zazo, on 14 October 2012 - 02:19 PM, said:
I thought the canseespr was easier to use...
also, I just discovered that there is ally AI in "duke plus"
zazo, on 14 October 2012 - 02:19 PM, said:
zazo, on 14 October 2012 - 02:36 PM, said:
Trooper Dan, on 14 October 2012 - 06:32 PM, said:
zazo, on 15 October 2012 - 04:10 AM, said:
action flyingaxeframe1 0 1 5 1 10 action flyingaxeframe2 5 1 5 1 10 action flyingaxeframe3 10 1 5 1 10 action flyingaxeframe4 15 1 5 1 10 useractor notenemy flyingaxe 0 flyingaxeframe1 enda //initialized to the first action
gamevar countvar 0 2
gamevar picnum 0 2
onevent EVENT_GAME
getactor[THISACTOR].picnum picnum
ifvare picnum flyingaxe {
addvar countvar 1
ifvarg countvar 1 {
setvar countvar 0
ifaction flyingaxeframe1 action flyingaxeframe2 else
ifaction flyingaxeframe2 action flyingaxeframe3 else
ifaction flyingaxeframe3 action flyingaxeframe4 else
ifaction flyingaxeframe4 action flyingaxeframe1
}
}
endevent
EmericaSkater, on 15 October 2012 - 04:31 AM, said:
action flyingaxeframe1 0 1 5 1 10 action flyingaxeframe2 5 1 5 1 10 action flyingaxeframe3 10 1 5 1 10 action flyingaxeframe4 15 1 5 1 10 useractor notenemy flyingaxe 0 flyingaxeframe1 enda //initialized to the first action
gamevar countvar 0 2
gamevar picnum 0 2
onevent EVENT_GAME
getactor[THISACTOR].picnum picnum
ifvare picnum flyingaxe {
addvar countvar 1
ifvarg countvar 1 {
setvar countvar 0
ifaction flyingaxeframe1 action flyingaxeframe2 else
ifaction flyingaxeframe2 action flyingaxeframe3 else
ifaction flyingaxeframe3 action flyingaxeframe4 else
ifaction flyingaxeframe4 action flyingaxeframe1
}
}
endevent
EmericaSkater, on 15 October 2012 - 04:31 AM, said:
gamevar countvar 0 2
gamevar picnum 0 2
onevent EVENT_GAME
getactor[THISACTOR].picnum picnum
ifvare picnum flyingaxe {
addvar countvar 1
ifvarg countvar 1 {
setvar countvar 0
ifaction flyingaxeframe1 action flyingaxeframe2 else
ifaction flyingaxeframe2 action flyingaxeframe3 else
ifaction flyingaxeframe3 action flyingaxeframe4 else
ifaction flyingaxeframe4 action flyingaxeframe1
}
}
endevent
Fox, on 17 October 2012 - 11:05 AM, said:
This post has been edited by RichardStorm: 17 October 2012 - 01:42 PM
RichardStorm, on 17 October 2012 - 01:33 PM, said:
zazo, on 18 October 2012 - 01:43 AM, said:
zazo, on 18 October 2012 - 04:50 AM, said:
Trooper Dan, on 18 October 2012 - 07:01 AM, said:
zazo, on 20 October 2012 - 12:34 PM, said:
ifvarn WAY_ID -1
{
getactorvar[WAY_ID].WAY_LT WAY_MD // The WAY_MD var is global, WAY_LT is peractor
getactor[WAY_ID].ang STALKER_TANG // This seems to work every time
// Some other stuff is in here, which all seems to do what it is supposed to...
}High Treason, on 22 October 2012 - 03:44 PM, said:
This post has been edited by Reaper_Man: 23 October 2012 - 12:31 AM
Darkus, on 22 October 2012 - 03:54 AM, said:
TerminX, on 23 October 2012 - 07:16 AM, said:
This post has been edited by Trooper Dan: 23 October 2012 - 07:41 AM
TerminX, on 23 October 2012 - 07:16 AM, said: