Alien Armageddon [RELEASE] "showcasing sebabdukeboss20 characters with some enhancements"
#1141 Posted 14 July 2019 - 03:32 PM
I'm pretty sure it's because the partner is physically solid and has a tendency to fly insanely close while airborne. I remember a similar incident in E1L4 where the crane was prevented from moving because the partner kept trying to shove its nose in my ankle while I was inside it.
This post has been edited by Ninety-Six: 14 July 2019 - 03:32 PM
#1142 Posted 14 July 2019 - 03:48 PM
In the scripts folder, open BOMBSHELL.CON and DUKEBOT.CON
in BOMBSHELL.CON find the first instance of "state shellyjetpack" where the code for her jetpacking starts.
Next, find this line:
movesprite THISACTOR xvel tempb zdist CLIPMASK0 mtype
and right above it, add a new line of code, so that the result looks like this:
ifp pjetpack ifpdistl 1280 nullop else movesprite THISACTOR xvel tempb zdist CLIPMASK0 mtype
That will simply stop her from following so close if both the player and her are using jetpacks. You can increase the distance 1280 to a higher number if that's not enough.
Now, do the same thing for the Duke bot. In DUKEBOT.CON, the state is "state dukejetpack" and the other line is exactly the same.
Save changes to the files, start a new game and see what happens.
#1143 Posted 14 July 2019 - 04:49 PM
Marya, on 14 July 2019 - 03:23 PM, said:
Thank you for the compliment, so here's a complimentary screen of another hallway.
That's all I have for now.
This post has been edited by Forge: 14 July 2019 - 05:04 PM
#1144 Posted 14 July 2019 - 08:18 PM
This post has been edited by Marya: 14 July 2019 - 08:18 PM
#1145 Posted 16 July 2019 - 11:03 AM
#1146 Posted 16 July 2019 - 11:06 AM
#1147 Posted 16 July 2019 - 11:12 AM
#1148 Posted 16 July 2019 - 11:17 AM
Firefly_Trooper, on 16 July 2019 - 11:03 AM, said:
Sorry no. This mod is still under development. However the enemy sheet variants I posed in the community stockpile and on my signature "My Custom Sprites" are okay. And of course credit is required.
This post has been edited by sebabdukeboss20: 16 July 2019 - 11:17 AM
#1149 Posted 16 July 2019 - 11:21 AM
These are the guts of Pigcop, Newbeast, Egg and Commander. And also Tankwreck and Reconwreck. Thank you !
#1150 Posted 16 July 2019 - 12:00 PM
#1151 Posted 16 July 2019 - 12:05 PM
#1152 Posted 16 July 2019 - 09:06 PM
Trooper Dan, on 14 July 2019 - 03:48 PM, said:
Took me a few days to get around to this, but it works good now. I repeatedly went up and down the shaft in E2L1 (where it previously happened twice in a row) and everything worked as intended.
Danke.
#1153 Posted 20 July 2019 - 01:57 PM
One of many arenas.
In between matches, you'll be in the Gladitorium.
#1154 Posted 20 July 2019 - 02:23 PM
Ninety-Six, on 16 July 2019 - 09:06 PM, said:
I'm sorry. I wasn't going to post but you made it too tempting.
#1155 Posted 20 July 2019 - 03:11 PM
sebabdukeboss20, on 20 July 2019 - 01:57 PM, said:
Nice weapon sprite - is that from your own render?
#1156 Posted 20 July 2019 - 03:12 PM
#1157 Posted 20 July 2019 - 04:08 PM
sebabdukeboss20, on 20 July 2019 - 01:57 PM, said:
That skybox strongly reminds me of something but I can't pin down what.
Also does Bombshell have a new assault rifle?
Mark, on 20 July 2019 - 02:23 PM, said:
shet
This post has been edited by Ninety-Six: 20 July 2019 - 04:09 PM
#1158 Posted 20 July 2019 - 04:59 PM
conoklast, on 20 July 2019 - 03:11 PM, said:
Yes. Using 3d models from other games and modifying them. Since we're upscaling stuff to a certain standard resolution, I decided to upscaled some HUDs to look better.
This post has been edited by sebabdukeboss20: 20 July 2019 - 05:01 PM
#1159 Posted 20 July 2019 - 05:02 PM
Ninety-Six, on 20 July 2019 - 04:08 PM, said:
Also does Bombshell have a new assault rifle?
Same one, different graphic. I got my hands a lot of new 3d weapon models while upgrading AMC TC and have a nice library now.
This post has been edited by sebabdukeboss20: 20 July 2019 - 05:03 PM
#1160 Posted 20 July 2019 - 07:46 PM
sebabdukeboss20, on 20 July 2019 - 05:02 PM, said:
It looks really nice.
#1162 Posted 23 July 2019 - 11:50 PM
#1164 Posted 24 July 2019 - 02:50 AM
Ninety-Six, on 23 July 2019 - 11:50 PM, said:
Bombshell will join you in the final level even if you play on solo, because she is in the final cutscene and it wouldn't make sense otherwise. There is a new boss at the end of the final level, even if the enemies leading up to it are the vanilla ones. You made it sound like there was a bug.
#1165 Posted 24 July 2019 - 02:53 AM
This video shows some of the weapon additions that will be included with the next episode. The upgrade screen is WIP.
#1166 Posted 24 July 2019 - 03:02 AM
Trooper Dan, on 24 July 2019 - 02:50 AM, said:
Because I thought there was. Especially since Bombshell doesn't spontaneously appear at the start of The Alien Remains if you play solo, even though she's in that cutscene too.
And I believed during my first playthrough all the enemies I encountered weren't part of the randomization feature. So I thought it broke when I got there, given that AA's take on DC had been extremely difficult up to that point with the placement of new enemies everywhere. The thought that the final level of the campaign would rely on vanilla spawns literally never crossed my mind as a result, so I assumed something broke.
That being said, the three troopers from the cafeteria were missing, so that only served to further prove my invalid conclusion.
#1167 Posted 24 July 2019 - 03:11 AM
#1168 Posted 24 July 2019 - 05:45 AM
sebabdukeboss20, on 20 July 2019 - 01:57 PM, said:
IMO The angle of this weapon is off. Should be slightly more straight.
#1169 Posted 24 July 2019 - 06:21 AM
Radar, on 24 July 2019 - 05:45 AM, said:
Everyone's a critic.
I made the angle match most of the vanilla sprite's position.
#1170 Posted 24 July 2019 - 06:23 AM
Trooper Dan, on 24 July 2019 - 03:11 AM, said:
They're are not deleted. I just pulled the map out of my raw vanilla DC folder & compared it to the AA map. Both trooper captains are right where they were originally put.
Neither were tagged for a difficulty level in the original, nor AA.
Why they "disappeared" should be the question asked. Maybe they teleport-cloaked, walked off, and never uncloaked.
This post has been edited by Forge: 24 July 2019 - 06:35 AM