necroslut, on 01 January 2020 - 10:25 PM, said:
To some extent it comes down to definitions, though. In one sense there's "nothing to polish" if the underlaying game isn't basically "done". And I suppose you could call what's been shown, maybe not "some prototypes", but "a lot of prototypes".
I mean that's fair, sure. However, games are always being polished as you're making them. You design, refine, refine again. Tweak, tune, sand off the rough edges... Then when you get to that final stretch it's all polish until you can "go gold."
Perspectives are interesting things and can affect how we see content, but that's just the thing. What I saw was not "just some prototypes" Having fully completed levels, or damn-near fully completed levels, stretches of game. An entire arsenal, a number of enemies, fully functional mechanics, loads of puzzles, secrets, what appeared to be a very solid concept for the progression of the events in the campaign... That's not just "some prototypes." That's a game well into development. Whether the 90% figure is accurate is wholly up for debate, but to say that it was "prototypes" is... Just wrong.
Would you say Lameduke is a prototype? I wouldn't. I think it's too developed. You could easily pause at that point and start polishing that up to get it to the finish line. I'm not saying it would be great or even good. What would it need to be finished, though? Fix and implement the bedrock health/armor/ammo systems that are lacking. Fix the glitches in the engine, the physics. Cut down and refine some level layouts, improve the texture assets, refine the enemies with better art and fully functional AI, and expand the roster with bosses.
I'm saying Lameduke is less evolved than DNF in the 2001 builds. I'm talking in terms of focus, design, and mechanics. DNF01 is very clearly a playable game.
If George actually believes his tweets there, then it can only mean he was fully ready to deceive everyone to the max. 3D Realms dropped bank to have David Arkenstone compose the Duke Nukem theme with an actual orchestral arrangement. Above and beyond. Spent the coin to make that 2001 E3 event a time for 3D Realms to "Crash E3" with a Duke cosplay, strippers, huge display. Handing out swag.. On and on. All on, at that time, "some prototypes."
To me, prototype means you're testing out an idea to see if it works, yeah? The early versions of Doom 1 that are just getting the core of the engine and the look of the graphics. Those are prototypes. The internal, never before seen builds of Portal where they were just trying to get the core concept working. Those are prototypes.
I'm going to go with what we've heard here on these very forums, because it matches what my eyeballs saw in the footage. I mean, like I said before, w
ith games development, things are always in various stages and states up until you hit that last chunk of dev time where you just start locking things and saying "Okay, we're pushing forward with these core mechanics, this progression of events, these guns, these monsters, and we're cutting all these things here." As we know, George never let the team get there.
The prototypes would have been the Quake 1 stuff, the early Quake 2 stuff, and the initial unseen development with Unreal 1 where the team was learning the tools and coming up with the the tenements of the game they were making.