to roll at enemies in an electric ball form
ZOMBIE -- mutated humans resulting from an alien attempt at making humans more subservient. Abandoned when they realized it make the females unusable.
LIZTURRET -- A laser turret manned by a lizard trooper. Can also be used by the player.
LIZELITE -- An elite lizard trooper. Can jump, dodge, and use a variety of weapons.
ARMYANT -- a monstrosity created by Dr Proton which combines ant parts with human soldier parts.
CORRUPT -- humans corrupted and transformed by an alien pathogen. The mechanism is unknown but the pathogen remains dormant until the host is approached.
New or Changed Weapons in Alien Armageddon:
Duke Nukem
1. Mighty boot. Increased damage, also adds knockback and stun. But the additional effects need 5 seconds to recharge (kicking repeatedly will yield normal kicks). Press down while running forward to slide-kick. This will stun enemies and give you I-frames for a moment.
Jump and then press quick kick to do a jumping side-kick. This will stun enemies and has a change to decapitate some enemies.
2. Pistol. Can be reloaded any time with the alt-fire key. When upgraded to armor piercing, causes bleeding damage to soft targets and additional immediate damage to hard targets.
3. Shotgun. When upgraded, you can switch between regular and explosive damage shots by pressing alt-fire. Explosive rounds use double ammo, and do 150% damage, also are super-effective against Octabrains and will destroy bodies. Cannot be used to destroy cracks though (no sequence breaking).
4. Chaingun. When upgraded, becomes minigun. Has a short spinup time, but can fire at double the normal rate and hold double the ammo.
5. RPG. Same as vanilla.
5. Nuclear missile. A one-shot weapon that occupies the RPG slot as a subweapon if you find it. It nukes stuff.
6. Pipebombs. Holding down fire will show the trajectory that the thrown pipebomb will take.
7. Shrinker. Same as vanilla.
7. Babifier. Same as expander, but instead of simply popping an enemy, it also replaces them with a random NPC (usually a babe). The explosion will harm other enemies but not NPCs or friends.
8. Devastator. Same as vanilla.
8. Railgun. A highly accurate hitscan weapon. Will knock heads off of many enemies. Use altfire for scope.
9. Spider-mines. More practical than laser tripmines, these intelligent mines will walk towards enemies and blow themselves up when close. If no enemies are around, they go into a dormant state. Dormant mines can be picked back up again.
10. Freezer. When upgraded, fires three small freezing projectiles at once. Each projectile has a chance to shatter an already frozen enemy, so in addition to doing more damage, you can kill enemies without switching weapons.
10. Plasma rifle. Dropped by terminators, this rapidly fires plasma bolts. Good damage and good accuracy.
Bombshell
1. Mighty boot. Same as for Duke.
2. Desert Eagle. Does more damage than Duke's pistol, but has a lower firing rate and more recoil. Upgraded version adds armor piercing effect -- bleeding on soft targets, additional damage on hard targets.
3. Shotgun. Has a higher firing rate but lower damage than Duke's shotgun. Explosive round upgrade is available, allowing player to switch to explosive rounds by pressing alt-fire.
4. M4 SMG. Press alt-fire for aiming down sights and increased accuracy. Unlike Duke's chaingun, this gun has a clip and must be reloaded. The upgraded M4 has two barrels, can hold twice the ammo and fires double the rounds (clip size increased as well).
5. RPG. Has two modes which are toggled with the alt-fire key. Incendiary mode causes burning damage in addition to explosive damage. Cryo mode freezes enemies in a large blast radius. Rate of fire is lower than Duke's RPG and explosive damage is somewhat less, but this is compensated by its other effects.
5. Nuclear missile. See above.
6. Rolly turrets. Throws out a ball that unfurls into a smart turret which shoots hitscan bullet at enemies. Each turret has a limited amount of ammo and will expire when depleted. Will fire a rocket at nearby cracks or manholes (so players don't get softlocked on pipebomb progression if using Bombshell). Turrets can be picked up and redeployed, but the amount of ammo left is remembered.
7. Shrinker. Same as vanilla.
7. Babifier. See above.
8. Devastator. Bombshell's devastator fires single, bouncy grenades on each side instead of small dual rockets.
8. Railgun. See above.
9. Spider mines. See above.
10. Incinerator. A hitscan weapon that shoots fiery bullets that incinerate enemies. When upgraded, it fires a concentrated laser beam of fiery death.
10. Plasma rifle. See above.