Fox, on 23 October 2012 - 01:15 PM, said:
- It is like that in some skills already, including the default skill.
- Non-useractors behave like that.
- If broken movements could serve to simulate someone walking, it surely doesn't serve for jumping or flying creatures, something extremely common.
- The game has not been properly prepared to handle a framerate much higher than 30 fps, thus interpolation has been neglected. An enemy moving every 4th frame doesn't make sense if it will gradually jump to that location in a single tic.
It doesn't seem you read my post completely... all skills will move once every 2 tics, as monsters move on the easiest skills currently. There is no skill in the original game that allows movement every tic, so movement every tic will only be allowed with the new sprite flag I'm adding.